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Savage XR Maps
xr_house
Submitted by Necrofears on 04.01.2013
AuthorNecrofear
DescriptionI am building on my xr_tower_a idea and have made, what I consider, a cool map. very draw like map as you will see but the idea is that it provides hours of fun.
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags1
R. Mines4
G. Mines0
NPCs12
Chiprels0

Rating: 4 stars (4 votes)[You have to log in to rate!]
Comments
shuN
29.08.2012, 22:39
reviewed: comments or suggestions on fixes/criticism welcome. :)
Daemon
08.09.2012, 13:33
Hey Necrofears! Here's my 2 cents:

1. The house is a nice construct, i'm looking forward to playing inside, i, for one, like indoors maps, perhaps cuz there are so few of them. But please do something about ceilings (and floors by extension). The ceilings have to be darker than the walls and the floor, otherwise there's an artificial look and feel about it. Try using the Lego_Dungeon roofs for it. There are variants which are bright on the top and dark when looking from below.

2. The outside mountains (walls, more like it) are absolutely dreadful. Please understand that we can't present that to players in 2012 :/. Sure, looks doesn't mean good gameplay but that kind of identical, steep, monochromatic, stretched, even, sharp and straight walls just makes it look BAD. Use the invisible blockers (under XR_interactive) if you're afraid of exploits.

Thank you!
Necrofears
04.01.2013, 13:19
map has been updated, terrain fixed etc. house recieved minor fixes, unfortunetally a total overhall of floor/ceilings will have to wait for xr_house2.0. which is coming.

as for the roof, there was nothing there as I figured people would use it for the high vantage point to shoot from etc. I thought about an infirmiry but healing through the floor became a problem.

04.01.2013, 14:42
This is a really neat map, it almost made me play, despite giving up savage. The outside is a little barren and id like to see more indoors action. The vastness of your maps take their toll on a poor nomads legs, but im glad to see large maps again tbh. And once you master the terrain&texturing to look more natural - your maps will be the best.
Necrofears
07.01.2013, 04:37
well almost means maybe my next map will finally pull you back in :P

12.01.2013, 18:06
Set to online, as I take the barren look on the surrounding as "aesthetics". Remember: if you want to update your map even when its online, just point me to the new mapfile, changes can be uploaded without renaming the file now.
Necrofears
15.01.2013, 00:01
thanks
SavageBeard
01.10.2013, 01:36
Online at community request (BadPing)
[You have to log in to add comments!]
Recent Games
Server NameSpectators, TeamsTimeWinner
Newerth.com Pulse (Public)
02.07.2017, 19:26
8, 11, 11, 0, 037 minhuman
Newerth.com Pulse (Public)
30.04.2017, 14:12
3, 6, 6, 0, 045 minhuman
Newerth.com Pulse (Public)
11.04.2017, 02:14
2, 3, 3, 0, 026 minbeast
In-Game Statistics
Game plays88
Game draws29
Human wins32
Beast wins27
Avg. minutes29

In-Game Reviews
HenryPotter
22.11.2014, 14:40
MAP SUCKS
XR_FirstTimePlayer(19)
01.03.2014, 01:44
gg
TheRookie
23.07.2013, 03:43
Impossible for Humans to win with beasts controlling flag.
XR_FirstTimePlayer
23.07.2013, 03:43
ffffffffffffffffffffffffffuk
djinghis
03.07.2013, 07:09
boring human map
woot
23.06.2013, 20:49
blame!
22.04.2013, 01:37
n
XR_FirstTimePlayer
22.04.2013, 01:37
Ez
XR_FirstTimePlayer
20.02.2013, 07:42
YEA!!!!
abstract
31.01.2013, 10:24
I SUCK
Grantboy
29.01.2013, 21:24
I liked it.
XR_FirstTimePlayer
23.01.2013, 02:12
too gimmicky
FUNION
23.01.2013, 02:11
STALEMATE

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