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brokenfront2
Submitted by on 30.10.2009
Editorsalty_dog
Description-closer to what I had in mind in terms of layout with the original.
-removed numbers of sensless props
-tryed to make a terrain with enough variations to be fun to play more than once
-hopefully balance is improved due to longer sightlines at each base and a deeper valley between corner mines and bases
-path in mid is no longer a one way hill
CategoryNormal Savage
Derived Frombrokenfront
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines6
G. Mines0
NPCs38
Chiprels10

Rating: 5 stars (2 votes)[You have to log in to rate!]

Pages: [1] [2]

Comments
Riochet
12.09.2009, 10:31
another great map salty_dog :)

12.09.2009, 20:26
thanks

16.09.2009, 04:48
canceled finalization to do some fine tuning...
Riochet
16.09.2009, 05:31
alright keep us informed :)
Aneurysm
19.09.2009, 13:43
Hey Salty,

At work so I can't view the map, but here are a couple of Q's for you.

- Whats changed from the original in order to correct the balance issues? The first ended up being rather imbalanced right?
- What gives with the hard 90 degree angled corners on the mini? Have you intentionally steered away from a "natural" look in this map?

25.09.2009, 10:03
^^^
Aneurysm
26.09.2009, 13:19
So I had a look at your map,

I like it overall. It looks like a vast improvement from the original. I still thing you could smooth out some of your terrain a little bit, there are a lot of hard edges in the map. However I accept that its entirely subjective, so if thats the way you like it, by all means.
Riochet
05.10.2009, 04:22
hehe, salty dog, are you finished yet?, this is like the 4th mini?.

just cant wait to see it on the server :D

06.10.2009, 05:13
all done :)
Riochet
12.10.2009, 10:31
The time has arrived :)

Pages: [1] [2]

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