Savage XR Maps
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Rating: 5 stars (1 vote) | [You have to log in to rate!] |
Comments | |
SavageBeard 21.09.2013, 04:26 | Hey! Nice map, I really like the cozy feel you get by walking around in it. MUST FIX: - There's an occluder sticking out by the human stronghold. |
SavageBeard 21.09.2013, 04:26 | OPTIONAL: And what follows is a comment with general feedback about the map. It's not intended and should not be seen as an instruction on what you must change or fix. It's not intended as an insult to the work you've done. You're free to disagree with anything I say below, as it's just my opinion and I'll be just as happy if you ignore it. This is intended to push you to improve your map and become a better map maker in general. It's intended to give you ideas that you might not have had, to provide a fresh perspective on your map from someone else: |
SavageBeard 21.09.2013, 04:26 | - Consider changing the far/near fog so that the fog is visible. Might give the map a better look overall. - Consider using a few more textures, maybe something darker to add contrast to the map. This might be a suggestion: [LINK] It sort of looks like a lion (actually more like a tiger). Anyhow, it's just an example of how you could add a little bit of character. Of course you don't have to edit it exactly as I have. - Consider adding some more interesting terrain features, small ramps, small elevated areas etc. - Consider lowering the bordering terrain to create a better atmosphere. - Consider using more paint, especially darker paint in shadow areas. Then you can also delete some paint o create lighter areas. This might allow you to create a nicer atmosphere. |
SavageBeard 21.09.2013, 04:26 | Here's another screenshot that has examples on your map of how you could pull it off: [LINK] Again, this is intended to give you ideas, it's not an order. Get back to me when you have finished the must fix and have thought about the optional comments and uploaded a new map you're happy with. //SB |
SavageBeard 26.09.2013, 14:02 | Good job, put online. |
Amy 26.09.2013, 15:28 | Thanks.) |
-LioN- 26.09.2013, 16:34 | kewl :) |
SavageBeard 27.09.2013, 22:29 | Offline to fix exploitable hill. |
Misch 23.10.2013, 06:58 | Yay, new overhead... not bad. Try adding more burn and contrast to the "grass layer" :P |
Aneurysm 23.10.2013, 12:47 | My honest advice is to totally avoid using the burn and dodge tool. If you are relying on them to lighten or darken sections of your map then you are not using layers/masks and effects properly. |
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In-Game Reviews | |
XR_FirstTimePlayer 21.12.2014, 18:10 | gg |
XR_FirstTimePlayer 07.11.2014, 01:42 | needs an alt entrance to starting bases |
XR_FirstTimePlayer 23.08.2014, 01:15 | nice game gg |
PonyGuy03 02.06.2014, 18:09 | good |
SyFLe 12.01.2014, 13:10 | Nice game. |
![]() 19.10.2013, 15:09 | Good Map |
crawlers 29.09.2013, 13:46 | too short |
![]() 28.09.2013, 11:18 | epta |
