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dagger_island
Submitted by SavageBeard on 10.06.2013
AuthorSavageBeard
DescriptionA small map that features a tibetan atmosphere. A place filled with snow and foul creatures high on top of the crest of the world.

The human should be able to shield in a multitude of locations, including on top of their hill, where they are semi-protected from summoners coming from mid.

The gold is mostly in the middle. There's also a redstone mine under the tree stump in the middle.

Beast lair should be out of range for easy sieging through middle. Beast 2nd mine should also be out of range from easy sieging.

Hidden to the naked eye are two blockers in middle that protects the corner areas of the building complex from catapult shots. Two rocks indicate the lower delineation of this border. Thus, beast are able to sub mid to some degree.

A short-cut exist between bases, but within are two Grimm's walls to imepede rapid progress.

Suggested shields:
Middle of human base, make sure you cover the back area with more towards to prevent summoners hitting: [LINK]

Hill, allows you to build a forward shielded garrison: [LINK]

You can also place a shield behind the stronghold, if you want two shields. Put it on the west side as much as possible to put it out of range, because the downward slope towards human base has cover for summoners.

Named Dagger Island after the ice island in Ultima Online.
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
131530
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags0
R. Mines5
G. Mines0
NPCs41
Chiprels21

Rating: 3 stars (2 votes)[You have to log in to rate!]

Pages: [1] [2]

Comments
SavageBeard
27.05.2013, 14:36
Awesome, thanks
Annamay
09.06.2013, 12:18
I like this map a lot :)

Pages: [1] [2]

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