Savage XR Maps
|
|
Rating: 5 stars (1 vote) | [You have to log in to rate!] |
Comments | |
Time 05.01.2020, 14:57 | 05.01.2019 - First release, overhead and occluders, the whole package. After some playtesting I will decide if I want to continue improving it. |
Time 12.01.2020, 10:15 | 12.01.2020 - Moved human side Grimms closer to base. Now both teams are able to jump into the middle and build there. Added environment sounds, still working on preventing building exploit Sub Lairs/Garrisons |
Necrophiliac 14.01.2020, 14:18 | Very nice work! Layout offers something different, overhead and occluders are perfect. Good job all around! Hopefully you'll continue to make some more maps if you have some free time ) |
Time 02.02.2020, 11:01 | Thanks for your lovely comment Necro, although I most likely won't make others, simply because it is a lot of hard work! 02.02.2020 - Added stairways on both the Beast Back Door and the Human 2nd Back Door. This should give both teams a better chance at retaliation if any of these get Subbed/Garred. |
Time 29.02.2020, 10:14 | 29.02.2020 - Moved the NE RedStone Mine a little so that workers can no longer get stuck while mining. - Human hill now fully buildable. Seen some interesting tactics develop so far, will see how these new changes affect the game. Might have to consider making it just a bit easier for beasts end game push with some extra ladders. |
Time 08.05.2020, 20:05 | 08.05.2020 Now after almost 100 Gameplays, the Win Ratio has tilted heavily to the Beasts. I believe the reason is mainly due to Humans only having one possible way to start with - their 2nd Redstone Mine, and due to Beasts being easily able to defend their Back Door as soon as they research Behemoths In light of that, I made the following changes: - Humans receive a starting PowerMineable Small Redstone Mine next to the Stronghold - Like Humans, the staircase at the Beast side CANNOT be used by Siege (Can still be used by Summoners) We will see how this affects the gameplay :) |
Tjens 29.08.2020, 20:48 | This map is pretty cool, Time, whoever you are, I wish I could talk to you about making another map with your guidance. |
Tjens 04.12.2020, 14:50 | * added a simple blocker in one of the human side village walls, as AI pathing tends to get stuck in those |
|
|
In-Game Reviews | |
Ju 31.01.2021, 19:55 | GREAT BAL |
![]() 11.05.2020, 23:07 | Buff humans |
king soma wolf 24.03.2020, 15:47 | beast map |
![]() 16.03.2020, 21:47 | insects sounds give headache |
Ramirez 21.02.2020, 20:02 | sry my fault |
![]() 20.02.2020, 21:30 | Sneak Gar from Human Side :) |
![]() 17.02.2020, 21:52 | This is a great map. |
