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Savage XR Maps
Submitted by Misch on 29.08.2013
- smaller, balanced, 80% symmetric
- waterfalls provide stamina regen
- personal record map under 250 props
- props to Robin for map name

- fixed waterfalls
- slightly increased amount in stamina trigger
- removed some sounds
- added TOD cycle
- fixed floating SH
CategoryNormal Savage
Derived From(not derived)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines6
G. Mines0

Rating: 3 stars (2 votes)[You have to log in to rate!]
29.08.2013, 03:29
Heya! Nice map, I really like the centre, it has a very unique look and the waterfalls as well are nice. Here's some issues I found.

I got stuck in the east waterfall area where the rocks break the water, especially on the south side of this where there's actually a pit you can fall into. The west waterfall is a lot smoother to cross. I couldn't get the stamina boost to work, is the boost so small it's not noticable?

The human stronghold is floating in the air.
29.08.2013, 03:29
You may want to consider to remove some of the sound, especially the insect noises. They are a lot louder in game than they are in the editor. There are some areas on the map where you can hear two different bird noises, and an insect noise at the same time, it's slighly overwhelming. If this is your intention, that's fine, but I think there's a chance that you may not have expected how it'd sound in game because in the editor the sounds are a lot more localized than they are in game.

No time of day cycle, is that intended? This looks like a map that'd be great with a time of day cycle. You don't have to have one, if you don't want to of course.

Go ahead and adress these issues, then I'll check it again and hopefully put it online.
29.08.2013, 07:17
Hey, thanks for checking it :)
So here is the deal: I fixed the waterfalls so that there should be no problem with stucking anymore. Increased the stamina trigger amount but you have to keep in mind its not supposed to be "uberhigh" because that would be op I think. So yeah its just slightly faster. Floating SH fixed. TOD was a hard one tho.. Add keyframe button seems not to be working properly (actually not at all). So I just imported the TOD from crossroads. I hope it will be good enough.
29.08.2013, 15:52
You don't have to use a TOD cycle if you don't want to. The one you imported actually doesn't work because all the keyframes are the same (I don't know why it turned out like this). I posted a short guide on how to make a TOD if you are interested: [LINK] Because it's slightly a headache.

The sounds are still a bit overwhelming, did you check that? Some insect noises which sound nice in the editor and very localized to a bush or to a corner can actually be heard across a quarter of the map in game.
29.08.2013, 18:07
Okay so finally I've acttually deleted annoying redundant sounds and played with TOD a little. If it still does not work then I'm going to let it be like that. I will have to examine other maps that already has this feature :)
Thanks again for checking.
29.08.2013, 18:13
Ok, good job I put it online.
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