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Savage XR Maps
Submitted by Attila on 16.02.2015
DescriptionThis is a 4 teams map in 2 side (without passage)
If you destroy the enemy base (stronghold or lair) in your side, you can go to other side with teleport.......
CategoryNormal Savage
Derived From(not derived)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines10
G. Mines0

Rating: 1 stars (1 vote)[You have to log in to rate!]
14.02.2015, 22:40
Small presentation here:
15.02.2015, 15:06
Finally i see smth new and interesting from you, it's nice idea for a map, anyway i found some issues:
-i found one occluder poking out from hill near team2 base, near a gate prop
-on the same place there is very uneven, hilly terrain, that's little bit bad for gameplay
-team1 has small space to build a decent base, try to fix it at least a little bit by moving some of the props

Everything else should be ok. :) GJ!
15.02.2015, 18:24
Thanks for your checking. Fix it soon.
15.02.2015, 20:07
fix ur maze aswell :P
16.03.2015, 13:27
Fix it Amy
- occlouder at t2 base
- smoothed areas
- remove 1 tree and 1 fence for more place at t1 base
I hope so ok :)

Fix it soon (if i have time).

19.03.2015, 13:09
Where did you find the stump model :O which catergory?
31.03.2015, 11:59
Occluders could be alot better.
Right now you're only using 4 edges for each occluder, and too many occluders.
I recommend reading this guide ; [LINK]
page 34.
It explains very well how to use occluders propely.
Moreover, you have many poking occluders, but because the pokes are small, it is technically OK.
Online for testing.
31.03.2015, 12:46
Ty for online status.
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In-Game Statistics
Game plays5
Game draws3
Human wins2
Beast wins0
Avg. minutes55

In-Game Reviews

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those are both flat terrain style/empty maps too right? like almost no props or sloping terrain.
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