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Savage XR Maps
xr_traitor
Submitted by Misch on 11.02.2014
AuthorMisch
DescriptionHere we go:
- kind of a experiment with texturing, hopefully likeable
- otherwise simple forest theme with decent layout
- no special effects or triggers
- workers can actually cross those bridges leading to the middle
- something else? eeh.. no. -enjoy
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags0
R. Mines6
G. Mines2
NPCs87
Chiprels0

Rating: 3 stars (1 vote)[You have to log in to rate!]
Comments
Misch
11.02.2014, 12:02
Online for testing. Open to any thoughts about middle, I was not quite sure what to put there - spawn flag, mine or whatever so consider that fountain as a placeholder for something actually strategical :P
-LioN-
12.02.2014, 14:45
nice misch.
align the lego deoungen props near the waterfall.
imo you used to many types of trees.
-LioN-
12.02.2014, 18:59
On the one hand you shouldn't leave that middle empty but on the other hand if you add anything there, the map becomes beasty (although it already is).
Misch
12.02.2014, 19:07
We can not really judge its hum- or beastyness unless it it played more than 2 times fromw which I commanded hums once (terrible experience :P) And yea, flag would be bad - that much I realized.
-LioN-
12.02.2014, 20:13
Well i assume you need alot more paths and hills to make it human.
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Me waiting for 60 players in one server again be like... O_O
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It was never taken down, it's just hidden!
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