Savage 2 Changelog

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Contents

VERSION 1.5.4

Balance Changes:

  • Monastery and Sanctuary no longer require an armory or nexus to be built. Note that the siege workshop and charm shrine can now be obtained more quickly due to this change
  • The Academy now requires both the Monastery and Armory to be constructed. The same is true for the Predator Den requiring both the Nexus and Sanctuary.
  • The battering ram no longer has a freeze time before it's attack
  • The battering ram can attack while flames are active
  • The battering ram will only do one fourth of its damage to hellbourne units
  • Steamboost for both the battering ram and the Steambuchet now has a 20 second cool down (down from 40) and lasts 10 seconds (down from 17.5 seconds)
  • Maliken now only receives 150 stamina from souls
  • Maliken Lungs now only return 150 stamina to the wearer
  • Maliken is once again able to be healed. He is no longer flagged as a hellbourne unit, meaning shaman and chaplain attacks will not do bonus damage to him.
  • Maliken's soul cost has been reduced to 12
  • Maliken health reduced to 1000
  • Maliken healing per soul reduced to 50 from 100
  • Maliken receives the benefit of spent attribute points
  • Maliken now has a 4-minute buff, in addition to his armor buff, when he spawns. When this buff wears off, he will begin losing life at a rapid rate.
  • Soul of Maliken now requires a hellshrine to purchase. Cost increased to 650 from 150. Note you do not have to physically visit the hellshrine to acquire maliken.
  • Heart of Maliken cost increased to 1100 from 900
  • Brain of Maliken cost increased to 750 from 675
  • Lungs of maliken cost increased to 900 from 750
  • The chaplain's melee attacks now do 150% damage to hellbourne units.
  • Savage mana regeneration increased from 2.5 to 3.0
  • Decreased the mana cost of the Savage's morale ability from 80 to 50. Increased the health regen bonus from 25% to 50%
  • Token of life cost decreased to 350 from 400
  • Slightly increased the mana drain of the Hunter's venomous ability
  • Hunter's wingspin now has a longer delay on it. It should react more like whirling blade
  • Devourer's rot ability damage per second increased to 25 from 8. Mana cost per second increased to 10 from 7. Range of decay slightly decreased.
  • The Shaman's Storm shield ability has had its buff duration decreased to 12 seconds from 20
  • Slightly increased the unique area around arrow and strata towers. You should no longer be able to place two at one garrison. Note that you can still place two shield/chloro towers or two cannon/static towers.
  • The Shapeshifter's cheetah form no longer allows for dodging
  • The hunter's summonable bat is now closer to the ground, within melee range

Additions:

  • Added the Rune Builder. It can be located in the game browser or in the persistent item menu at the loadout screen.
  • Added commander impeachment. The button to initiate the vote can be found in the loadout menu when a commander is active.
  • New icon for beast item lynx feet

Fixes:

  • Improved the distinction between regular items and enduring items in the loadout UI
  • The scar prop now uses the hellshrine commander portrait and icon
  • Building tool tips in the commander interface will now properly show multiple prerequisites
  • Improved angle lerping on preview gadgets, the preview that shows up when placing a gadget
  • Fix steam turret and static charge spire shots sometimes striking corpses and foliage
  • Fix several sources of memory leaks/corruption
  • Removed "connection interrupted" message when viewing replays
  • Misc other interface tweaks/improvements

Modding:

  • Spawnstate and SpawnStateDuration can now take comma separated values
  • Added TargetTypeMaliken to skill toggles and spells

Maps:

  • Fixed a few places players could get stuck on morning

VERSION 1.5.1

Fixes:

  • Fixed Hunter jump attack causing issues if the attack button is spammed
  • Fixed Maliken exploit causing invincibility
  • Fixed items disappearing caused by selling a race-specific item after a team switch
  • Fixed Maliken summon effect (first part, the fire) cutting off early
  • Dodge is no longer usable with Sacrifice active
  • Maliken items no longer provide their effect when disabled
  • Fixed a server crash and a few misc. minor issues
  • Attempting to host multiple local games now always connects to the proper server
  • Race-specific items are now properly sold when switching teams
  • Fixed a bug allowing a player to move while Hunter's sleep is in progress
  • Ejecting from siege no longer causes the player to lose his items
  • Heavy armor items now properly reduce speed by 10%
  • Fixed server-wide lag caused by a player crashing (One cause of it at least)
  • Fixed loadout not properly showing "ammo" counts for item stacks
  • Fixed spawn placement for Maliken placing him on top of structures
  • Made it easier for the commander to focus on a unit by double clicking his portrait
  • Selecting the build skill now properly deselects what you had previously selected, so it's no longer possible to accidentally have overlapping gadgets while trying to build
  • Deselecting the build skill now properly takes you out of build mode
  • Deactivating build now properly returns you to your melee weapon
  • The pet menu will no longer be enabled unless you have a pet
  • The officer menu will no longer be enabled unless you are the officer
  • Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard
  • Switching to commander will no longer cause you to lose your items
  • Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings
  • Spawning as Malphas during warmup will no longer cause the global weather effect or music change
  • Players using Recall no longer leave an attackable body behind while in the spawn screen
  • Fixed several issues with channelling spells (Sleep, Health/Mana Chant)
  • Fixed an issue with cooldowns occasionally showing improperly on the client
  • Fixed the taunt key hiding other animations
  • Fixed gold mine raid bonus being given to the wrong team
  • Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages
  • Dodge can no longer be used while the user is not idle

Balance Changes:

  • Malphas soul cost back up to 20
  • Maliken health regeneration changed from -1.5 to -1.7
  • Maliken health increased from 900 to 1300
  • Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities
  • Maliken soul cost has been increased to 15
  • Maliken's lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras)
  • Maliken's melee modes now proc 20% of the time with Blade Frenzy, down from 25%
  • Maliken now heals 100hp per soul earned, up from 50hp
  • Maliken's blade throw now costs mana to activate
  • Maliken's maximum mana has been increased from 250 to 275
  • Maliken's high armor state duration has been increased from 30 seconds to 40 seconds
  • Blade Frenzy hit damage from 35 to 30
  • Blade Frenzy cooldown from 25 seconds to 35 seconds
  • Blade Frenzy mana cost increased from 100 to 125
  • Maliken's push back mana cost reduced from 50 to 25
  • Maliken mana regeneration reduced from 3 to 2.5
  • All gold earned by Maliken now goes to the team
  • All Maliken items have had their cost reduced by 25%
  • Hunter's melee modes now disable mana regeneration and have a small mana cost per second
  • Hunter's Glide damage reduced to 30, cooldown increased
  • Hunter's Frenzy and Venomous are no longer dispellable

VERSION 1.5.0

Fixes:

  • Fixed an issue causing melee attacks with certain units to miss on very rare occasions at certain distances
  • Fixed a bug with siege aiming behind them if a blocker is behind the unit
  • The Sleep animation now properly ends when the player ends Sleep early
  • Fixed taunts, they are now visible by all players
  • Fixed the "morning" crash
  • Fixed an issue causing D3DDRIVER_INTERNALERRORs and crashes in certain situations
  • Fixed an issue causing a loss of textures in the map editor
  • Characters will no longer turn with the camera when immobile (such as with Hunter's Sleep)
  • Linux Version: Improve updater/uninstaller interaction
  • OpenGL Renderer: Fix a number of issues when run on an ATI video card

Changes/Additions:

