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Savage: The Battle for Newerth is Freeware
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Download Issue (404 Not Found)
January 07, 2010, 04:22:45 pm by Django

Due to this popular Brazilian website:

http://www.baixaki.com.br/

advertising XR (with Savage 2 screenshots) and hot linking to our main download mirror which also runs Newerth.com, we have had no choice other than to remove the windows XR RC3 installer. This short term measure has been taken so that we do not have to pay for bandwidth overages. The predicated bandwidth usage for this month is 5 times over our limit and would cost $2000-3000, which would close this site indefinitely.

We apologise for the inconvenience and are implementing a work around to this issue.

[Aos brasileiros]:
Devido ao alto numero de downloads efetuados do jogo Savage: The Battle for Newerth provenientes da propaganda do site Baixaki, o link principal para download foi desativado como medida temporaria. Por enquanto, e possivel efetuar o download do jogo nos seguintes links alternativos:

[Update 1]: Rapidshare, Megaupload, Uploaded.to and torrent solutions are being created as we speak.

[Update 2]:
Rapidshare links:
http://rapidshare.com/files/331792534/xr_setup-1.0rc3-cl_win_prod.part1.rar
http://rapidshare.com/files/331799452/xr_setup-1.0rc3-cl_win_prod.part2.rar
http://rapidshare.com/files/331806203/xr_setup-1.0rc3-cl_win_prod.part3.rar

Megaupload links:
http://www.megaupload.com/?d=DK0YDSPP
http://www.megaupload.com/?d=K1U5QNK4
http://www.megaupload.com/?d=ECGSXS8R

Uploaded.to links:
http://uploaded.to/file/ehjw5p
http://uploaded.to/file/byu0t2
http://uploaded.to/file/f4o8t5

Torrent file is being populated with seeds right now.

[Update 3]: Torrent file:

http://thepiratebay.org/torrent/5266370

45 Comments | Add Comment

Savage: XR 1.0 RC3 Released!
December 25, 2009, 06:49:59 am by Django

Newerth.com Development Team, of over 30 people, is pleased to announce the 3rd Release Candidate (RC3) of Savage XR Version 1.0, the next generation content patch for the popular RTSS, Savage: The Battle for Newerth (aka Savage 1). Happy holidays to all!



After much testing and stability profiling, we are finally releasing the XR server files! Polls have shown that XR is now at least as stable as SFE. As server admins start switching to XR, players will be able to start enjoying maps made especially for XR!

Overview of the XR server features
- Supports new XR props (Aztec theme, Arabic theme...)
- Supports XR physics objects (boulders, crates...).
- Supports triggers & special effects emitters.
- New NPCs (shrull, crawler, ronin, macaque, panda)
- New Bots system.
- New private vote type, visible only to own team (/callvote msgcomm)
- New Skill capping system (optional).
- New Veteran Nerfing system (optional).
- Integrated Mods: Samurai Wars, Extreme, Ex2.

Bots in Savage!
Server admins can now include bots on their servers. The bots are still experimental, but they promise to be useful on servers with few players (2-4). They can be made to automatically replace players when there are less than a given number in each team. Below is a video showing what 32v32 bots looks like!


Ex2 integrated into XR
The Ex2 mod is being rescripted & recoded into XR. Unique Ex2 features include:
- Ability to drop weapons/items on the ground.
- Up hill Leaping with beasts.
Ex2 style melee has not been reproduced yet, but we hope to work on that between now and the next release.
We have setup a server where you can play Ex2 24/7 (Ex2 Revival Server).

Client Improvements
- New: Tutorials
    We have created the first tutorial map, in a planned series of between 6 and 8 in total.
    You will notice the new tutorial button in the main menu.
- New FPS player HUD.
- New Melee icons for all units.
- Improved Hall of Fame (accuracy panel).
- New script command playSound to play sound files from mods
- Savage XR can be built as native 64bit binaries
- More robust sound subsystem initialization
- Dynamic loadout presets which remember the items you last used.
- Experimental VOIP support (currently disabled due to crashing, will be fixed soon).
- New file I/O subsystem
- New story board, introducing the player to the Savage world.
- Spectating players even when they're in loadout.

Bug Fixes
- Fixed Editor crashing all the time.
- Fixed crash with loading demo and reloading the GUI.
- Fixed Sliders-GUI. (Bug #311)
- Fixed player_kills & player_deaths, they no longer update while spectating.
- Fixed sound device selection.
- Fixed Linux sound to default to ALSA
- Fixed translucency (Bug #307)
- Fixed minimap lagging
- Fixed autoupdater memory and connectivity errors.

How do I get Savage XR Release Candidate 3?
If you already have Savage XR installed, the Auto-Updater will take care of updating your client to RC3. If you haven't installed Savage XR yet you can get it form our download section.

