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Savage XR Maps
xr_yang_wip
Submitted by Aneurysm on 08.09.2014
AuthorAneurysm
DescriptionA Work in Progress

Comments and criticism welcome

Update:
Started working on this again, feel free to check out the latest version.

Been making some good progress with this this last few days, I am really focussing on developing some strong secondary world elements for this map. Not sure how the fps are going to handle it, but I have to try it at least once on this engine to be satisfied.

New build as of 05.08.2014
For the first time since starting this about a year ago I feel it's really starting to come together. I'm still a fair way off completion, but I am feeling more and more satisfied with my result.

20.08.2014
Changed out the aztec grass for the similar but slightly darker grassroadtile2 set that I made. Changed environmental lighting to brighten the mood of the map, added in an effect that has bird silhouettes flying around the mountain. Still loads to do, but it feels like its coming together nicely.

25.08.2014
Pretty much finished with the aesthetics, still need to add in sound and I might play with a few more effects...maybe. Added in some redstone; not sure about placements, just threw them in, but will cement them as I have a few test runs. Blocked out everything I could think of/see on the map. If from this point in, people find ways to exploit the terrain of the map, it would be great if they let me know.

29.08.2014
Occluders are in, TOD, other minor additions and a temporary minimap for testing purposes.
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline - but needs fixing
Issues[none specified]
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags0
R. Mines0
G. Mines0
NPCs35
Chiprels17

Rating: 1.33 stars (9 votes)[You have to log in to rate!]

Pages: [1] [2]

Comments
shuN
24.08.2014, 14:36
first time i've checked the map out in demo play. I have to agree with Daemon, this is a wonderful map to roam on and check out. Fantastic.

I'd just like to add though, that the castle prop is a horrible addition. As a player standing next to this, it may be scaled to high? but the texture on this prop is an eye sore. (spawn in game and check it out) ..maybe this area wasn't intended to be visited.

Aneurysm
25.08.2014, 07:37
Yeah, you will be blocked from reaching it. I've only just begun the lengthy process of locking off everything that isn't meant to be reached....gonna take some time :P
Aneurysm
25.08.2014, 07:38
Also, thanks for checking it out :P
Mefix
23.01.2016, 18:49
Voted best map design ever. Also voted the crappiest overhead in existence.

Pages: [1] [2]

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