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Savage XR Maps
xr_teleport
Submitted by Attila on 16.02.2015
AuthorAttila
DescriptionThis is a 4 teams map in 2 side (without passage)
If you destroy the enemy base (stronghold or lair) in your side, you can go to other side with teleport.......
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams4
Flags0
R. Mines10
G. Mines0
NPCs49
Chiprels13

Rating: 1 stars (1 vote)[You have to log in to rate!]
Comments
Attila
14.02.2015, 22:40
Small presentation here:
https://www.youtube.com/watch?v=iibN0e1bE7E
Amy
15.02.2015, 15:06
Finally i see smth new and interesting from you, it's nice idea for a map, anyway i found some issues:
-i found one occluder poking out from hill near team2 base, near a gate prop
-on the same place there is very uneven, hilly terrain, that's little bit bad for gameplay
-team1 has small space to build a decent base, try to fix it at least a little bit by moving some of the props

Everything else should be ok. :) GJ!
Attila
15.02.2015, 18:24
Thanks for your checking. Fix it soon.
-LioN-
15.02.2015, 20:07
fix ur maze aswell :P
Attila
16.03.2015, 13:27
Fix it Amy
- occlouder at t2 base
- smoothed areas
- remove 1 tree and 1 fence for more place at t1 base
I hope so ok :)

-LioN-
Fix it soon (if i have time).

19.03.2015, 13:09
Where did you find the stump model :O which catergory?
-LioN-
31.03.2015, 11:59
Occluders could be alot better.
Right now you're only using 4 edges for each occluder, and too many occluders.
I recommend reading this guide ; [LINK]
page 34.
It explains very well how to use occluders propely.
Moreover, you have many poking occluders, but because the pokes are small, it is technically OK.
Online for testing.
Attila
31.03.2015, 12:46
Ty for online status.
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In-Game Statistics
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Human wins2
Beast wins0
Avg. minutes55

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