If you experience any issues with the Auto Updater please uninstall your current copy of Savage XR and download and install a fresh copy of RC3 as these installers fix several issues with the old RC2 autoupdater.
___________________________________

How do I use the new HUD features? (ingame interface)

1. Changing HUDs (Heads-Up Display = the bars, values and indicators in FPS mode)
Go to Options/System/Game/Game/Ingame FPS HUD interface skin and select one of the 4 available HUDs:
- Hi-Res (the brand new high-detail, high resolution graphical HUD)
- Arcade (video game style HUD with high contrast and large fonts)
- Smoke (low profile HUD, maximizing play area, everything moved down)
- Legacy (the old Savage HUD, exactly like it was on previous versions)
You can also adjust the transparency (HUD Alpha) for the Arcade and Smoke HUD elements backgrounds.

2. I can't get used to the right side HP bar, what do i do?
Enable the Options/System/Game/Game/Left Side HP Bar setting. It will move the HP bar to the left, for all the new HUDs (Hi-Res, Arcade and Smoke). But remember, Hi-Res HUD is designed to offer the gamer faster info, done by looking only to one side of the screen, not pendulating between left and right margins. Also, the Legacy HUD has the HP bar fixed on the left side of the screen, just like SFE.

3. What's the colored circle around the crosshair?
To further speed up HUD feedback, the 3 important bars (HP, Stamina and Ammo/Mana) are displayed around the Crosshair. You can disable it by setting Options/Game/Crosshair/Crosshair Info Mode to None, or change it between modes (Ring, Numbers, Vertical, Horizontal or Mixed bars). You can also change its transparency from the next dropdown menu, Crosshair Info Alpha.

4. Other new features
- You can now select between a collection of 36 different crosshairs (Options/Game/Crosshair/Choose Crosshair).
- Alpha and Size parameters are now independently adjustable for both Crosshair icon and background.
- If you want more free screen real estate in duel modes, make sure Options/Game/Game/Hide TOP in Duels option is enabled.
- Different modes for displaying FPS (Instant, Average, Server FPS, Instant+Average, Instant+Server, all of them)

133 Comments | Add Comment

Savage XR RC3 delayed
November 15, 2009, 09:41:36 pm by Hethrep

All went not well testing the RC3 of Savage XR, so today, the 15th of November will not see the announced release. We sincerely apologize.

The changes to the auto updater require more testing with regard to stability, as does the installer. Furthermore, an XR developer central to these aspects of the game caught the flu, which for now slows down development considerably. We think the delay will amount to about two weeks. Sorry again, loyal players!

54 Comments | Add Comment

Savage XR RC3 Update
November 01, 2009, 08:54:35 pm by Django

Its been a while since our last update on the progress of Savage XR and would like to take this opportunity to create a news post to inform you of our progress on Release Candidate 3 (RC3) and our vision of where we want to take XR development in the next few months.

Savage XR RC3
We are only a few weeks away from releasing RC3 and have set ourselves and provisional release date of 15th November (Mohican's birthday!) if all goes well. The main additions that will be present in RC3 are as follows:

o The release of XR Server which will see:
  • Basic VOIP support
  • Server-side Bots
  • Squad Management
  • Optional skill capping (noobs servers)
  • World Physics (dynamic objects)
  • Game Triggers for alternative Game Modes
  • Particle emitters that improve Maps ambience
o A choice of 3 new first person HUDs
o A Tutorial map for the Human Legion

We have also fixed several critical bugs including issues with the auto-updater, the latest graphic card vendor drivers supporting OpenGL 3.0, and the editor crashing regularly. These have been added to RC2 as hot fixes but we will also be releasing new installers for all XR variants for people still experiencing issues with updating.

Further information on new features, content, bug fixes and a full change log will be provided on the release day of RC3.

XR Server Migration

With the aim of providing a smooth transition for admins planning to migrate over to using the XR server we have provided the template configuration file used to set one up here. This should give you an indication of any changes you will have to make to your current SFE configuration.

The Future of XR?

We plan on this being the last Release Candidate of XR before the production version (aka Savage XR v1.0) is made generally available. In this period our main priority will be concentrating on fixing bugs (particularly with the server and editor) and performance related issues to meet your high expectations on stability and the same system requirements and performance as that of SFE. We will also be polishing features and content that we've been working on for some time but are incomplete. These are likely to be:

  • Dynamic shadows
  • Beast Horde tutorial
  • Ragdoll physics for deaths
  • 64bit XR game package
  • Trailer & Tutorial videos integrated in XR
  • Direct conversion of Demos to AVI format
  • Performance improvements to file handling
  • New web service based Stats/Auth server with website clan management

We can't make any guarantees that these will be done in time for v1.0 but hope that most will with the aim of motivating people to utilise XR over older versions of the game.