  • Added some new "anti-hack" features
  • Reduced overall RAM use
  • Added some optimizations to the renderer
  • Losing a prerequisite after purchasing a consumable item will no longer disable that item
  • Prerequisites for items now display in the loadout screen
  • Pressing "Y" while in-game will display an overlay that allows you to view your skills
  • The player backpack now shows up on the death screen
  • All spells/skill will now display as red when they are in cool down
  • The item store is now sorted more appropriately
  • Spawn portals now have 120s lifetime and 75s cooldown
  • All cooldowns are now global, switching units will not cause them to finish
  • Kill streak notifications
  • Dodge system now in place. Double tap A,S, or D to perform a dodge in that direction.
  • Shaman and chaplain have had their main healing spells reduced to 6 seconds cool down, slight mana cost reduction
  • Slight armor decrease on chaplain and shaman
  • Gold and EXP for healing lowered
  • Three new maps, Ancient Cities, Desolation, and Hidden Village
  • A tips system has been added to the loading screens and death screen
  • Added a number of new Enduring items, these items will persist through death and unit changes:

Gust of Wind: You are immune to ranged damage while charging and dodging, and you can charge slightly further. Power Absorption: Automatically dispels one negative effect per minute and restores some mana when doing so. Shield of Wisdom: On use, it drains all remaining mana and prevents mana regeneration. In exchange, it shields you for damage based on the amount of mana drained for up to 30 seconds. Trinket of Restoration: Heals all nearby allies and increases their armor for a short period. If a second trinket is used, it will not heal nearby allies if they still have the armor buff. Savior's Valor: Can be used to cast recall on yourself (with a cool down on damage) - Will cancel if taking damage while recall is in progress. Token of Life: May be used after death to revive yourself.

  • Ammo pack/ammo sachel and mana stone/mana crystal are now flagged as enduring items and will not be dropped on death
  • New unit: Maliken. Maliken is obtained by the following steps.

1. Purchase a Brain of Maliken, Lungs of Maliken, and Heart of Maliken 2. Purchase the Soul of Maliken 3. Activate Soul of Maliken, at the cost of 10 souls. You will then transform into Maliken on the field at any location.

  • Note that many of maliken's skills are blade modes. They are not a one time cast but rather a passive effect that does not turn off until the skill is manually cancelled or another blade mode is activated.
  • Maliken's skills are:

1. Blade of Damnation. This sword is unblockable in melee combat. Instead of an interrupt move, maliken throws his sword. Interrupt or right click a second time to teleport to it. The block button is a defensive maneuver that will knock back enemies around maliken. 2. Blade of Flames - applies a fire damage over time to a target. This effect stacks with each melee hit 3. Blade of Lightning - applies a lightning effect to maliken's sword. Each successful melee hit will result in a lightning bolt that bounces around between maliken's enemies, decreasing in damage with each bounce. 4. Blade of Wind - Each melee attack stirs up a gust of wind, protecting maliken from ranged attacks. 5. Blade of Demonic Healing - each successful melee hit will heal maliken's nearby allies for an amount based off the damage caused. 6. Blade Frenzy - Maliken goes into a blade frenzy. This is an area of effect attack that lasts a short while and has different effects based on which of the above blade modes are active

  • Maliken's spawn event spawns him with very high armor for 30 seconds, and he gets the benefit of maliken items when receiving souls.
  • He can be buffed, debuffed and healed. However, he cannot be resurrected or recalled, and Riposte has no effect on him. He is also unstunnable.
  • New unit: Hunter. This unit replaces the Summoner. His skills are:

2. Glide - This skill shoots the hunter forward in a line, damaging any in his path. This ability costs stamina instead of mana and will apply the Frenzy and Venomous effect. 3. Wing Spin - This skill damages and knocks back all nearby enemies. 4. Frenzy - Similar to Maliken's blade modes, this applies a passive effect to all melee attacks that leeches stamina from enemy players. 5. Venomous - This is a passive effect that applies a poison debuff to all melee attacks. Only one of Venomous and Frenzy can be active at a time. 6. Sleep - Puts the Hunter to sleep for a short duration, making him immune to ranged damage and regenerating life at a rapid rate. 7. Sentry - Places a sentry bat to act as a scout at the target location for a limited time.

Modding:

  • Added "SkillCategory", "SkillCategoryCooldown", "SpellCategory" and "SpellCategoryCooldown" settings to all skills and spells
  • If a unit uses a skill/spell and another one of their skills/spells matches it's category, it will be put into cooldown for CategoryCooldown milliseconds
  • Added "GetPrereqDetails();" UI_CMD that will return a human-friendly prerequisite string.
  • Prerequisites can now use an "or" operator. For example, consumable_tokenoflife_prerequisite "building_monastery or building_sanctuary"

VERSION 1.4.8

BALANCE:

  • All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting.
  • Strongholds and Lairs have a minimum armor setting of .3
  • Main base structures have a minimum armor setting of .2
  • Towers and garrisons have their minimum armor setting at 0
  • The beast static charge spire has had its range increased to 900 to match the cannon tower
  • Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection
  • Sacrifice will now cause the player to move at 85% movement speed, down from 90%
  • Imp damage reduced to 30-38 from 35-42
  • Revenant's ranged attack damage increased to 60-65 from 50-58
  • Revenant's quick attack damage increased slightly
  • Devourer soul cost increased to 9
  • Steambuchet's secondary ranged attack has had its range increased to match its primary attack
  • Decreased range of tempest's meteor slightly
  • Ranged Siege can no longer aim past map blockers, which is on most mountains
  • Conjurer health reduced from 390 to 370
  • Summoner melee attack damage increased slightly

FIXES:

  • Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out
  • Fixed an issue that was causing voice commands to stop working after disconnecting from a server
  • Fixed an issue allowing commanders to cast spells on enemy players through the fog of war
  • Fixed an issue allowing commanders to select enemy players and structures through the fog of war
  • Fixed "extended" mouse buttons, they will now work as intended when bound to an action
  • Spectators now properly spawn in the middle of a map rather than in the corner
  • There is now a 5 second delay on the ability to ping the minimap
  • Fixed various glsl shaders
  • Fixed skybox seams on gl2 renderer
  • Fixed gl2 renderer shadow settings not being properly applied without a restart

Maps:

  • Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north.

VERSION 1.4.5-1.4.7

  • Fixed an issue that was preventing some users from passing authorization
  • Fixed several issues that prevented some users from being able to update or login

VERSION 1.4.4

  • Fix a major exploit with ammo depot/mana fountain

VERSION 1.4.3

BALANCE:

  • Spawn portal experience value on kill from 50 to 150
  • Max health for spawn portals from 300 to 1200
  • Cooldown time on portals from 30 seconds to 60 seconds
  • Spawn portals can now be used multiple times

FIXES:

  • Fixed some issues with pathing
  • Fixed some server and client crashes
  • Interrupt will no longer damage gadgets or structures
  • Siege no longer recieves a camera kick when being attacked
  • Fixed some PNG format clan icons not loading properly
  • Fixed issues with white unit portraits, messed up health bars and units named "NAME"
  • Fixed all known issues caused by hosting a local server and then connecting to an online server
  • Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled

ADDITIONS/CHANGES:

  • Promotional codes can now be entered during in-game account creation
  • Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup)

VERSION 1.4.2

BALANCE:

  • Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now
  • Battering ram's flames ability no longer freeze the battering ram in place for their duration
  • Behemoth's shockwave mana cost decreased from 75 to 60
  • Behemoth's stomp mana cost decreased from 125 to 90
  • Behemoth's trunk slam mana cost decreased from 75 to 60
  • Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius
  • Devourer's vomit ability impacts a much wider radius, making it easier to hit opponents with
  • Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%)
  • Decay no longer harms the devourer. Mana cost per second increased from 4 to 7
  • Moderately decreased overall exp earned from attacking structures. It's still more rewarding to attack a structure over attacking a player in terms of experience.
  • Shield generators now stop tempest's meteor


MAP CHANGES:

  • Grimm's wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again.

