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xr_legacy
Submitted by Misch on 18.09.2013
AuthorMisch
DescriptionLet me introduce you project which somehow grew itself out of nothingness. First it was supposed to be the xr_apiratehat with dungeon fortress but yeah.. thing somehow changed and this enormous structure became abandoned. So I decided to rework the layout/terrain and make it simple in contrast to the complex middle of the map. And nope I'm not obsessed by snow textures :P

Anyways some characteristics:
- @#$%load of teleports (mby like <15 but w/e)
- hidden rewards in form of buffs (H/B => elec/fire)
- snowy, simple, kind of symmetric terrain with 6 redstones

Something about the fortress:
- has an underground floor
- 2 towers (one accessable from the inside)
- 2 "rectangular tower-like projections"
- fortress is accessable only from 3 sides of the map

Notes:
- It should not be fps killer
- Minimap is kinda random due to major terrain changes during creation process (still fits like 70%+)

********VIDEO OF WALKTROUGH********
[LINK]
************************************
- just basic overview of the map, lower quality but informative (maybe I will fix it later)
************************************

3.9.2013:
- [LINK]
************************************

7.9.2013:
- fixed duplicate effects (noidea how that happened)
- changed prop full-tower to accessable from inside
- added 2 healing auras (credits to djinghis)
- adjusted redundant teleports + added few
- changed notification system from trigger to config-dependant (thanks to Clemens)

11.9.2013:
- Terrain_fix_version FIXED (commanders view is okay still)
- added sounds to auras

*HOPEFULLY NO MORE ADDITIONAL FIXES*
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
2434250
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags2
R. Mines4
G. Mines0
NPCs32
Chiprels0

Rating: 3.67 stars (3 votes)[You have to log in to rate!]
Comments
Daemon
02.09.2013, 00:35
W o w
Daemon
02.09.2013, 09:29
The thing you gotta figure out, though, is how to motivate players to fight inside the castle. Otherwise they gonna go about their business of killing each other's bases.
salty_dog
02.09.2013, 09:33
ctf, flags in basement, or towers, or resource bonuses, like gold and stone in building
Misch
02.09.2013, 11:25
Yes.. and I gotta fix the minor bugs like few Z effects and teleporting redundancy to same place by more teleports.
Salty pls could you dis-online it for me? I'll fix it and finalize when its ready :)

PS: sometimes its needed to just play the map once or twice to get picture of what ppl tend to do in actual match.
salty_dog
03.09.2013, 02:32
Will do
Misch
03.09.2013, 09:29
Video of changes done, fixed/changed all known bugs/problems.
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In-Game Reviews
phoe
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03.11.2014, 01:24
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15.09.2013, 17:03
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11.09.2013, 05:29
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03.09.2013, 01:24
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