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Savage XR Maps
xr_avenue
Submitted by Misch on 18.09.2013
EditorMisch
DescriptionXR-ed avenue_sep.
Changes:
- textures
- 90 degree turned SH/lair
- trees/rocks/waterfall/"tunnels"
*basically everything except monkits and bridge*

Added:
- more gold for both teams
- 2 small stones
CategoryNormal Savage
Derived Fromavenue_sep
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
1552052
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines4
G. Mines2
NPCs40
Chiprels10

Rating: 5 stars (1 vote)[You have to log in to rate!]
Comments
Daemon
21.08.2013, 18:32
Nice one, Misch!
[You have to log in to add comments!]
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In-Game Statistics
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In-Game Reviews
djinghis
23.03.2016, 23:33
stupid update
TesterMr
08.03.2016, 20:07
good
Dudderbucky
14.09.2015, 04:46
eh
B@rT
23.04.2015, 07:34
/callvote nextmap
XR_FirstTimePlayer(35)
23.03.2015, 18:17
god map
Barlth
15.01.2015, 22:39
4/5. Needs more structures for cover and such however. (if one team pushes, it's impossible for the other to push back)
XR_FirstTimePlayer
22.12.2014, 09:40
NOOOOOOOOO
shinigami
25.10.2014, 21:57
ahmed ali
Zoc
22.05.2014, 02:06
start abother one
XR_FirstTimePlayer
20.03.2014, 15:44
y
Joy
16.03.2014, 09:24
dfdfdf
lolo
09.03.2014, 09:33
eryt
dOLPHIN_pUNCHER
29.01.2014, 18:35
map blows
XR_FirstTimePlayer(15)
15.01.2014, 18:41
PLEASE VOTE ME
lag_xr2
25.08.2013, 08:57
ok

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Posted by Tjens
*cough* IZI *coughcough*
Posted by kLLik
maybe you should make new 64x64 maps, with a new style, is 2017... just make maps with a little grapthics
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I have a lot old 32x32 maps... :)
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Attila make 64x64 maps but with smaller playing fields!
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remove*
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