After the general release of Savage XR v1.0 we plan to organise a community push to advertise Savage XR through social networking and freeware communities, with the aim of increasing the size of our own player base. If you have any other ideas on ways to advertise or what aspects of Savage should and should not be advertised, please feel free to discuss them with us on the comments section of this news post.

Continuing the theme of extending our user base we are in desperate need of Apple Mac and 64bit XR variant maintainers. If your interested in helping out please take a look at our vacancies here.

So what next after the release of XR v1.0? We plan to increase community participation in submitting high quality user created content to be integrated into the game and will be creating an XR map competition, with a prizes, where the best maps will be placed on a dedicated XR server, running only new maps. Finally we will be placing great emphasis on re-evaluating the future direction of development using feedback from the community. Further details of theses initiatives will be made available nearer the time.

Drk's Savage Show Case Video

Last but not least, Drk of the Sun clan has recently created an excellent show case movie of Savage. So while you wait for RC3 check it out and show your mates, we think its wicked sick!



To view the video please visit our download section here


63 Comments | Add Comment

Heroes of Newerth
September 06, 2009, 08:43:49 pm by Robbo

This news is all a little late because no one has had time to write it. HoN is shaping up to be HUGE in comparison to the Savage series with more then 25,000 players online at peak times. Hopefully HoN will be very popular and shed some light on XR.


What is Heroes of Newerth?
Heroes of Newerth is S2Games next title heavily based on the popular Warcraft 3 mod, Defense of The Ancients (DotA). Two teams of up to five players each take the role of a Hero unit for the entire match. They are assisted with AI-controlled units referred to as creeps. Each team must destroy the other team's base, much like in Savage. As a match progresses, players earn gold and experience to help make their Hero more powerful. HoN is an incredibly deep, tactical team-based game with some very addictive game-play.

All Newerth.com users receive beta keys!
S2Games has sent ALL Newerth.com users a beta key for HoN. Maybe this will stop the begging in the HoN boards? Actually I doubt it. Anyways, you should be able to play with all your Savage friends now and show them how pro you are... or wish you were.

Heroes of Newerth Official Site Launched and Debut Trailer
Recently S2Games launched the official website for Heroes of Newerth along with a debut trailer which can be seen here. The website currently shows what heroes you can use with detailed information about their skills and statistics. There is also similar information for items and recipes. There is a media page showing a heap of concept art and screenshots, as well as any official trailers. Then you can see links to areas which are not yet finished, they are: wiki, replays and maps.

You can view the website here.

The website also outlines the various features that HoN will have including a map editor. If it is good enough to attract modders (I know it already has on Newerth.com) then we might see some nice new maps, heroes, mods and who knows what else.

Ability to Pre Purchase and NDA Lifted
Recently S2Games added the ability for beta testers to pre purchase Heroes of Newerth.

Here is a statement from the man in charge.
  We opened up pre purchasing in an attempt to let us continue to work on the game under this closed beta scenario where we allow in as many players as we are ready to have (no open sign up). Due to the extreme popularity of the game, our operational costs are very significant. We can not continue to pay for the service that is Heroes of Newerth in closed beta with this many players without income.
...
Why Pre Purchase? I gave you a small prelude to that in the paragraph above. Heroes of Newerth cost a lot to operate. While this is built into the budget of (what we consider to be VERY reasonable) price of $30 USD and operating the service after our initial release date, we need assistance in the interim.

The NDA has also been lifted so feel free to chat, post pics, videos, etc, wherever you want!

DO NOT REQUEST BETA KEYS HERE!

66 Comments | Add Comment

Savage: XR 1.0 RC2 Released!
July 17, 2009, 07:21:51 pm by Mohican (Fr)

Newerth.com are pleased to announce the 2nd Release Candidate (RC2) of Savage XR Version 1.0, the next generation content patch for the popular RTSS, Savage: The Battle for Newerth (aka Savage 1).



We have worked hard to solve the myriad of bugs that appeared once people started playing on the Public XR servers. We are now very close to releasing the XR server publicly.
There is only one remaining stability issue with the XR server, that is also present in SFE server, the servers crash when more than 96 client slots are set and the 97th+ slot is occupied. Except for this issue the XR server is now rock solid stable! Thank you all for being patient while we performed our testing.
Here the list of Bugs and Improvements since RC1:


Extreme's MOD integrated into XR
Extreme's MOD has been integrated into XR, debugged, improved, and finished (there were some missing graphics, bugged weapon effects...). It's a near full-conversion of Savage that adds:
- 4th Tier Weapons & Units .
- Special Abilities for Siege Units.
- Extra Units in Monastery/Sanctuary.

We have setup a server where you can play Extreme's MOD 24/7 (Extreme Server).
You can also discuss the mod (improvements, balance adjustments) on this thread: Here.

