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Savage XR Maps
Submitted by Amy on 30.11.2013
-fixed world and terrain farclip,
unblended texture and floating chiprel
-added navpoints
-changed terrain a bit

-fixed unblended texture
-added spawnflag
CategoryNormal Savage
Derived From(not derived)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines6
G. Mines0

Rating: 5 stars (2 votes)[You have to log in to rate!]
27.10.2013, 13:13
best map eu )
27.10.2013, 13:43
14.11.2013, 17:39
Hey! I checked the map. Good work, but there are some issues.

- World farclip is 100000, put this to a decent number, usually 3000-4000. Enough to make props smoothly render in through the fog. Also add a terrain farclip other than 0.
- The south brick house has some unblended textures next to it. Also it's floating slightly in the air.
14.11.2013, 17:39

- Reduce the far fog value by a lot. You have an extremely high far fog value, which means that it's barely visible.
- There's a floating chiprel to the east of the human SH.
- The middle platform is unbuildable. Place a navpoint there if you intend it to be buildable.
- The collection of huts at the NE redstone mine kind of cut into one another in a way that makes it look pretty bad. I'd clean that up.
- In general my critique would be that it'd be interesting to see some new visual style. Some new textures, paint use, and some new use of props. Alltogether the style is very similar to what you've submitted before. That doesn't mean it's bad, it'd just be interesting to see some progression and new ideas since you have submitted so many maps already.
16.11.2013, 17:09
"floating chiprel"
28.11.2013, 12:23
Yay for the flag, I really love the overall look of that - get the fog far at each key frame little lower - "slider at the [r]". So that it blends nicely.
01.12.2013, 16:03
yayyyyyyy (flag my idea :>)
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