Bug Tracker
Viewing Bug #83: Behemoth animation sync | |||||
---|---|---|---|---|---|
Category | Savage Client | Posted By | Last Updated | Aug 22, 2010 | |
Assigned to | biggeruniverse | Status | Confirmed | Priority | Normal |
Affected Products | Not Specified | ||||
Description | Behe animation needs to be synced. Like when your spawning at a flag, the animation just begins but only for you, in the world it hits as it pleases. Leaving you blocking at the wrong moment. The only unit with somewhat long atack anim, this should not be regarded as a minor glitch. |
Pages: [1] |
Comments |
on 2008-08-30 23:12:07
The severity for this bug has been changed from 4 - Low to 3 - Normal.
|
on 2008-09-02 00:02:45
The status for this bug has been changed from Open - Unconfirmed to Open - Confirmed.
|
on 2009-01-23 03:36:12
If you load two instances on your local machine (one running a game and server and the second connected to it), the sync bug appears roughly 1/4 times when the second (non-behemoth) window has focus. When the first (behemoth) window has focus, the sync issue rarely appears in the second.
Additionally, if the second window is allowed to idle long enough that the behemoth vanishes, allowing the behemoth to start swinging in the first window and then switching to the second mid-swing shows the animation beginning from the start, forcing a desync. |
on 2009-01-31 13:20:22
The bugged sacrefice sound could have the same origin
|
on 2010-06-12 15:47:58
Automated Messages:
The assignee of this bug has been changed to biggeruniverse. The priority for this bug has been changed from High to Normal. |
on 2010-08-22 17:46:30
Probably related to fake melee attacks when mashing melee button at blocked state
|
Pages: [1] |
Post Comment |
---|
