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Savage 1 Maps
torment
Submitted by ZealoTT on 24.07.2007
AuthorZealoTT
DescriptionA map with influences from losthills and watershipdown!

20th July --> LOTS of changes made, too many to list :D

24th July --> Fences fixed!
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
59194066
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
Size96x96
Teams2
Flags0
R. Mines6
G. Mines0
NPCs26
Chiprels0

Rating: (not rated yet)

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Comments
ZealoTT
15.07.2007, 11:11
by the way, im aware of the crappy pixels on the over head, will fix it as soon as my computer is fixed.
Epoks
16.07.2007, 07:21
You used the crap wheat texture, use the one in Wheat, not the one in tiledgrassroads.
Maybe think about moving the mountains on the stonemine side of hte SH's closer in, and having an open flat area, centerside of this new mountain (towards middle from SH's). Yay for sense making
Epoks
16.07.2007, 07:23
Map is yellow, trees do not match, they contrast too much. Change the lighting settings around (or steal the tod from another map :P like losthills). Speaking of losthills, you should edit the ones you have already, they're just.. not villagy enough :D add more buildings and less fences ftw, make the space bigger also.. and flat :D
Maybe some rock textures on the mountain here and there (not everywhere, just spots where you think look good)
ZealoTT
21.07.2007, 00:03
looked into the losthills.s2z file for tod....there was none :S
Epoks
21.07.2007, 02:47
O rly? steal dryland1's? maybe adjust it a bit when you got it in.
ZealoTT
21.07.2007, 05:12
tod files are any file with "tod" in it, right?

Also, how do you edit them? i went into the tutorial on it, but couldnt see any of the screenshots, so i had no idea :s
Ares
21.07.2007, 06:34
change to .txt file
Epoks
22.07.2007, 06:27
you can change the properties in the editor.. enviro tab..
Ares
23.07.2007, 03:21
or that dotdot
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