FIXES/IMPROVEMENTS:

  • Devourer unit can no longer pick up items from NPCs
  • More path finding improvements
  • Fixed the "donate all" button on the loadout screen
  • Made it easier to target corpses as the devourer after leveling up in size a few times
  • OpenGL renderer: Fixed volume texture mipmap issues

VERSION 1.4.1

BALANCE:

  • Reduced tempest and steambuchet range
  • Increased the maximum range on interrupt from 100 to 135
  • Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds
  • Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds
  • Spawn portal ability general cool down reduced from 75 seconds to 30 seconds
  • Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000
  • Behemoth, battering ram, and malphas now have attributes applied to them
  • Strength attribute now increased damage by 2.5% per point
  • Agility attribute now increased 3.5% per point, up from 3%
  • Stamina sprint cost down from 12 to 11
  • Imp's gun mana cost increased from 13 to 15 per shot
  • Imp's gun damage decreased from 40-48 to 35-42
  • Ravager's damage decreased from 9-10.5 to 8-9
  • Demo charge size increased by 25%, sight range decreased to 200 from 1000
  • Steam turret hit points decreased to 350 from 500
  • Venus plant hit points decreased to 400 from 500
  • Builder's hitpoints increased from 350 to 375
  • Conjurer's venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with.
  • Venomous spore damage increased to 65-80 from 62-75

MAP CHANGES:

  • Maximum players on morning reduced to 20 from 24
  • Fixed some areas on crossroads that were allowing commanders to place unreachable towers
  • Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius
  • Added a death animation to Grimm's wall on morning, increased Grimm's wall's health
  • Gold mine extraction rates on morning increased
  • Added Devourer to practice and duel arena

ADDITIONS:

  • Enabled all loading screens, removed FCP #1 announcement
  • Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys
  • Added color tints that display when blocked or interrupted
  • When sudden death mode is activated, it will be displayed in the upkeep section of the interface
  • Attribute screen now pops up again when you have points to spend
  • Made it easier for commanders to see the edge of maps
  • Commanders can zoom out further
  • Players will now be given the option of having their stats recorded or not when they first join a server

FIXES/IMPROVEMENTS:

  • Some path finding improvements (more to come)
  • Fixed a minor bug in VoIP causing some console spam
  • Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements
  • Removed the extra 30 seconds that were added to commander election time if leaving warmup mode
  • Voice tips precache properly
  • Fixed several crashes
  • Unofficial servers now highlight correctly when selected
  • Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect
  • Your player SF now displays properly in the loadout screen
  • Added an experience bar in the loadout screen
  • Fixed strength tool tip, it no longer mentions attack speed
  • Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size
  • Fixed issue with the game browser on lower resolutions that would hide player level
  • size of clan icons lowered to 24x24 from 32x32
  • Music is now properly precached
  • Fixed an issue that was causing persistent vault icons to not always show up properly
  • Fixed a crash in the editor related to cloning entities
  • Commander Reveal spell can now be placed within blocked area
  • Fixed a bug that would sometimes allow a user to join a full server
  • Fixed an issue where voice commands wouldn't show up after disconnecting/reconnecting

LINUX SPECIFIC:

  • XRandR is no longer required
  • Fix problems when window manager gives game different sized window than requested
  • Sound drivers list in options menu will now update after changing the sound output system

VERSION 1.4.0

ADDITIONS:

  • Added two new maps, lostvalley and morning
  • Added Voice over IP for commanders. The "\" key is used to broadcast by default
  • Added armor level progression. At levels 4, 8, and 12 your character will receive new armor
  • Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it
  • Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details
  • Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options
  • Clan icons show up in game
  • Added an Unofficial server list for player hosted servers
  • Added automatic map download if you connect to a server hosting a map that you don't have
  • New loadout screen and hellshrine screen
  • Reconstructed the tutorial. It is now much more concise and offers a commander practice mode
  • Added the Devourer unit, a hellbourne unit costing 7 souls
  • Corpses now fade out slowly for the last 3 seconds of their lifetime
  • Added some terrain rendering optimizations
  • Players now always go to the spawn screen, even if only one spawn is available
  • Added a "Return to Loadout" button to the spawn screen
  • A notification is now displayed when your team has no commander
  • A linux client of Savage 2 is now available
  • Clan icons will now show in the score screens

NEW COMBAT SYSTEM:

  • Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move
  • Stuns times were all generally reduced
  • Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second
  • You can block multiple opponents (your block will not lower when it is hit)
  • Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds
  • After releasing the block key, it takes 0.175 seconds to fully disengage
  • Interrupt does no damage to opponents who are not blocking
  • Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute
  • Strafespeed reduced to 86% of base movement speed
  • Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds
  • All quick attack damage and range increased by approximately 10%
  • Most ranged weapons had an approximate 15% increase in damage
  • The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you

FIXES/IMPROVEMENTS:

  • Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world.
  • An icon will now display when certain skills are active (devourer's decay, polymorph, healingward, manaward, cheetah)
  • Fixed crashes when hosting multiple local games in a row
  • Fixed memory corruption due to some new pathing code
  • Fixed several potential crashes
  • Duel arena is once again functional
  • Fixed an issue with pushback effects pushing players in the wrong direction
  • Fixed an issue with how NPCs aggro off of damage
  • Fixed an issue allowing players to view scores in the lobby
Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor
  • Fixed an issue causing snapcasted spells to not properly check range
  • Fixed a bug with quick attack causing it to ignore damage bonuses
  • Fixed Revenant's melee impact time
  • Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead
  • Fixed an issue where melee weapons would disappear when a skill is selected
  • Fixed mouse cursor disappearing while placing buildings as a commander
  • Fixed mana incorrectly regenerating while polymorph was active
  • Fixed Heal Pet being able to target siege
  • Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up
  • Fixed several editor crashes (Texturing bug still being elusive...)
  • Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water

BALANCE CHANGES/ADJUSTMENTS:

  • Players can no longer take command if they have loadout time remaining
  • Leaving command now causes a loadout time of 25 seconds
  • The build ability of builders and conjurers is now entirely disabled if a commander is present
  • Increased Engineer's stamina from 125 to 150
  • Officer aura stamina regeneration boost reduced
  • Savage's Morale stamina regen boost reduced
  • Jump attack no longer stuns blockers/interrupters, it simply does damage
  • Builder's Rifle damage reduced slightly
  • Savage's Ravager ammo reduced slightly
  • Imp's projetile speed increased slightly
  • Holybolt now does less damage against Hellbourne
  • Jump attack no longer restores stamina on a successful hit
  • Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction
  • Reduced price of hellshrine to 7500
  • Move speed debuff on conjurer's Venomous Spore now decreased movement speed by 10% instead of 20%
  • Conjurer's roots no longer root human siege
  • All tower costs reduced
  • Strata and arrow tower increase in HP and armor, increased attack speed
  • Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret
  • Commander spell reveal had its cool down increased from 30 seconds to 60 seconds
  • Commander can no longer speed boost human siege
  • The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle
  • Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly
  • Builder Rifle now has 25 ammo, down from 30
  • Tempest's push back ability has a wider angle, should be a bit easier to use
  • Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders.
  • Scout's crossbow has faster attack speed, slightly more damage, and a slightly faster projectile
  • Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire
  • Shapeshifter's lightning gun mana cost decreased from 50 to 35
  • Conjurer's entangle trap lasts 2.5 seconds, down from 3 seconds
  • Conjurer's entangle trap had its affect radius decreased from 200 to 150
  • Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall
  • Gold and exp awarded for killing the bearloth and imp has been drastically reduced
  • Cheetah form now requires a nexus
  • Bearloth's melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased
  • Behemoth's main melee attack now hits at 30 degree arc, increased from 10 degrees
  • Behemoth's Trunk Slam and Shockwave had mana cost decreased and damage increased
  • Mana cost on behemoth's stomp ability was increased
  • Tempest's range with meteor was increased
  • Streambuchet's range on both attacks were increased
  • All siege now cost 750 gold
  • reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175
  • Removed the freeze effect on predator's enrage ability to make it more useful in combat
  • Decreased worker movement speed and increased stamina pool
  • Tempest stamina lowered to 150
  • Strength no longer has an effect on attack speed
  • Modified attribute point costs
  • Increased observer movement speed
  • Players no longer gain experience for using their own ammo demo or mana fountain
  • Revenant weakened slightly, soul cost from 7 to 4
  • Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate.
  • Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles
  • Shield generator no longer recieves experience from NPC attacks


