Main Menu
Savage XR
XR Development
Active Servers
You must enable javascript to see
this content!
Map of the Moment
XR Official Website
SavageXR.com
Teamspeak 3
You must enable javascript to see this content!
Savage XR Maps
xr_seasons
Submitted by shuN on 27.07.2014
AuthorShun
DescriptionXR map integrating various objects, props, and other facets from TS, XR (aztec/arabic), SFE, Samurai sets.

Mid size map, bases situated to a central location. four corners have great landscaping with each having their own unique features.

1 flag in one of the corners. Stone mine in another. Healing location on an aztec building in one corner. Various caves, waterfalls, land-sculpting all over (typically found on the outer perimeter). Central pathing consists of buildings/props used for play purposes.

Central path is an ice trigger, allowing quick movement through the center map path. There are two ladder props used in the central ice location, consisting of teleport triggers on each.

Particle effects located in the map to add effect.. etc.

NPC's used were only monkits, as the necessity for lower amounts of monkits map for expansion to be more useful and sought after.

Each base has 2 primary entrances, and a third situated just around the bend from one of the entrances.

There is a slight turtling to the base setup. This was done intentionally so that QUICK gameplay would not occur. Still, there are options for a great commander to take advantage of sneak entrances in order for a proper rush to occur.

- 7/26/14 . Removed emitters to fix FPS issues.
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags1
R. Mines5
G. Mines0
NPCs35
Chiprels0

Rating: 2.75 stars (4 votes)[You have to log in to rate!]

Pages: [1] [2] [3]

Comments
shuN
16.02.2011, 22:37
Updated:

Refitted occluders.
Did a complete overhaul to the outer perimeter terrain. (after reading Ane's tutorial pdf. Lol.)

Completely reformatted the extreme outter perimeter to test a new style of "natural distance viewing"

Going to have to test some of the areas though, so say tuned.
Faun
17.02.2011, 02:01
wow, sounds like an interesting xr_ map, gotta see it tomorrow after work, nice thing from story, eh!
shuN
17.02.2011, 02:21
Ok.. revamped the first outter perimeter walls to allow visuals for second perimeter mountain range.

Added textures to the second mountain range to give a more 'cold' look.

Completely redid the TOD settings to make for a more.. surreal feel.

Uploaded.
shuN
17.02.2011, 04:31
Had to adjust some occluder/buildings and props due to terrain height adjustments.

Reworked some of the foilage/grass and effects.

Uploaded.
shuN
17.02.2011, 07:44
uploaded first minimap.

gahd i'm fawkin rusty. -_-
shuN
18.02.2011, 05:03
new minimap.

finalized!

18.02.2011, 06:53
This map sucks, I hate it, fix it or die.
shuN
18.02.2011, 07:26
hater. :P
Faun
18.02.2011, 12:15
for my taste it got too less textures, but I guess thats the style of it... The watery effect is interesting, is it made with ice-planes?
shuN
18.02.2011, 21:08
Yes.. and I suck with textures. This is my first complete map with the XR editor.. before I only used SFE and previous editors. :P

Kind of why the inner walls were so thin and square/pointy. I have not quite got the jist of 'naturally-felt rolling hills' .. Up until I finally noticed Ane wrote a tutorial.

This was about 60% into the map, I figured out a proper way to adjust terrain deformation. Which led to both outter wall sections being thicker and more natural.

This map was also hand-sketched and scanned instead of shopped. Which I now fully enjoy, however.. I'm still trying to figure out just the proper size of an image to sketch, with the proper width's to use for walls in order to get the best thickness when the layout is rendered in the editor.

Pages: [1] [2] [3]

[You have to log in to add comments!]
Recent Games
Server NameSpectators, TeamsTimeWinner
Newerth.com Pulse (Public)
16.07.2017, 20:19
9, 10, 9, 0, 064 mindraw
Newerth.com Pulse (Public)
08.05.2016, 10:40
7, 10, 10, 0, 027 minbeast
Newerth.com Pulse UK (Public)
19.04.2016, 15:10
8, 10, 6, 0, 053 minhuman
In-Game Statistics
Game plays41
Game draws14
Human wins10
Beast wins17
Avg. minutes17

In-Game Reviews
XR_FirstTimePlayer(5)
29.10.2014, 17:37
go
Apparently unskilled.
19.07.2014, 21:42
layout ok, but made without love.
Norse
13.02.2014, 20:20
n
PichisCZ
26.12.2013, 18:24
Fucking bad map :(
Urmel mit der Murmel
02.10.2013, 19:38
geht so
PalaDin
10.10.2012, 18:32
gg

Personal Menu
Welcome, Guest. Please login below or register
 
 
66 Guests
1 User
Ghitler
Please welcome ericcaille, our newest member.
Become a Fan
Give us +1
Random Poll
What do you like most in any newly made maps?
Instant action!
Great looking scenery.
Balanced gameplay, long matches.
Niche gameplay, scripts!
Latest Image
Latest Image
Click to view
Shout Out Loud
Posted by EpicIkaros
@Sas, join us on Discord - I think you'll get your answer quicker than on Newerth. Invitation link: https://discord.gg/gMXqMA7
Posted by SAS
hey, my savage stopped working. it worked just a couple of days ago. i start it, it checks for updates and then it just disappears, any idea?
Posted by EpicIkaros
It was never taken down, it's just hidden!
Posted by Groentjuh
So how long ago was the US leet taken down...?!
Posted by FORTOCHKA(ua)
trust me!fresh screenshot from yesterday/s game https://ibb.co/cgKYNmL
Log in to shout!