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Gameplay changes test month
July 10, 2017, 08:55:58 pm by Daemon


Hello again. Although ingame patch news is certainly more convenient to read than forum, we're letting everyone know about the hands-on, all-practice-no-theory, gameplay test changes weeks. This way, be it supporter or opposer of said changes, everyone has the chance to experience first-hand some of the most controversial subjects with some of the more controversial changes.

Week 0: Already happening since XR 1.3 - Behemoth sprint.
Week 1: Behemoth sprint + Behemoth melee hit slow down to 1/5 movement speed.
Week 2: Behe rolled back, Sac and Fire Wards switch places (Sac tier 1, Wards tier 2).
Week 3: Sac and Fire Wards switch kept; researching any tier 2 items may skip researching tier 1 items first.
Week 4: 1-hit-1-kill effect removed from Ballista and Summoner ranged attacks, by reducing damage vs. foot units (Lego and Pred survive 1 hit)
Week 5: 1h1k is restored for Preds/Legos lower than lvl6. Summoner gets magical melee attack that pushes enemies back and Ballista gets a Field Service Mode where it can be repaired and restocked.


Thanks for giving us some leeway to experiment by voting for more frequent patches, in such large percentage (72% for daily/weekly/monthly). After the test weeks are done, we're going to roll everything back and analyze the results, and make permanent - or remove - any and all changes.

41 Comments | Add Comment

XR 1.3
April 03, 2017, 02:29:46 pm by Daemon

Savage XR 1.3 has been released!

By now, most of us are aware of this patch. And the ones that followed, meant at fixing this patch. Bust still: YESSS!
Thank you all for bearing with us while we were ironing out the issues that were reported after the first public test, inherent whenever such a huge update occurs. And i mean HUGE! Check out the topics below!

Developer Patch Notes  |  Public Requests Thread  |  Re-balance Discussions

And the subsequent XR patch notes and discussions:
XR 1.3 Hotfixes   |  XR 1.3.1  |  XR 1.3.2  |  XR 1.3.3

Besides the countless bug fixes, improvements, anti-cheat measures, new content and balance changes, XR 1.3 shipped with 2 major new additions:

A brand new, unique, python based Instagib server by drk
CEL Shading support (although still WIP) by Crashday


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Need help with stuff!
February 09, 2017, 01:33:47 pm by Daemon

Amazing: 2-news-posts-in-1!

As you might have heard, we had a data loss cause by 2 hard drive failures in close succession. Totally important to all our lives, also lost, was the php script for the random polls. But fret not, we still got the results and the last poll is relevant to my own contribution to the new Savage XR 1.3 patch.


Before adding any of the new stuff like caves, mobile spawn points, mining carts and stuff, we need to take care of the bugs and issues the community submitted. Clemens been slaving like a boss, fixing stuff left and right, literally 20h/day. But there are some things we need help with tracking down and reproducing. Here's a short list. Please help!

  • Fix demo not getting traced by melee while lego is standing on it
  • Fix the spawn gui occasionally freezes
  • Fix loadout sometimes not changing?
  • Fix behe swing animation not showing, rarely
  • Improve building-placement delays probably caused by lag, connection errors, and bad ping

We would need detailed and/or precise instructions in order to replicate the conditions needed to reproduce the bugs. And no, not even demo bug happens every time and yes, surrounding objects like buildings, units, props and stuff, do affect the trace.


10 Comments | Add Comment

Here we go again...
January 30, 2017, 05:09:55 pm by Daemon

Community Driven Patch

It's open season on Savage XR bug fixes, changes and new content. Head on over to submit suggestions, reports and requests HERE.

For gameplay changes, please post HERE.

A fair warning to everyone: The community discussing the issues you raised is important, but ultimately, you need to formulate pertinent, precise suggestions, properly explained and backed by compelling arguments from the start. This makes it easier for us to adopt your p.o.v., and add your requests to the TODO list - and not just dismiss them outright for lacking reasons and detail. Or for being illogical, lazy, half-baked ideas :).


2 Comments | Add Comment

November 17, 2016, 10:20:22 pm by H3027

After creating Savage Cry in 2013, Nanaa is back with a new Savage XR frag movie featuring Blade's gameplay highlights from 2013-2014.

15 Comments | Add Comment

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Posted by SavageBeard
I fixed it by just resetting the monitor setup - not sure what even went wrong. I dont think it had to do with the dual monitors though. Maybe some setting I accidentally tripped? (but yes they are different resolution)
Posted by Groentjuh
I have 2 monitors, but Savage will just go full screen on the first monitor. Do your screens have different resolutions? 1080 vs 4k perhaps?
Posted by SavageBeard
Looks like this, the game only takes up 1/4th of the screen on the main monitor - not sure how to fix it. Problem started when I started using dual screen : https://imgur.com/FMxZbsz
Posted by SavageBeard
Anyone know why Savage is bugging out on dual screen?
Posted by Trigardon
First time I heard windows update was fixing instead of breaking anything
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