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Savage XR Maps
Submitted by on 11.10.2007
Descriptionone question... must i use ts_ because of one gravestone?
CategoryNormal Savage
Derived From(not derived)
Map Statusoffline - old, redundant version
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines6
G. Mines2

Rating: 3.67 stars (6 votes)[You have to log in to rate!]
10.10.2007, 13:41
one answer: yes you must use ts_ if ANY ts objects or textures are used.

10.10.2007, 14:07
ok thx
10.10.2007, 19:34
hmm I like tropical maps, I like it to see how ppl use the jade_isle border idea. it's a nice map, would need more ways. also there is a missplaced fence in the water.

11.10.2007, 16:53
oh i see. nice idea ^^ i have the idea from tropico. hmm i think 2 ways are okay for a 96x96 map
(wrong fence is deleted)
01.12.2008, 19:06
quite good
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Shout Out Loud
Posted by mutan
Thanks for the reply, it's a weird bug and not a good solution for every map.
Posted by Attila
The solution. Remove the xr_salt.cfg file from xr_salt.s2z. Open xr_salt in editor and save again. This is work for me: [LINK]
Posted by mutan
could someone please tell me what's wrong with this map: [LINK] cause i get error { 2951 } on upload.
Posted by mutan
I do use devworld
Posted by Attila
Savage XR checks every loaded map with the newerth database. Because your map isn't on it loads the default map. Use /devworld xr_mapname instead to avoid that issue.
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