VERSION 1.3.4

  • New loading screen image announcing Free Content Update 1

VERSION 1.3.3

FIXES/IMPROVEMENTS:

  • If more than the maximum number of players are on a server, they can now all join teams properly
  • Fixed some client crashes
  • Fixed a bug where towers would sometimes not attack a target
  • Fixed a bug where NPCs would continue to attack a target even if they could not hit them
  • Some minor improvements to NPC AI, much more to come
  • SF/level/record are now blocked out until the game passes the warmup phase
  • Group Heal no longer heals siege units
  • Fixed a bug where the Join Team tooltip would become "stuck" on the screen
  • Fixed the issue where players could not run the game due to missing DirectX runtime files

VERSION 1.3.2

BALANCE:

  • Several commander spells were awarding experience per target they were cast on. This has been removed. Experience is awarded based on the damage delt by your own buffed units or damage received by enemy units who are under the effects of a debuffing spell
  • Bash mana cost reduced to 80 from 100
  • Steam boost will now multiply movement speed by 1.8, reduced from 2.1

FIXES/IMPROVEMENTS:

  • Fixed a bug that would prevent players from being able to join teams if they disconnected and reconnected to servers without selecting a team
  • Added confirmation dialogue for spectating and disconnecting
  • Switched eden and crossroads in the map rotation


VERSION 1.3.1

  • Several changes were made in an effort to combat players intentionally stacking teams, unbalancing the game. These changes are:
    • All Skill-factor values and levels are hidden unless you are on a team
    • Once you join a team, you may not switch teams unless it is via the spawn queue prompt
    • If you do switch teams via the spawn queue prompt and stay until the end of the game, you are awarded an automatic win and 250 experience, regardless of the results of the match
    • Once you spawn as a spectator you cannot join a team. You must wait for the next map to join a team.

BALANCE:

  • Increased movement speed for walking and sprinting backwards
  • Increased straffing movement and sprinting speeds to be equal to player speed when walking and sprinting forward
  • Slightly increased stamina regeneration rates while idle and walking
  • Legionnaire's bash ability damage increased from 60-80 to 80-100. Stun duration decreased from 1.5 seconds to 0.5 seconds
  • Malphas can no longer be "pushed" by melee abilities that have knock back (this includes tempest push back ability)
  • Predator's venomous strike will now apply the damage over time for 8 seconds for 8 damage per second, up from 4.5 damage per second for 10 seconds

TECHNICAL FIXES/TWEAKS:

  • Polymorph ability will now correctly disable the skills of the player using the spell, rather than the target player
  • Fixed issue that was causing the doors in the tutorial to allow players to pass through them
  • Fixed issue that was causing the "Waiting for # more players" message to report the wrong number for spectators
  • The average SF field has been fixed for the in-game scoreboard, it should now report accurately
  • Fixed the "promote officer" button not appearing for commanders in the game lobby during game setup
  • Fixed a bug causing observers to spawn in the corner of the map instead of the center when in warmup
  • Fixed a bug where TAB screen would not open for observers
  • Fixed a few miscellaneous crashes
  • Fixed an issue where steam turrets would ignore storm shield and still cause damage
  • Fixed some issues with pet AI, should help with them correctly randomizing attacks
  • Replays will now ignore max connected clients and passwords when starting up the replay
  • Fixed some missing textures in the model viewer

MODDING/MAPPING:

  • Added g_allowTeamChange, which determines if players are allowed to switch teams after the game starts - defaults to false


VERSION 1.3.0

BALANCE:

  • Timer on demo charge decreased to 16 seconds from 18 seconds
  • All siege damage buffed by approximately 10 percent
  • Siege workshop and Charm Shrine cost decreased to 8500 from 12000
  • Steambuchet and tempest cost reduced to 650 from 750
  • Behemoth and Battering ram cost reduced to 800 from 1000
  • Behemoth health reduced to 1600 from 2000. Stamina increased to 350 (from 300) and base movement speed increased to 200 (from 193)
  • Battering ram health reduced to 1700 from 2050
  • Behemoth should now be able to hit certain gadgets that he was unable to hit before (such as the steam turret)
  • Malphas' damage against structures reduced from 150% base damage to 75%
  • Malphas' quick attack uses 25% less stamina
  • Malphas' melee attacks do 100% base damage to siege, down from 150% (not including siege armor)
  • Malphas total stamina increased from 250 to 325
  • Malphas' tephra wave cool down decreased from 35 seconds to 30 seconds, damage increased from 125-165 to 200-225
  • Malphas' combustion ability cool down reduced from 30 seconds to 20 seconds, ranged increased by 12%, and deals 35 damage per second for 7 seconds, up from 20 damage per second for 10 seconds. Can now target gadgets.
  • Malphas' Eruption spell damage increased to 200 from 125, radius increased to 300 from 200 and can now target enemy hellbourne.
  • Malphas soul cost increased to 20
  • Revenant does 100% base damage to structures, down from 250%
  • Revenant's ranged attack has a slightly longer cool down and does less damage to structures
  • Revenant's quick attack uses 17% less stamina
  • Revenant's Atrophy spell cool down decreased from 35 seconds to 30 seconds, mana cost from 125 to 100, and radius increased from 325 to 350
  • Revenant's soul cost increased to 7
  • Malphas and Revenant are now unstunnable (including their melee strong attack and block)
  • Sacrificial shrine build time increased from a base of 2 minutes to a base of 2 minutes 30 seconds. Cost increased to 9000.
  • Arrow towers and strata spires do 50% of their base damage to hellbourne units
  • Static charge spires do 20% of their base damage to hellbourne units
  • Electric Eyes and Sentry Hawk's life time increased to 5 minutes from 3 minutes
  • Very minor increase in Chaplain and shaman melee attack speed.

