Savage XR Maps
|
|
Rating: 3 stars (2 votes) | [You have to log in to rate!] |
Pages: [1] [2]
Comments | |
LazyFly 23.05.2013, 23:07 | ill take a look at it sometimes. :D feel free to check out my maps too :D. we could start a co-creating relationship. ;) |
shuN 24.05.2013, 00:42 | is there a package error? it's in zip format instead of s2z |
SavageBeard 24.05.2013, 01:02 | Not sure what you mean, I download it and it's .s2z. :S |
shuN 24.05.2013, 03:44 | I got it. win8 auto-packed/saved as zip. just had to format on my side. :p |
shuN 24.05.2013, 03:44 | will check after I check the maps ahead of you. : ) |
djingh1s 24.05.2013, 15:40 | No maps ahead of you Shun will check it now. |
shuN 26.05.2013, 04:22 | actually, there is 2. |
SavageBeard 27.05.2013, 01:55 | Hello! Thanks for checking. 1. Yea I know it's high, but it's intentional to get the look of the map. I didn't like the low farclip (and thus low fog at all). The map is so small that you will see most of it regardless. The human has to come farily close to the beast side in order to siege anything, I have tested the distances and it checks out IMO. Ballistas have to expose themselves very close to the downslope towards t2 base. And it should be easy enough to stop in time if beast are active. Human side should be protected from siege by a shield. They can shield on the low ground or the highground, the highground shield at their 2nd is protected from summoners from mid to a great extent. I mean, regardless of farclip, a good team can siege things outside of view distance as long as it's within range, right? So the core of the problem if wether or not it's within too easy range, which, having tested it, I don't think it is. |
SavageBeard 27.05.2013, 01:56 | 2. No TOD is intentional. 3. Are you sure you can shimmy across it? I tried it extensively and I couldn't. 4. Blockers above the beast t2/grimm are to prevent catas to shoot over the hill (exploit anyhow) and to force catas to expose themselves somewhat more in order to hit tech. Humans don't need this because they can create their own obstacles with towers and a shield. 5. The blockers there are to protect sublairs in mid from catapult shots that'd be too easy to make otherwise from the human 2nd redstone mine. |
shuN 27.05.2013, 04:50 | online, pending our convo. : ) |
Pages: [1] [2]
[You have to log in to add comments!]
|
|
In-Game Reviews | |
![]() 08.08.2021, 23:49 | ass |
![]() 18.04.2017, 19:57 | way unbalanced |
![]() 04.04.2014, 17:19 | DONT PLAY, SUCKS |
![]() 20.02.2014, 10:55 | to shitty game |
![]() 24.07.2013, 12:05 | lovely |
![]() 02.06.2013, 13:12 | lovely |
![]() 29.05.2013, 11:39 | GOVNO |
