Savage: The Battle for Newerth is Freeware

Newerth News
| Recent Down Time April 20, 2008, 11:42:16 pm by Django |
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| Newerth.com April Fools! March 31, 2008, 01:18:12 am by Django |
If you hadn't already guessed, the news post below was an April Fools. We hope you enjoyed the joke as much as we did! Don't worry Newerth.com is not going anywhere... ![]() Quote Its a sad day for the Savage community. Last night around 5:22 PM EST, Newerth received a copyright infringement notice from the RIAA. The Newerth web server was caught downloading several copyrighted music files over bittorrent. After further investigation, we've discovered that at least 5 Newerth administrators have been using the website to download illegal copies of music, movies, and video games under the assumption that they could not be traced. As a result, our ISP has decided to take action by closing our account. With this action, we regret to inform the community that Newerth.com, the EvO match servers, and all related ventures, will be permanently taken offline within the next few days. With all of the time and money that we have all invested in the site, I'm sure that it will be a tragic day for us all. The XR modification will also be discontinued, and all stats, rankings, and forum data will be deleted. But don't despair -- we have been united through this website by our love of Savage. That love for gaming will continue to burn strong even after Newerth disappears. The community has not been destroyed; only a community meeting place. I'm sure that we'll find somewhere to meet again. We will not be releasing the names of the administrators who caused the letter to be issued. However, we have released their personal details to the proper authorities and legal action is being taken against them. Please, take this opportunity to reconsider any piracy that you may be committing now or in the future. Remember that the files which you may be stealing were created as a result of many hours of hard work, not unlike those that were invested into this site. Piracy is destructive. We'll be bringing you updates over the next few days as services are slowly cut off. I can only hope that we can all move passed this and focus on the future. A copy of the letter can be found as an attachment here. |
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| Savage 2 FCP1 Preview at IGN March 17, 2008, 08:41:35 pm by Django |
| The 1st Free Content Patch (aka FCP1) is soon to be released for Savage 2! The patch will see the following new additions to the game: Over the next few days, IGN will be releasing details of the new content. Day one has seen the release of details concerning armor progression. Much like Savage 1, players now receive new levels of armor as the game progresses. Each player begins the game at level 1. As the game progresses, players receive experience for repairing buildings, damaging buildings, damaging and killing players, healing, and scouting. As you gain additional levels, your armor will advance between up to 4 different styles. While the armor doesn't reveal what you have spent your upgrade points on, it does give others a general idea of your level. Armor doesn't affect gameplay like levels do; it's just for show. IGN.com has been given an exclusive sneak peak of the new content to be added to the game, and will be releasing full reviews of the new features over the next few days. Day one of the patch review can be found here. The Devourer is a hulking mass of vanquished warriors brought to life in an evil entity. This new Hellbourne unit costs 7 souls to summon. Slice and dice your foes with a giant meat cleaver, bathe them in corrosive vomit, or launch rotten flesh at them - it's your choice. While the Devourer does not have as much base health as other Hellbourne units, it gains health and mana by eating corpses. As it eats more corpses, the Devourer grows in size until it towers over its foes; the screams of the slaughtered echoing across it's vile flesh. More information about the Devourer can be found in IGN's daily article. 1UP is also doing a preview of some of the new features. You can read their blog here. IGN has released the first ever video of the devourer in action. Prepare yourself for a corpse buffet with an early look at the new Hellbourne unit. The video, as well as a few comments, is available in IGN's blog. Update: The Free Content Patch 1 is now live! |
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| Savage 1: League Documentation Implemented March 10, 2008, 07:50:30 pm by DarkStorm |
| The documentation that the Newerth team generated to define the structure of the NSL is now up for review on the NSL home page. It is VERY important that all clan administrators read over this document as it answers most questions about how the NSL is going to run. The staff are all in agreement that the stipulations are reasonable. However, if you do have an issue with something on the document you are free to voice your opinion on the matter for debate in the NSL forum. The NSL forum was moved along with many of its threads to a stand-alone position in the Savage 1 section of the Newerth forums. A few threads containing questions were deleted because the documentation answers them now. Once again, it is VERY important that the respective administrators of all registered clans review this immediately so there is no confusion when it's game time. Spread the word as well to the clans who don't normally visit this website. The stipulations defined now apply to all matches including this week, so make sure you're up to date! |
