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Savage XR Maps
blackthorn
Submitted by on 05.12.2007
EditorReapeR
DescriptionThis was derived from Isolated. I have changd it considerably.

Hope you all like
CategoryNormal Savage
Derived Fromisolated
Derivates(none)
Map Statusunder development - waiting for being fixed
Issues- no farclip
- whole mid area is not buildable
Download LinksWARNING! This map is still under development and is most likely not final. If a modified version of this map goes online, you might have to delete the map version you can download now.

Map File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines6
G. Mines2
NPCs88
Chiprels15

Comments
Epoks
05.12.2007, 01:03
Layer 3 is bugged, theres a trick to getting it working, i need to put this in a tutorial :/

Step1: Select texture you want on layer3.
Step2: On layer 3, paint a little splodge, doesn't matter where you can erase it after.
Step3: Switch to layer2, now paint a little more of that texture, you can erase it straight away.
Step4: Save it at this point (In console: save *mapname*).

Now all your texture layers will work correctly for the duration of the maps life :)

05.12.2007, 01:38
I have completely re done the map, textures are blended, sky is fine (i think), fog is normal white and you cant get trapped in front gates.

Hope this is complete
Reaper.

05.12.2007, 03:35
I have found a problem im not sure how to fix. In the center third of map it is unbuildable. I was trying to place a garr at one of the gold mines and found this problem. Any ideas on what is wrong?
Epoks
06.12.2007, 02:42
Don't worry about it heh, better yet remove the goldmines. They're COMPLETELY useless, and NOBODY is going to garrison them.

07.12.2007, 12:52
kk i get to that soon
Minip2hn(SCO)
15.12.2007, 14:39
everything OK but too much gold and redstone=deadlock :)
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done!
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Could any of the admins delete first post @ new comp? Just found out that i can't edit my own posts :D
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savage 15 years old?
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