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Savage XR Maps
meh
Submitted by on 25.04.2007
Authorsalty_dog
Descriptiontrying to find ballance between cover and open space, also made the canyon walls for sneaking and hiding ,, loster was critisized as having to many hills, so this one is flatter, more choke like terrain style without the outer hills, just a rolling terrain. do you see where it says meh?
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
60254066
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags0
R. Mines6
G. Mines2
NPCs34
Chiprels0

Rating: 4 stars (4 votes)[You have to log in to rate!]
Comments

24.04.2007, 05:04
suggestions on a different mine placement
Epoks
24.04.2007, 07:34
WAY TOOO DARK!, the 0010.tod or w/e it is, the nighttime one, is absolutely too dark, try making it lighter and a blueish gray colour. The rest of them are awesome ;). I like this map, looks purty hehe.
Ok, so, the terrain has one issue, and that is that you've got little spikes of terrain going down. Whilst in theory, a good idea, ingame it looks crappy and rough, make the dips less sharp, and maybe make the dips 2 map squares wide, so its like a path cut out of the grass :D.
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30.05.2020, 04:51
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In-Game Statistics
Game plays89
Game draws15
Human wins38
Beast wins36
Avg. minutes31

In-Game Reviews
stormSABRE
27.02.2019, 17:00
gg
cooljeff77
22.01.2016, 03:59
lol
morbid74
29.10.2014, 17:39
very nice
hellboy
27.04.2014, 14:19
rt tt
XR_FirstTimePlayer
19.09.2013, 14:42
wow
Anight
05.06.2013, 13:02
Bad
Seriy_2012
29.10.2012, 13:10
bad
1.0
27.10.2012, 18:57
gg always.
Dimorph
22.09.2012, 13:16
4
Pic
22.09.2012, 13:16
good looking and good points
Teyloune
12.07.2012, 07:48
Nice work

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