     

     

[Click to Enlarge]


Improvements to the Squad System
- XR Servers can now auto-allocate clients to squads.
- New Officer allocation logics: Only 1 Officer per Squad, and the squad must have 3 players or more.
- Squad Panels are now all smaller and slightly tranparent (thus smarter!).
- Caps Lock now works as Toggle Key for Squad Panel.
- Hiding Squad Panels is now persistent (dont need to re-press CAPS everytime you restart XR).
- FPS Squad Panel can be shown in 2 modes: Partial (only unit and names) and Full (also inventory).
- Players can now change their squad status without returning to the Team lobby.
- Officers and the Commanders can now assign Missions to Squads.
- Officers now give orders only to their squad mates.
- Commander can promote units to officer by double cliking them in Squad Panel.
- New key bind in options for "Chat (Squad)".
- Score table now groups squads together, then sorts players in order of experience (tab button).

Other improvements
- Improved Hall of Fame interface.
- Improved Frames Graphics.
- Adjusted Location of Vote, Squad, Minimap Panels...
- Added inventory icons for all siege weapons.
- Added its own melee inventory slot icon for each unit.
- Added new ref commands for officer promote/demote.
- Added Toggle button in Game Options called "Use Build/Mine Anims"
- Added default Time of Day setting so that shaders show on poorly made maps with these settings.

Bug Fixes
- Fixed SFE clients not able to play ts_ maps on XR servers
- Fixed commander elect statistics
- Fixed a server crash related to officer state persistence.
- Fixed a bug sometimes preventing Players from changing squad.
- Fixed a bug sometimes preventing Players from opting-out of Squad System.
- Fixed Memory leaks in physics features of the XR server.
- Fixed green coloured sacrifice boom effect.
- Fixed: XR crashing when Player gets on Commander Seat and selects/deselects units.
- Fixed: After mining stone or gold, Players dont receive the order to drop ressources at nearest base/gar.
- Fixed: When dropping stones at base, no notification is given out.
- Fixed Server Lags caused by memory leaks.
- Fixed "Balanced Team" getting disabled on XR servers whenever game restarts.
- Fixed broken Disruptor animation.
- Fixed Effects bugs by increasing effects slots (Burning Ammo...).
- Fixed Dynamic objects not interacting with World when grabbed by a Client that then dies.
- Fixed Award Table bug in Rmod.
- Fixed on-the-fly effects editing with "efedit".
- Fixed Editor GUI path for Rmod Editor.

How do I get Savage XR Release Candate 2?
If you already have Savage XR installed, the Newerth.com Auto Updater will take care of updating your client to RC2. If you haven't installed Savage XR yet you can get it form our download section. If you experience any issues with the Auto Updater please post on your Tech Support forum.

38 Comments | Add Comment

Savage: XR 1.0 RC1 Released!
June 10, 2009, 11:57:29 pm by Mohican (Fr)

Newerth.com are pleased to announce the 1st Release Candidate (RC1) of Savage XR Version 1.0, the next generation content patch for the popular RTSS, Savage: The Battle for Newerth (aka Savage 1).


Additional Features in RC1

Below is a list of all major features implemented in XR 1.0 RC1:


A compilation of minor changes and fixes can be found here

Download Savage XR Client Release Candidate 1

If you have already installed the XR beta client then you do not need to reinstall, the Auto Updater will update your Beta client to RC1. If you have not yet installed the Savage XR client, now is a great time to try it! Please select the appropriate installer from those below for your operating system type.

Client:
   

XR Server News

We will be releasing the Savage XR beta server within the next couple of weeks after successful stress testing. This will enable the new squad system and mining animations.

Problems?

If you are experiencing an issue installing or playing the game first try searching for a solution on our forum here or create a post with details of your hardware drivers and problem here.

We would like you to be vigilant of bugs you experience. Please browse over and submit new bugs to our bug tracker which can be found here. There are several known issues that we plan to have fixed soon and would prefer that people do not post a new bug without first checking the bug list.

167 Comments | Add Comment

Heroes of Newerth
April 15, 2009, 05:29:31 pm by Django

S2Games have unveiled some new information about their soon-to-be released game titled Heroes Of Newerth through their Facebook Page. So if you aren't already a member of Facebook, now is a good time to sign up and become a Fan on their Heroes Of Newerth facebook page!


Information:

What we know so far is that...

  • It is a Multiplayer game set in the Newerth Post Apocalyptic Universe
  • The Beta starts Tuesday May 12th
  • Matches are short, so it isn't an MMO,  "We just played 2 games in the office" - S2games Staff Member
  • Hints have been made that it will be Action RPG
  • The game will use the K2 engine used in Savage 2

Concept Art:



S2Games has also released a collection of concept art, which can be found here.

We will try to keep you updated as frequently as possible over the next few weeks as more information is released.

93 Comments | Add Comment
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