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Savage XR Maps
xr_snake
Submitted by Crashday on 30.06.2014
AuthorCrashday
DescriptionA nice map containing a variety of new XR props.
Special effects also have been added :)

In this map, I tried to make siege camping nearly impossible :p

I created the overhead using Skope's tutorial: [LINK]

Have fun!
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines4
G. Mines0
NPCs41
Chiprels14

Rating: 1 stars (1 vote)[You have to log in to rate!]

Pages: [1] [2]

Comments
Crashday
25.05.2014, 09:56
ok amy, will fix those points tonight. sry for putting it online, i thought it was ready :)
Amy
25.05.2014, 09:58
No problem :)
-LioN-
25.05.2014, 15:21
like the mini!
Crashday
25.05.2014, 18:26
fixed, waiting for final review
Misch
26.05.2014, 07:08
Saw this one when amy was checking it.. I wonder how it plays. As for mini/choke/fun/whatever maps I would totally go with this one instead of kinixx.
Riddick
06.06.2014, 05:45
+1 Misch. But for normal games its too "standard" imo, just a normal 2-way-map.
jazzking
12.06.2014, 08:51
I played it and enjoyed it. Two complaints: My fps drops from 80 to about 35 when I turn to face the middle area/fountain.

According to your description, siege camping is supposed to be hard. Unfortunately, summoners were having success hiding up on the walkway structure in front of the forward minerals, as well as the stone ruins near the Lair on the central path.
Crashday
12.06.2014, 18:03
I guess it's hard to prevent summoners from camping. They always find somewhere to hide. At least ballistas should have a hard time. About the fps issue, I'll check up on that. Maybe less particles do the trick ;)
Misch
15.06.2014, 07:08
If I were you, I would delete all the emitters completely. Yeah it might seem interesting (which atm does not as it has only basic settings of star-burst), however it does not really serve any practical purpose other than taking off FPS.
jazzking
16.06.2014, 08:01
I have to agree with misch about the emitters. As for the summs, don't worry too much. The only map I know which really makes summs suck is kinixxx, since they have to stay so far back to keep cover.

If you do care about siege camping a lot, my suggestion is see what structures you can remove. It makes the map less visually interesting but summs get off on cover.

Pages: [1] [2]

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