TECHNICAL FIXES/TWEAKS:

  • Player count is now displayed on the scoreboard
  • Several interface cleanups/tweaks to the game info screen, scoreboard screen, and observer screen
  • Fixed a bug with persistent items causing armor, damage, and speed boost items to double their passive bonus while their "active" buff was in effect
  • Made a change to server send and receive buffers that should alleviate any remaining lag issues
  • Crossroads max players increased to 26
  • You should no longer be able to get "stuck" inside other entities (such as being revived while an enemy is on top of you)
  • Fixed dash accidentally activating if you double tapped the forward movement key while dash was in cool down (activating it when the cool down was up)
  • Fixed a bug that broke the healing portion of the tutorial, as well as several other interface quirks.
  • Joining a full server in which your account is still taking up a slot from a previous connection will now kick out the old instance of your account (allowing you to join)
  • Fixed a bug with how commander experience was being awarded
  • Observers now have a very large sight radius to remove fog of war
  • Updated the connection time out display to only display when 25 seconds or less are remaining
  • The Riposte effect no longer plays on the commander's screen when he damages a player with it in effect
  • Block no longer breaks after blocking a single opponent
  • Battering Ram, Tempest and Behemoth can no longer block or interrupt
  • Fixed eastern bridge on deadlock, predators may now fit across it
  • Fixed some areas causing AI pathing code to navigate incorrectly
    • Fixed an issue caused by attempting to spawn as Hellbourne in Practice and Warmup
  • Fixed some issues with eden and crossroads where players were able to build towers on mountains that players could not get to
  • Fixed the bridge on eden, human siege may now cross it
  • Fixed some areas where players could get stuck on crossroads (including fixing some invisible "walls" that players could run into if they ran too close to certain mountains)
  • Fixed issue with pets not properly randomizing their first attack, which was making them predictable.

MODDING/MAPPING:

  • Added QuickAttackEnabled, StrongAttackEnabled and BlockEnabled settings to all melee items
  • Added StrongAttackInterruptable and BlockInterruptable to all melee items
  • Added CanBeStunned setting to all Combat-based entities
  • Added "Trigger on Pet" setting to Proximity triggers
  • Added a GetLocalTeam() console command
  • Added GetLevel(player index) scripting command

VERSION 1.2.3

  • Stats will now submit properly

VERSION 1.2.2

  • Fixed an issue that was causing servers to crash

VERSION 1.2.1

  • Fixed a crash related to using persistent items

VERSION 1.2.0

  • Malphas does roughly 150% damage to structures (down from 200%)
  • Increased general movement speed by about 10%, however the sprint speeds remain the same
  • Riposte no longer works against siege or Hellbourne
  • Summoner's locust mana cost increased by 25%
  • Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes
  • Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF
  • Commanders now earn experience and kills from their towers
  • Mana cost of tempest's push back ability lowered from 80 to 50
  • Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting)
  • Removed the 5 second pause when transforming into a hellbourne unit
  • Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions
  • New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.)
  • Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range
  • Some netcode changes to improve client smoothing in instances where clients start to lag
  • Netcode optimizations (will improve latency by about 30-50ms on average)
  • Fixed several memory leaks
  • Fixed some timings on eye placement to better match animation
  • Fixed some issues with projectiles, including appearing to pass through things that they impact
  • Various NPC improvements/fixes
  • Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default
  • Removed spawn queues from warmup mode
  • Fixes to warmup, gadgets/pets should now be considered allies or enemies properly
  • Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes
  • Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes)
  • Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain
  • Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal
  • Static Charge Spire is now named "Static Spire"
  • Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units
  • Updated the sound effect that plays when a soul is received
  • Improved the chat filter slightly
  • Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses)
  • Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial's whirling blade section)
  • Fixed an issue that was causing clients to potentially drop packets at the end of games
  • Fixed an issue that was causing clients to time out when they shouldn't have been
  • Fixed some issues with clients improperly timing out during connection
  • Fixed an issue that caused the camera to warp to the corner of the map at the end game screen
  • Fixed issue causing third person effects (such as flames) showing up in first person view
  • Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war)
  • Fixed one cause of the "Connection Interrupted" scenario
  • Fixed Riposte against practice opponents
  • Fixed an issue with storm shield that could cause players to recieve a negative amount of experience
  • Improved commander's snapcast targeting and casting of AOE spells
  • More netcode/lag fixes
  • Added an area display for the Predator's Fear spell
  • Fixed Tempest's ethereal shader, it should now look as intended
  • Improve client smoothing code
  • Reduced client-side bandwidth use
  • The commander's cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision.
  • Fixed an issue that was causing some effects to not play
  • Fixed the animations for the Battering Ram and the Tempest's Pushback, they will now always play properly
  • Fixed Tempest's Pushback so that it properly hits units right up against the Tempest
  • Fixed camera settings for the Revenant

VERSION 1.1.0

  • Fixed an issue with replays
  • Fixed a server crash
  • A small area around the commander's cursor is now rendered transparently
  • When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over
  • Any time the camera is obstructed by the player, the player is rendered 50% transparent
  • Fixed a crash related to gadget placement
  • Made it so players cannot "ping" the map when viewing the spawn screen
  • Receiving a soul should now play a sound effect in addition to the visual effect
  • Eden now has monkits
  • Removed fog of war from warmup
  • In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase
  • NPCs will not aggro during warmup unless attacked
  • All units, weapons, and skills are available (and free) during warmup
  • Team damage is enabled during warmup
  • Fixed bug where using charge would cause other states and effects to be removed from the player
  • Fixed "view stats" button from right clicking a player, it should now display stats properly
  • Fixed client side lag issues that would sometimes appear when joining games in progress
  • Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible
  • Fixed other various crashes
  • Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses
  • Fixed commander worker move speed
  • Improve Imp/Bearloth following ability
  • Fixed a few issues with the build button being blocked
  • Squad officer hover info now properly disappears
  • Significant experience increase for dealing damage to buildings
  • Sentry Hawk now uses the same minimap icon as the Electric Eye
  • Workers cost more gold and react slower in combat situations
  • Gold donation experience reward from 20% of gold donated to 10%
  • Tower costs increased slightly
  • Fixed issues with "ghost" NPCs
  • Fixed an issue where ranged weapons would be unusable after blocking in melee
  • ALT info should now show for all visible players on your screen, not just some
  • Towers will now attack polymorphed players if the player has damaged it recently
  • Firing a gun now puts the player's other guns into cooldown for the appropriate length
  • Destroyed siege units no longer show the repair tooltip
  • Vehicles no longer tilt if they are dead
  • Local servers are no longer affected by server filters
  • Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes
  • Fixed "Authentication failure" issue
  • Malphas health degeneration increased slightly (Still lower than original)
  • Malphas movement speed increased slightly
  • Cast experience removed for a number of gadgets, now fully based off how useful they are once placed
  • Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience
  • Demo accounts now only have a 3 second spawn time increase, instead of 10
  • Fixed a potential issue that could give a user negative experience or gold
  • Beginner servers are now level 1 - 4, general are 5 - inf.
  • Lowered the max. clients temporarily
  • Fixed several editor-related crashes
  • Scoreboards are now sorted by experience
  • When using a toggled skill that disables your skills, the toggled skill now remains "available"
  • Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface
  • Added a "Connection Timeout" message to the connecting interface
  • Shaman's Health and Mana Chant no longer have any effect on Hellbourne
  • Commander's workers now repair slightly slower
  • Towers now take longer to construct
  • Imp's health changed to 425, armor reduced from 5 to 3
  • Fix "Not in level range" error when you are actually in a server's level range
  • Added a new effect for when a player recieves a soul
  • Setup the patch test server

VERSION 1.0.1

PLEASE NOTE: We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget!

