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Submitted by shuN on 26.11.2017
AuthorShun
DescriptionNon-xr map.. 3 base entrances that converge into a joint location.. middle contains 2 mines that has to be battled over.. one fwd area is downhill from each base, the other passes over a small bridge above a river area.

Wanted to make a non-xr map in a small area similarly conditioned as an anvale/watershipdown style.

Enjoy!
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
359020100
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines6
G. Mines0
NPCs28
Chiprels0

Rating: (not rated yet)[You have to log in to rate!]
Comments
Tjens
26.11.2017, 20:32
" -bugged rs mines
-bugged textures
-TOD could be done way better
-those waterfallsteam props and fog are just horrible"

Fixed aforementioned issues!
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Posted by Nanaa
Download 7zip and make it your default program. Or check where the path in Winzip options is pointing at.
Posted by Remsuu
Game not starting, says winzip can't find memory.... 672GB free space...
Posted by Nanaa
Okay. Everyone needs to set Autorecord demos on from Savage options then and hope it happens
Posted by Daemon
@Nanaa: i've heard of this bug before but we need some sort of extra info like a demo and data to help us recreate it. (well, Clemens :P )
Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
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