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| Savage 1: The Newerth Savage League March 05, 2008, 06:09:31 pm by pingu |
| The Newerth Savage 1 League is finally underway! The first match will be on Monday for all clans who wish to participate. Signing up is easy, all you have to do is visit the league page (accessible via the link just before, or in the menu), log in with your Savage account, and click on "Add my clan". There are multiple divisions to choose from right now, but keep in mind that I will be deleting divisions in the event that not enough clans have signed up. If you signed up in the past, you'll need to do it again, so get to it! The league is very simple and runs under a small set of rules:
I want to keep this short, so please do post any questions in this thread or in the forum here. Thanks for reading and I hope your clan participates! |
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| Newerth.com's SFE* Patch and Stats Released March 03, 2008, 07:47:32 pm by Django |
| You may have read in the forums that we have been testing a new patch for the SFE Savage 1 mod aptly name SFE*. We are now pleased to inform you that we have finished testing and we are now releasing it to the public. The new patch re-enables in-game clan management, player statistics and icons. These features were disabled when the old SFE authentication server changed IP address. We decided that instead of releasing a patch pointing to the old auth server on its new IP address we would release a patch pointing to the new XR authentication server which enables use to release some XR website content early, as well as guarantee better uptime for the authentication system. Both servers and clients need to be patched for the in-game clan management, player statistics and icons to work. The client patches can be found on our download section here and the server patches can be found here. In addition, we are excited to announce that the player statistics and rankings systems have now been released. The player statistics and rankings site, which was originally planned for release with our XR patch, has been enabled by this release of SFE*. The stats site allows access to statistics gathered about players in the game, so that you can find details about players without having to meet them in a game. All players are ranked on a nightly basis; the top 10,000 players in a variety of categories, varying from match awards to raw statistics, are available for your viewing. Please note: Only SFE* Clients and SFE* enabled server will track statistics. Custom forum signatures are now also available and can be produced for anyone who has ever played Savage before: You can find controls to produce these signatures within any player statistics page. You can choose from a variety of styles which were chosen as winners in the stats signature contest. These statistics have been recorded for several years now, so chances are that your account has plenty of information about it in our databases! We hope that you enjoy the new improvements to the game. Also, please note that SFE* is NOT a beta version of XR; it is simply SFE with the location of the new auth server. Enjoy! |
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| Interview and IRC Discussion February 26, 2008, 09:31:52 pm by Django |
| S2Maliken, the Lead Developer and owner of S2Games, has been kind enough to spare some time out of his busy schedule to answer a few questions for the community on Savage in the form of an interview that you can read here. We have also organised an informal chat session, for you the community, to ask him questions about anything and everything via our IRC network. This will be taking place on the Sunday the 2nd of March at 8pm GMT (3pm EST) in the #newerth channel. If you are not familiar with IRC you can use our web based client here. This only requires Java to be installed on your PC and will automatically connect you to the correct channel. No topic will be out of bounds so if you have any burning questions you would like to ask him come join the discussion. Other News: S2Games are organising a Map Contest where you win the chance of your map becoming official. The details can be found here. We are aware that the Savage 1 authorization server (including clan icons) is down. We are working as hard as we can to move this service to a more reliable location. A patched version of SFE will be released shortly which will allow everyone to access the XR auth server before XR is released. We had planned to make this move later on, but considering the situation, we're allowing everyone early access to this new stability. |
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| Savage 2: Linux Client Update & Melee Changes February 24, 2008, 06:25:59 pm by Django |
| An update on the ETA for the Savage 2 Linux client was given today by S2Games: Quote from: S2Maliken It appears we are 2-4 weeks away from having a Linux beta client. We are busy writing all the OpenGL shaders which is very time consuming but we're working hard on it. S2Maliken the lead developer of S2Games also released this information on his plans for changing Melee in Savage 2: Quote from: S2Maliken The melee has some issues right now that I'm going to fix. This won't take long at all to implement but may be released a little rough around the edges but we'll get it solid QUICK! The changes I want to make involve changing how block, quick attack, and interrupt all interact and counter one another. I'll give more details soon. It involves a minor decrease in attack speed and disallowing attribute abilities that increase attack speed. For more information on these changes visit this forum topic. |
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