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Savage XR Maps
Submitted by AngelHeart on 21.03.2010
DescriptionFinally here it is.
2 way map with a bit of a twist. Please suggest improvements and alert me to any bugs you find.
Too many redstone mines?

- Both Occulders pointed out have been removed.
- Fixed a tone of issues. Hopefully works fine now.
- Worker paths working well.
CategoryNormal Savage
Derived From(not derived)
Map Statusonline
Rotation Information
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines6
G. Mines0

Rating: 1 stars (1 vote)[You have to log in to rate!]

Pages: [1] [2]

06.11.2009, 04:00
I have not had he chance to download and test, but in the mid section colored brown, are the two mid stone mines on the same level and within seeing distance?

personally, if they were, i'd make 1 to fight over. ;D

06.11.2009, 04:21
nice, looks like it'll be fun. I'll download it and check it out tonight
06.11.2009, 09:27
The middle has 2 grimps walls and a bridge which can be passed by smaller units. Looking over the walls you can see the other mines.

10.11.2009, 22:37
are you supposed to be able to climb on the mountains anywhere? up near one of the far corners mines there is a hut3 that a person can use to easily up on the mountain.
11.11.2009, 08:15
No, mountains are supposed to be blocked off. Should be fixed now.
18.11.2009, 03:28
Awesome looking map, good work.
18.11.2009, 05:15
18.11.2009, 05:46
I think a new minimap would do this map great justice.
Something richly textured, the current one is a little blurry and the textures are blotchy.
18.11.2009, 10:04
Two Grims walls are there to be destroyed. It lets Players from the middle jump down onto the other path. If you believe it will harm gameplay I will remove them.

I enhanced the original minimap a bit. Its too much work to redraw the whole thing.
18.11.2009, 13:36
I'll give it a worker pathing/exploit test then. I'll add it to the mappack too.

Pages: [1] [2]

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Posted by Nanaa
Download 7zip and make it your default program. Or check where the path in Winzip options is pointing at.
Posted by Remsuu
Game not starting, says winzip can't find memory.... 672GB free space...
Posted by Nanaa
Okay. Everyone needs to set Autorecord demos on from Savage options then and hope it happens
Posted by Daemon
@Nanaa: i've heard of this bug before but we need some sort of extra info like a demo and data to help us recreate it. (well, Clemens :P )
Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
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