  • Server tiers have changed:
    • Beginner is now 1 - 6
    • General is now 3 - infinity
  • Fixed crash issue with editor and model viewer
  • Fixed misleading disconnect message in relation to stats
  • Fixed some issues with demo account nag screens
  • Fixed current and end time for replays
  • Fixed some missing textures
  • Fixed several client crashes
  • Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface
  • Fixed Malphas attack sounds, they match the animation once again
  • Fixed crash in editor when painting foliage at the edge of the map
  • Fixed player selection portraits on the commander interface
  • Fixed some issues with local/LAN game connection recieving "Authentication Error" messages
  • Fixed commander drawing cursor
  • Fixed an issue with watching replays in a different level range than you
  • Fixed an exploit allowing users to purchase more than one item of the same type
  • Fixed ALT-# so that it properly allows you to use items again
  • Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly
  • Malphas armor increased from 12 to 15
  • Towers and spires now do 10% less damage to Hellbourne
  • Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games)
  • Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased
  • Marksman armor from 4 to 5, health from 325 to 340
  • Reduced overall gold on Deadlock, Eden and Hellpeak
  • Increased gold extraction rates on the middle mines in Deadlock and Eden
  • Changed some NPCs on Eden to non-respawning
  • Pets and opponents in practice now properly use sprint
  • Voice command spam filter improved
  • Fixed beast worker attack height, he should now be able to hit small enemies properly
  • Predator building damage fixed
  • Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate
  • Bearloth movement speed reduced
  • Imp damage increased slightly
  • Changed the marksman bow's projectile to curve slightly more
  • Steam turret and electric eye now have placement animations
  • Fixed death message spam on death screen
  • Death messages now show when dying to something other than a player

VERSION 0.9.8

  • Implemented tiered servers. Some servers you may find yourself unable to join due to not meeting the required experience levels.
  • Any available updates will now be installed after hitting the "login" button instead of actually logging in
  • Re-encoded a lot of mp3's. Made changes to allow mp3's to loop seamlessly
  • Rating commanders at the end game screen now rates the player who commanded for the longest time on your team, rather than the last person to take command.
  • Fixed a potential bug causing players to occasionally get stuck in the tutorial
  • Added behemoth sprint animation
  • Updated imp and bearloth descriptions
  • Fixed scar on eden

VERSION 0.9.7

  • Fixed missing models on eden
  • Added eden to the server rotation
  • Fixed a nasty crash
  • Improved drag selection logic, you can now move the camera without losing the origin of your selection
  • Drag select will now snag a Gold Mine or Scar, following the same rules as the Stronghold
  • Move/Attack commands may only be issued when the commander has a Player or Pet selected
  • Fixed some issues with new worker interface
  • Fixed cursor vanishing when you right click as commander
  • Made it easier to repair buildings
  • Cursor now changes to a pencil when commander is in "draw" mode on the minimap

VERSION 0.9.6

  • New map: Eden!
  • When placing a building, other objects that are in the way are colored red
  • Garrisons/Sublairs now have a minimum build distance from the main base
  • When the commander has a non-area cast spell selected, clicking on the terrain or an invalid target will not deselect the spell
  • Trying to place a gadget in an invalid position no longer cancels the skill
  • Siege are no longer affected by camera shake when hit with melee attacks
  • Fixed showing meaningless game tips for the commander that
  • Fixed various fields on the TAB screen scoreboard that were not updating
  • Optimized more models
  • Fixed permission issues with updater in Vista (possibly other systems as well)
  • Fixed gadget AI not attacking buildings that are under construction
  • Fixed players unable to press "use" key to go to loadout screen early
  • Pets and gadgets now give proper assist credit to their owners
  • Entities without owners (such as towers) now give their portion of gold rewards to the team, rather than it just vanishing
  • Fixed double-click to message buddies in game browser
  • Fixed shape shifter's lightning continuing to play if they die while using it
  • Fixed terrain blockers preventing alt-info from being drawn
  • Fixed several issues with the tutorial
  • Tutorial now has a voice over
  • Fixed players spawning from the same building at the same time getting stuck in each other
  • Possible fix for black/unnamed squads and commander being unable to create workers
  • Fixed some hidden interface widgets creating "dead zones" where commander's clicks would not register
  • Client now smoothly recovers when it becomes slightly desynchronized from the server (prevents jerky movement from lag)
  • Your pets now have locators like officers
  • The game now displays a message if your connection is interrupted
  • Fix "Invalid previous server frame" bug
  • Fixed player count on lobby screen
  • WIP fixing some issues with commander/officer orders
  • Fixed meteors showing an invalid alt-info at their point of impact

VERSION 0.9.5

  • Fixed local and online server browser sorting (you can arrange the list by server name now).
  • Fixed shaman reincarnate.
  • Fixed gold mine buildability on crossroads.
  • New background image for the main menu.
  • Nerfed revenant's atrophy spell (it now diminishes the target's armor by 8, down from 12).
  • Revenant's mortification spell now has a cast time of 350 (down from 1000).
  • Revenant can no longer charge.
  • Tweaked revenant's melee impact time to more suitably match animations.
  • Buildings will now appear at their normal size for commanders (They were being slightly scaled down, they will appear to be larger now by comparison).
  • Tweaked scout's sniper bow (the projectile is affected a little more by gravity).
  • Clients now reserve their server slot prior to loading resources. You should no longer get the message that the game is full after you are done loading.
  • NPCs now show up as orange on the minimap.
  • Officers now have a special border around them in the squad menu on the main game interface.
  • Added game tip for when players try to repair a structure for which the commander has disabled repairing.
  • Gold mines can now be placed 1000 units away from an allied stronghold or lair (up from 600). They can still need to be placed within 600 units of a garrison.
  • Fixed issue that was causing players to sometimes spawn on top of eachother.
  • Model optimizations for human buildings.
  • Mouse wheel now works for scrolling server list
  • Removed unused officer command "defend"
  • Added officer command "Clear Orders"
  • Fixed various issues with officer commands not working properly


VERSION 0.9.4

  • garrisons now show the buildable area around them while being placed
  • increased Legionnaire hp
  • increased ammo for launcher
  • decreased move speed while using static charge
  • reduced shape shifter melee damage
  • tempest now has ethereal skill again
  • adjusted mine totals and extraction rates for hellpeak and crossroads
  • adjusted terrain to allow for easier building placement around mines
  • added a sprite showing the position that players spawn from when placing a garrison/sub lair
  • fixed building rotations sometimes displaying incorrectly
  • fixed towers not attacking players that are stealthed/disguised even when they are revealed by an eye/hawk
  • fixed an issue that was causing players to improperly be reported as being connected to another server
  • options are now saved immediately when clicking "OK" or "Apply" in options menu
  • fixed some issues with the chat history screen
  • new interface for disconnections/errors
  • new interface while connecting to a server
  • adjusted radii of sacrafice and demolition charge
  • improved cpu usage of servers
  • reduced network usage
  • fixed commander spells colliding with invisible terrain blockers
  • gadget previews are now removed immediately after placement
  • fixed "Spawn" button becoming enabled before you are actually allowed to spawn
  • fixed clients getting stuck on the interface when transitioning between maps
  • changed interface during map rotation to be more clear about what was happening
  • commanders view now starts centered on their base

VERSION 0.9.3

  • fixed chat issues
  • fixed disconnecting at end of game
  • increased total gold and extraction rate for middle mine of deadlock, decreased gold/extraction from side mines
  • Snapcast now properly ignores all surfaces that it should (for instance, foliage no longer blocks your ability to snapcast)
  • Pets and NPCs now ignore the shield generator surface when determining if they can attack or not (fixes bearloths in shield generators, stops imps/NPCs from doing nothing at all)
  • Jump attack now *requires* the user to initiate a jump before it will activate, no more "accidental" jump attack activation
  • Officers now see their own orders
  • fix players still being able to be attacked at their last position when entering base

