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XR 1.3.9.2 Aprils fools returns this year in the most literal sense! (2-4-2018)
April 02, 2018, 10:32:50 pm by Tjens

APRIL FOOLS!



Keeping in tradition with previous years, this year's April Fools had something special! At some point late at night during the rise of the second of April some curious nomad clicked on his hunting bow in the loadout to discover he had a Boomerang instead! The Boomerang has only 80 damage but it fires surprisingly quickly and in classic boomerang flavour it whirls back to its origin point after it has reached its max range, surprising any beasts still lingering there.



Rumor has it that the Boomerang was initially a hack originating from Australian players who, frustrated by their inability to hit any players from Europe because they're literally worlds away, came up with a way to have their projectiles zoom back to their targets to compensate for their lag issues! But that's just a rumor of course!



In response to the new human Boomerang, beast players cried out in disgust about this ever prevalent human privilege. Never mind those pesky win rates all the stat geeks are talking about; when humans get a new weapon, the horde should get one as well, damnit! And so the benevolent game devs [dev edit: stop sucking up, Tjens!] also added a new beast weapon to the game's arsenal. It's a skull. And you can throw it. Good luck hitting anything other than an immobile critter, but it's a weapon! Yay! [dev edit: you can also hit stationary nomads trying to block around. :/ ]


What did you think about this year's April Fools'?


3 Comments | Add Comment

Joy!
April 01, 2018, 12:01:26 pm by Daemon


There's gonna be no patch anytime soon.



0 Comments | Add Comment

Gameplay changes test month
July 10, 2017, 08:55:58 pm by Daemon

EXPERIMENTAL CHANGES INCOMING!

Hello again. Although ingame patch news is certainly more convenient to read than forum, we're letting everyone know about the hands-on, all-practice-no-theory, gameplay test changes weeks. This way, be it supporter or opposer of said changes, everyone has the chance to experience first-hand some of the most controversial subjects with some of the more controversial changes.

Week 0: Already happening since XR 1.3 - Behemoth sprint.
Week 1: Behemoth sprint + Behemoth melee hit slow down to 1/5 movement speed.
Week 2: Behe rolled back, Sac and Fire Wards switch places (Sac tier 1, Wards tier 2).
Week 3: Sac and Fire Wards switch kept; researching any tier 2 items may skip researching tier 1 items first.
Week 4: 1-hit-1-kill effect removed from Ballista and Summoner ranged attacks, by reducing damage vs. foot units (Lego and Pred survive 1 hit)
Week 5: 1h1k is restored for Preds/Legos lower than lvl6. Summoner gets magical melee attack that pushes enemies back and Ballista gets a Field Service Mode where it can be repaired and restocked.

CURRENTLY UP - A BREAK!:

Thanks for giving us some leeway to experiment by voting for more frequent patches, in such large percentage (72% for daily/weekly/monthly). After the test weeks are done, we're going to roll everything back and analyze the results, and make permanent - or remove - any and all changes.



41 Comments | Add Comment

XR 1.3
April 03, 2017, 02:29:46 pm by Daemon

Savage XR 1.3 has been released!



By now, most of us are aware of this patch. And the ones that followed, meant at fixing this patch. Bust still: YESSS!
Thank you all for bearing with us while we were ironing out the issues that were reported after the first public test, inherent whenever such a huge update occurs. And i mean HUGE! Check out the topics below!

Developer Patch Notes  |  Public Requests Thread  |  Re-balance Discussions

And the subsequent XR patch notes and discussions:
XR 1.3 Hotfixes   |  XR 1.3.1  |  XR 1.3.2  |  XR 1.3.3

Besides the countless bug fixes, improvements, anti-cheat measures, new content and balance changes, XR 1.3 shipped with 2 major new additions:

A brand new, unique, python based Instagib server by drk
CEL Shading support (although still WIP) by Crashday

Enjoy!



25 Comments | Add Comment

Need help with stuff!
February 09, 2017, 01:33:47 pm by Daemon

Amazing: 2-news-posts-in-1!

As you might have heard, we had a data loss cause by 2 hard drive failures in close succession. Totally important to all our lives, also lost, was the php script for the random polls. But fret not, we still got the results and the last poll is relevant to my own contribution to the new Savage XR 1.3 patch.




HOWEVER!

Before adding any of the new stuff like caves, mobile spawn points, mining carts and stuff, we need to take care of the bugs and issues the community submitted. Clemens been slaving like a boss, fixing stuff left and right, literally 20h/day. But there are some things we need help with tracking down and reproducing. Here's a short list. Please help!


  • Fix demo not getting traced by melee while lego is standing on it
  • Fix the spawn gui occasionally freezes
  • Fix loadout sometimes not changing?
  • Fix behe swing animation not showing, rarely
  • Improve building-placement delays probably caused by lag, connection errors, and bad ping

We would need detailed and/or precise instructions in order to replicate the conditions needed to reproduce the bugs. And no, not even demo bug happens every time and yes, surrounding objects like buildings, units, props and stuff, do affect the trace.

Thanks.


10 Comments | Add Comment


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Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
Posted by Nanaa
@Daemon Some days ago we played anvale and Shapeshifter said he "spawned once as lego in 0, 0 coordinates" which would be the bottom left corner behind stronghold. Same thing happened on the same map yesterday because there was suddenly a single exploiting balli on the same mountain shooting our sub.
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@Necro: got any info we can use to replicate the bug?
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Add a mixed reality mode to Savage, so it will be Savage XR.
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