Savage XR Maps
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Rating: 5 stars (2 votes) | [You have to log in to rate!] |
Comments | |
-LioN- 27.10.2013, 13:13 | best map eu ) |
Amy 27.10.2013, 13:43 | )) |
SavageBeard 14.11.2013, 17:39 | Hey! I checked the map. Good work, but there are some issues. MUST FIX: - World farclip is 100000, put this to a decent number, usually 3000-4000. Enough to make props smoothly render in through the fog. Also add a terrain farclip other than 0. - The south brick house has some unblended textures next to it. Also it's floating slightly in the air. |
SavageBeard 14.11.2013, 17:39 | OPTIONAL: - Reduce the far fog value by a lot. You have an extremely high far fog value, which means that it's barely visible. - There's a floating chiprel to the east of the human SH. - The middle platform is unbuildable. Place a navpoint there if you intend it to be buildable. - The collection of huts at the NE redstone mine kind of cut into one another in a way that makes it look pretty bad. I'd clean that up. - In general my critique would be that it'd be interesting to see some new visual style. Some new textures, paint use, and some new use of props. Alltogether the style is very similar to what you've submitted before. That doesn't mean it's bad, it'd just be interesting to see some progression and new ideas since you have submitted so many maps already. |
-LioN- 16.11.2013, 17:09 | "floating chiprel" rofl |
Misch 28.11.2013, 12:23 | Yay for the flag, I really love the overall look of that - get the fog far at each key frame little lower - "slider at the [r]". So that it blends nicely. |
-LioN- 01.12.2013, 16:03 | yayyyyyyy (flag my idea :>) |
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In-Game Reviews | |
![]() 05.08.2015, 16:32 | SDS |
![]() 06.08.2014, 23:42 | fun :) |
disconnect(40) 03.03.2014, 15:31 | yeah we won |
XR_FirstTimePlayer 04.02.2014, 13:10 | good game |