VERSION 0.9.2

  • major optimizations to the server
  • optimizations to client
  • the server will no longer stall at the end of a game, stay connected and you will be able to play the next map!
  • added some missing textures
  • lots of new icons
  • fixed keybinds being reset
  • fixed tab not bindable
  • improvements to path finding
  • fixed workers reaching a building but failing to build it
  • improved logic of chat censor (still in progress)
  • fixed a lot of floating props on hellpeak
  • commanders can now toggle if a building is allowed to be repaired
  • fixed tempest's meteor
  • shaman now has entangle again
  • cooldown on shaman's chants majorly reduced
  • slowed the rate of chaplain's group heal (same amount, longer time)
  • moved the default layout of some skills around for easier access to more frequently used skills

VERSION 0.9.0-0.9.1

  • EDITOR!
  • Model viewer
  • Fancy new main menu (work in progress)
  • Various balance tweaks
  • Various performance imrpovements
  • fixed "spawn" button showing before you are actually allowed to spawn
  • all maps are now set to min 2 (per team) and max 18 players
  • slightly increased the amount of space required between buildings
  • minimap now draws icons in the following order: buildings, other, team mates, enemies (this means that enemies will always be drawn on top of other things they are near, so they can't "hide")
  • fixed partial refund on building destruction (.5 * cost * percent unbuilt)
  • death screen now shows minimap and death notifications
  • fixed mousewheel scrolling for listboxes and comboboxes
  • predator's fear now affects a radius around the caster
  • fixed occasional lost input due to previous client snapshot limiting code
  • fixed players having no inteface at the end of a replay
  • fixed exit replay button
  • fixed some issues with skills not executing properly from the previous patch
  • corpses now have physics
  • You can no longer give/take spectators karma (is this *REALLY* what we want Mike?? what about players that switch to spec to avoid karma? heh)
  • Commander submitted for stats is now based off of the commander with the most time played, commander rating based off time played still in progress
  • Servers that are passworded (both local and online) now show a little lock icon
  • Local servers no longer show ping and location
  • Commander drawings now stays on the map for 15 seconds
  • Fixes to the duel arena
  • lots of exploit fixes to the tutorial

VERSION 0.8.29

  • Intermediary patch between 0.8.28 -> 0.9.0
  • Version 0.9.0 will be up shortly

VERSION 0.8.28

  • added end of game logging info for debugging delays and bugs in server transition
  • removed one possible cause of end game lagging
  • fixed missing material on crossroads temple building
  • improved player vitals section of game interface
  • added restriction to outgoing client snapshots (should fix people being stuck on the "choose a spawn" screen)
  • fixed players being able to exceed deployment limit for gadgets after dying
  • optimizations to particle effects, foliage and interface rendering
  • fixed a client crash
  • units that are not allowed to purchase items (siege units/hellbourne) can no longer pick them up from chests
  • spec no longer counts towards time played
  • fixed "charge time" on sniper bow taking longer than the animation
  • adjusted velocity, damage and fire rate of bow and crossbow
  • reduced network traffic from projectiles
  • fixed a bug that was causing players who disconnected during warmup to show as connected for the entire game (possibly carrying over into the next game), reporting some bad stats
  • fixed officer commands can't target NPCs
  • fixed some NPCs on crossroads not setup as NPCs

VERSION 0.8.27

  • more fixes and optimizations to effects
  • various general optimizations to the client
  • extended mouse buttons can now be bound properly
  • mouse wheel can now be used to scroll text buffers
  • scrollbars will now continue to scroll if you hold the min or max button down
  • fixed dash often not playing an animation
  • improved the way dash is activated, it should be easier to activate reliably now
  • added missing texture when voting for commanders

VERSION 0.8.26

  • fixed server list
  • optimizations to drawing of minimap

VERSION 0.8.25

  • fixed towers, venus and npc projectiles not working
  • fixed screen overlay for blinded state not showing up
  • fixed summoners unable to tell their pets to attack npcs
  • removed unused commands from the pet menu
  • players who are not on a team can no longer give karma
  • fixed Savage's block animation

VERSION 0.8.24

  • shapeshifter can no longer dash while sacrificing
  • fixed effects from states still playing after a player dies
  • shaman can now move while using mana and healing chants
  • tempest has ethereal again, but is immobile while using it
  • fixed attempting to place an invalid sentry/eye awarding experience
  • shapeshifter can now attack while polymorphed
  • removed channeling cost from polymorph
  • alt info for polymorphed players now shows the name of the player they targeted
  • changed remaining isntances of red squad in the lobby/game interfaces
  • squad info on main game interface now indicates which squad you are in
  • officer commands integrated nicely with squad list in interface
  • added scroll bar to game browser
  • commanders now need to play for 10 minutes to count for stats, instead of 5
  • steam turrets and venus now properly shoot at stealthed units that have been eyed
  • beast boots of speed have been properly readded to the game
  • polymorphed shapeshifters now show up on the mini-map the same way as their target (squad colors, officer star)
  • polymorphed players now appear to be holding their enemy's melee weapon
  • polymorphed players information when selected by the commander is now disguised
  • fixed commander selection rings not showing on enemy/neutral entities
  • added Storm Shield state/spell for Shaman (protects target from ranged damage)
  • fixed projectiles so their position looks correct when fired
  • added blockers to maps, so people can no longer climp on impassable terrain
  • misc effect optimizations

VERSION 0.8.23

  • fixed collision issues with beast mine
  • build menu is now automatically hidden when you successfully place a building
  • fixed only being able to build one garrison/sub-lair
  • cleaned up building info screen some
  • fixed cooldown timer being drawn on worker at start of match, even though it is not actually in cooldown
  • added icon for new predator weapon

VERSION 0.8.22

  • widget hotkeys are now impulse style (won't repeat if you hold them down)
  • fixed "ghost buildings" (if this still happens, please report a method to reproduce!)
  • fixed npcs never being flagged as sighted (commanders couldn't see them)
  • pets and gadgets now use the proper distribution for experience and gold when killed
  • new eyed effect, toned down and lets you see enemies through stuff
  • pets now show selection info for commander
  • removed building hotkeys, since they conflicted with other useful keys
  • fixed behavior of ESC in build menu
  • any gold a commander earns now goes directly to the team supply
  • fixed tooltip not showing up for reveal spell
  • CanBuild() function now checks cost and reports a proper error message
  • buttons in the commander's interface that are not currently active now no longer function, but still give feedback
  • removed unused "upkeep cost" and "decay" info from building tooltips
  • commander misc buttons changed and functional (resign, menu, scores, buildings, chat history)
  • fixed a bug where players would be stuck at the lobby if they were not in a squad and there were no officers on the team

VERSION 0.8.21

  • fixed servers freaking out if someone disconnected
  • fixed bad textures on bearloth and summoner

VERSION 0.8.20

  • fixed mine on crossroads that can't be built on
  • improved hit detection for whirling blade
  • added an authentication timeout on connection (90 seconds)
  • fixed worker spawning and charge sarting out under cooldown
  • resurrecting will now give you xp
  • spawn portals now give xp per minute and per use
  • fixed dead/expired gadgets leaving a gap in the owner's interface
  • increased max gadgets to draw info for to 4
  • spawn portals can now only be used once per person each time they are placed
  • conjurer has a new ability: mana fountain (works like ammo depot, but for mana)
  • fixed marksman bow letting you draw when out of ammo
  • fixed marksman bow not being able to engage/release zoom while ready to fire
  • marksman bow damage is now scaled based on charge, as well as velocity
  • lowered min and max charge time for marksman bow
  • only charge beyond the minimum is now factored into damage/velocity of marksman bow
  • fov now interpolates when zooming in weapon views
  • WIP on view drifting for sniperbow
  • decreased velocity and increased gravity so sniper bow has more of an arc to it
  • fixed some projectiles drawing on map widgets

