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Submitted by Time on 08.04.2021
DescriptionSet in the Slovenian Alps, this mountainous map offers both teams plenty of opportunity for unusual tactics.

Humans, defend your base from an endless Beast onslaught, always keep an eye for those pesky Summoners and don't rely too heavily upon the strength of a Grimm's Wall.

Beasts, don't forget to cover your back while pushing, be on the look out against enemy marksmen and don't forget to utilize the environment to your advantage....
CategoryNormal Savage
Derived From(not derived)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines5
G. Mines0

Rating: 5 stars (1 vote)[You have to log in to rate!]
05.01.2020, 14:57
05.01.2019 - First release, overhead and occluders, the whole package. After some playtesting I will decide if I want to continue improving it.
12.01.2020, 10:15
12.01.2020 - Moved human side Grimms closer to base. Now both teams are able to jump into the middle and build there. Added environment sounds, still working on preventing building exploit Sub Lairs/Garrisons
14.01.2020, 14:18
Very nice work! Layout offers something different, overhead and occluders are perfect. Good job all around! Hopefully you'll continue to make some more maps if you have some free time )
02.02.2020, 11:01
Thanks for your lovely comment Necro, although I most likely won't make others, simply because it is a lot of hard work!

02.02.2020 - Added stairways on both the Beast Back Door and the Human 2nd Back Door. This should give both teams a better chance at retaliation if any of these get Subbed/Garred.
29.02.2020, 10:14
- Moved the NE RedStone Mine a little so that workers can no longer get stuck while mining.
- Human hill now fully buildable.

Seen some interesting tactics develop so far, will see how these new changes affect the game. Might have to consider making it just a bit easier for beasts end game push with some extra ladders.
08.05.2020, 20:05

Now after almost 100 Gameplays, the Win Ratio has tilted heavily to the Beasts.
I believe the reason is mainly due to Humans only having one possible way to start with - their 2nd Redstone Mine, and due to Beasts being easily able to defend their Back Door as soon as they research Behemoths

In light of that, I made the following changes:
- Humans receive a starting PowerMineable Small Redstone Mine next to the Stronghold
- Like Humans, the staircase at the Beast side CANNOT be used by Siege (Can still be used by Summoners)

We will see how this affects the gameplay :)
29.08.2020, 20:48
This map is pretty cool, Time, whoever you are, I wish I could talk to you about making another map with your guidance.
04.12.2020, 14:50
* added a simple blocker in one of the human side village walls, as AI pathing tends to get stuck in those
08.04.2021, 23:46
slightly moved mudents on human side so they respawn properly
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Recent Games
Server NameSpectators, TeamsTimeWinner
Coronavirus Server (NL)
17.06.2021, 20:36
9, 6, 9, 0, 016 minbeast
Coronavirus Server (NL)
11.06.2021, 22:58
6, 6, 8, 0, 012 minhuman
Coronavirus Server (NL)
12.05.2021, 20:53
6, 9, 10, 0, 011 minbeast
In-Game Statistics
Game plays228
Game draws12
Human wins102
Beast wins114
Avg. minutes24

In-Game Reviews
18.03.2021, 22:37
31.01.2021, 19:55
11.05.2020, 23:07
Buff humans
king soma wolf
24.03.2020, 15:47
beast map
16.03.2020, 21:47
insects sounds give headache
21.02.2020, 20:02
sry my fault
20.02.2020, 21:30
Sneak Gar from Human Side :)
17.02.2020, 21:52
This is a great map.

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