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Savage XR Maps
burn_xp
Submitted by Epoks on 29.12.2008
EditorSKOPE
DescriptionA revised version of Burn.

Changes include:
-Less extreme high/low terrain
-Better texturing
-Less cluttered
-Much more detail in terrain layout

Comments on the supremely sexy overhead welcome.
CategoryNormal Savage
Derived Fromburn
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines5
G. Mines0
NPCs25
Chiprels2

Rating: 2.67 stars (3 votes)[You have to log in to rate!]
Comments
ZealoTT
05.12.2008, 11:22
you mentioned doing this a long time ago :p like a year or something.

Looks pretty good! :)
Aneurysm
07.12.2008, 02:40
The mini is looking hot mate.
ZealoTT
08.12.2008, 11:38
By the looks of this, its gonna play like an "actual map" rather than a stalemate :D

27.12.2008, 03:03
its gonna be sweet, I know its still indevelopement but I like the feel of the ledges from human base to mid. It seems natural
Artie J
27.12.2008, 07:53
Looks good spokey.
MR360
27.12.2008, 08:57
supremely sexy overhead
H3027
29.12.2008, 13:27
Very sexy! I guess this version will be better again for H vs H with its less extreme terrain.
Sheeproth
10.01.2009, 14:18
still the same "play wise" as the original map except now MORE open for coil camping
Sheeproth
10.01.2009, 14:19
overhead needs more definition between high/low terrain
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Posted by Nanaa
Download 7zip and make it your default program. Or check where the path in Winzip options is pointing at.
Posted by Remsuu
Game not starting, says winzip can't find memory.... 672GB free space...
Posted by Nanaa
Okay. Everyone needs to set Autorecord demos on from Savage options then and hope it happens
Posted by Daemon
@Nanaa: i've heard of this bug before but we need some sort of extra info like a demo and data to help us recreate it. (well, Clemens :P )
Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
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