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Savage XR Maps
Submitted by Tjens on 23.09.2018
EditorTjens / kLLik
DescriptionA remake or alternative version of izi adding more natural scenery and some other tweaks.

Changes from izi:

* Map slopes more, following terrain features
* Added an autominer in the middle to encourage even more mid centered action, removed one of the small mines at each base to balance stone
* Slightly more open human top enterence, to embolster ranged
* The flag areas are a bit more open
* Added slope to back of human base to encourage top sac runs
* Lowered hills on some places to make siege more usefull
* More scenery items have been placed
* There is generally more cover so ranged weapons are less effective overall
* There is a small hiding place at beast sub

? How is everyone's FPS?
? Is siege too strong due to less cover for buildings?.........
CategoryNormal Savage
Derived Fromizi
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines2
G. Mines0

Rating: 4 stars (1 vote)[You have to log in to rate!]
05.09.2018, 09:05
Finally! as we play this map the most. There is exploitable walkable terrain at beasts base near Lair RS, can walk all over map from there. Also human usual build spot may be too hilly, will be hard to block way there now.
05.09.2018, 18:44
I noticed that little spot, and added a little rock to deter climbing (also added annoying insects sound for anyone still trying). I'll de-hill the human side a bit and make it more even!

In the meanwhile this update:

* tweaked some occulars and added some visual occulisation (trees and stuff)
* tweaked some hills and added some objects so you can't siege from the middle
* added scenery sounds
* added more and diversified color and ambience
* tweaked some terrain here and there
* added kill triggers on most mountains (so you can't behe-block your way onto the entire map
06.09.2018, 03:26
Alright update 1.2:

* Tweaked lots of terrain texture and height features
* Made sure you can't exploit that eazy, even when blocking behe's!
* Added signatures
* Added and removed some scenery items
11.09.2018, 00:16
* Tweaked some terrain, lighting, occulation
12.09.2018, 20:59
* Slight texture changes
* Added new music :)
23.09.2018, 11:59
* Removed the kill triggers to feature a more natural way to make exploiting less feasable. Instead I just added height to some places so you can't exploit to vital areas of the map but can still aimlessly move around :p
* Some color retouching
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Recent Games
Server NameSpectators, TeamsTimeWinner
Community Server (NL)
Yesterday, 21:51
2, 7, 5, 0, 025 minhuman
Community Server (NL)
Yesterday, 21:25
0, 5, 5, 0, 05 minbeast
Community Server (NL)
Yesterday, 21:19
0, 5, 5, 0, 09 mindraw
In-Game Statistics
Game plays23
Game draws3
Human wins9
Beast wins11
Avg. minutes26

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