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Savage XR Maps
p4r
Submitted by shuN on 23.11.2009
EditorShunsui
Descriptionp2r perfected as p4r

props to Pancake

This one is worth playing, promise.
CategoryNormal Savage
Derived Fromp2r
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags1
R. Mines8
G. Mines4
NPCs31
Chiprels4

Rating: 2.8 stars (5 votes)[You have to log in to rate!]

Pages: [1] [2] [3] ... [10]

Comments
Overon
01.11.2009, 16:29
Issues listed. Nice work so far. Fix these up and I'll take another look.

This will be a great deal better than the original.
shuN
01.11.2009, 17:58
omg overon, you so mean. <3

02.11.2009, 00:07
It is not epic unless it has palm trees.

:)
Nightmare
02.11.2009, 02:18
Fill the whole map with fog. It will stop all range whoring from both team. On second though, this needs to be done to all maps.
shuN
02.11.2009, 16:16
eh

.. i increased the fog slightly and added 1 palm tree randomly on the map. Lol
Overon
02.11.2009, 22:09
New list of issues set.

Love the palm tree! Good call Angie...

Nice work, keep it up. Ask for help if you need it on the environment color settings.
shuN
03.11.2009, 02:28
ready
Overon
05.11.2009, 03:04
Two new things. Good work on the other fixes.
shuN
05.11.2009, 05:06
ok.. so apparently, O, grim walls in XR editor show up LARGER within editor than they actually are.

I deleted and re-placed all grimms in the map.. evertying looked fine, but when I went to host and play.. same thing, just walked right by.

So. I had to adjust the building so there would be less room for the wall.

Bug in XR editor I guess.

FIXED AND READY!

BTW, huge fix with that ruins wall bridge in mid.

You'll see. Although it's kinda snowy, I like it. and I don't plan on changing it. :P
shuN
20.11.2009, 03:44
Fixed floating building by human SH.
Level'd out human base area. Smoothed.
Dropped some terrain.

Please add. -_-

Pages: [1] [2] [3] ... [10]

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