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Savage XR Maps
fate
Submitted by AngelHeart on 21.03.2010
AuthorAngel
DescriptionFinally here it is.
2 way map with a bit of a twist. Please suggest improvements and alert me to any bugs you find.
Too many redstone mines?

Updates:
- Both Occulders pointed out have been removed.
- Fixed a tone of issues. Hopefully works fine now.
- Worker paths working well.
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
2050842
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines6
G. Mines0
NPCs63
Chiprels21

Rating: 1 stars (1 vote)[You have to log in to rate!]

Pages: [1] [2]

Comments
shuN
06.11.2009, 04:00
I have not had he chance to download and test, but in the mid section colored brown, are the two mid stone mines on the same level and within seeing distance?

personally, if they were, i'd make 1 to fight over. ;D


06.11.2009, 04:21
nice, looks like it'll be fun. I'll download it and check it out tonight
AngelHeart
06.11.2009, 09:27
The middle has 2 grimps walls and a bridge which can be passed by smaller units. Looking over the walls you can see the other mines.

10.11.2009, 22:37
are you supposed to be able to climb on the mountains anywhere? up near one of the far corners mines there is a hut3 that a person can use to easily up on the mountain.
AngelHeart
11.11.2009, 08:15
No, mountains are supposed to be blocked off. Should be fixed now.
Epoks
18.11.2009, 03:28
Awesome looking map, good work.
AngelHeart
18.11.2009, 05:15
Ty.
Epoks
18.11.2009, 05:46
I think a new minimap would do this map great justice.
Something richly textured, the current one is a little blurry and the textures are blotchy.
AngelHeart
18.11.2009, 10:04
Two Grims walls are there to be destroyed. It lets Players from the middle jump down onto the other path. If you believe it will harm gameplay I will remove them.

I enhanced the original minimap a bit. Its too much work to redraw the whole thing.
Epoks
18.11.2009, 13:36
I'll give it a worker pathing/exploit test then. I'll add it to the mappack too.

Pages: [1] [2]

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Download 7zip and make it your default program. Or check where the path in Winzip options is pointing at.
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Okay. Everyone needs to set Autorecord demos on from Savage options then and hope it happens
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@Nanaa: i've heard of this bug before but we need some sort of extra info like a demo and data to help us recreate it. (well, Clemens :P )
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