VERSION 0.8.19

  • Happy holidays to everyone!! This is a bit of a smaller patch, as we're all taking a bit of a break today, but expect regular patching to continue again shortly
  • Reduced maximum number of players on Crossroads to 22 for now, reducing the amount of server lag experienced
  • Increased the speed at which some users log in, more fixing still needed
  • Fixed an issue where players were sometimes unable to spawn during warmup
  • Fixed Savage's repeater
  • Shorter initial game phase
  • Added an "out of memory" popup to notify users with small amounts of RAM of an issue, rather than simply crashing

VERSION 0.8.18

  • Fixed exploit of being able to build after casting reveal
  • Fixed reveal sometimes failing to cast
  • Added information to the game AI for turrets, shields and ammo depots

VERSION 0.8.17

  • Improve pet pathing while approaching a building
  • Snapcast no longer locks on to buildings (but they are still highlighted)
  • Fixed build/life bars showing for the wrong entities in ALT info
  • Hellbourne now get 120 HP per soul
  • Malphas attack damage increased greatly
  • Crossroads minimum players set to 4, maximum to 34
  • Added new FoV setting to options
  • Work-in-progress on new MMBow setup
  • F12 now toggles the UI
  • Possible fix for an issue where gadgets would lose their owners
  • Fixed crash on Crossroads

VERSION 0.8.16

  • Repeater is now semi-auto
  • Added "Decline Karma" button to end game screen
  • Added Tutorial and Crossroads

VERSION 0.8.15

  • Fix issues with demo screens

VERSION 0.8.14

  • Carniverous effect reduced from 32.5%
  • Enrage nerfed slightly
  • Impact time on interrupt increased slightly
  • Minimap icons improved
  • Fixed buildings under construction showing up as spawn points
  • Added assist credits to states, this will allow spellcasters to get "assists" for kills
  • Cleaned up 'Z' chat view backing a bit
  • Minor predator damage nerf
  • Shapeshifter damage nerf
  • End game time increased
  • Slight nerf to all damage bonuses
  • Fixed a number of issues with minimap
  • Changed red squad color to teal
  • Allies now show up as their squad color on minimap, enemies show up red
  • Commander reveal spell has a slightly larger radius, lower duration and lower mana cost
  • Fixed a number of issues with warmup not resetting properly
  • Fixed projectile bounce code so projectiles don't get "stuck" (I.E. mortar in shield generator)
  • Commander minimap drawing now stays around for 10 seconds instead of 3
  • Fixed attack animations on jump attack
  • Polymorph can no longer target siege
  • Commander selection info for gadgets is now working properly
  • Fixed some minor issues on Hellpeak
  • Stats are now reset when entering the duel arena
  • Improved pathfinding code, still some issues that will be fixed soon
  • Commander or officer targetting now gives the commander/officer assist credit
  • Being within an officer's aura now gives the officer assist credit
  • Guns now have modified cooldown and attack times to make switching feel more intuitive
  • Hellbourne buffed slightly, more to come
  • Revivable effect is now more noticable
  • Karma and commander reviews no longer require a minimum "reason" length

VERSION 0.8.13

  • Fully working karma/commander review system, if you run into more issues, let us know!

VERSION 0.8.12

  • Extraction rates increased on most mines
  • Increased total gold available on expansion mines
  • Fixed a client freeze
  • Fixed some floating props on Hellpeak
  • Added some new towers to Hellpeak
  • Fixed issues with idle kick that was making it impossible to rejoin a game
  • Fixed draggable widgets in loadout (Consumable items and skills)
  • Garrison and Sublair armor from 50% to 60%, cost from 4000 to 3500
  • Initial gold from 4000 to 4500
  • Consumable items now properly show as red if prerequisite is missing
  • Fixed server timeouts on end game, still some changes needed to fully fix map rotation
  • Reimplement the censor
  • Fix some issues with commander/karma rating, still needs to be tested
  • Changed "Effect" section of stat allocation to show how much levelling a stat will add
  • Technology buildings no longer allow a mine to be built, only garrisons/subs and stronghold/lairs work
  • Stat point allocation in loadout updated
  • New stat settings (4 points per level, maximum level 15, modified levelup cost, strength increases slower than the others)

VERSION 0.8.11

  • Predator melee nerfed slightly
  • Melee attacks no longer slow down your movement speed
  • Jump stamina cost increased
  • Mine cost from 1000 to 500
  • Garrison/Sublair cost from 5000 to 4000
  • Building placement now has more leniance in relation to terrain variance
  • Mines are no longer spawnable
  • Garrison/Sublair required nearby to build a mine
  • AFK kick no longer occurs during warmup
  • Fixed crash when connecting to a server
  • Fixed prerequisites on some items

VERSION 0.8.10

  • jump attacks are no longer unblockable
  • fixed occasional crash on server connect
  • fixed crash when selecting tempest (possibly other units as well)
  • fixed wrong commander name on team 2's scoreboard
  • idle players will now be kicked from the server after 5 minutes of no input
  • implemented "Sudden Death" mode, once *all* gold on the map is harvested, buildings can no longer be repaired
  • players are now forced to provide commander rating and karma feedback at the end of the game
  • player attributes have been simplified to Strength, Endurance, Intelligence and Agility

VERSION 0.8.8

  • development main menu was in the patch

VERSION 0.8.7

  • many optimizations
  • fixed several crash bugs
  • decreased effectiveness of group heal
  • bearloth reaction time and HP decreased
  • lowered mana cost for Riposte and Reconstitute
  • increased mana cost of Whirling Blade and Bash
  • Decreased Legionairres total mana
  • decreased range of Savage's weapons, tweaked ammo count and damage
  • jump attacks are now unblockable
  • interrupt attacks now hit sooner and have a largere hit area
  • decreased delay before block is active
  • buffed Predator's fire
  • increased damage of Shifter's Blind
  • items can now be purchased before selecting a unit
  • Shaman can now move while using the health and mana chant skills
  • added an "All" team donation button
  • polymorph can now target corpses
  • fixed several issues with the end of game screen
  • karma and commander reviews are now functional at the end of a game
  • the status of hawks/eyes you have deployed is now shown in the interface
  • hawks/eyes now give experience for the duration of their life, as well as when they spot enemies
  • commander's alt info now shows buffs and debuffs
  • fixed impact times on hellbourne melee attacks

VERSION 0.8.6

  • Imp health increased
  • Venom spore damage increased
  • Fixed server crashes
  • Added "Z" and "X" binds to options menu
  • Users are now returned to the proper interface after disconnecting - main if they aren't logged in, browser if they are
  • Fixed the "cannot login after practice" issue
  • Fixed an issue with getting stuck in players when being resurrected in duel arena

VERSION 0.8.5

  • New melee is now the default
  • Jump attack damage increased
  • Fixed kickback on repeater
  • Scout and Shapeshifter melee damage increased
  • Added camera smoothing settings to options screen
  • Fixed "third person guns" setting in options
  • Fixed a couple of crashes
  • Fixed an issue that was causing players screens to go white and drop to 1 or 2 FPS
  • Workers can no longer block
  • Interrupt range increased
  • Jump attack stamina cost reduced
  • Block activation time from 250ms to 175ms
  • Added "writing archives" progress bar to updater
  • Fixed issues with chat type buttons in loadout
  • Added a background to the chat popup that the 'Z' key brings up
  • Fixed an issue with "Return to Game" in lobby not properly showing up during warmup
  • Fixed some missing textures in replay viewing

VERSION 0.8.4

  • Fixed some missing interface textures

VERSION 0.8.3

  • Fix issues with music not playing in duel arena
  • Fix getting stuck in duel arena
  • Fix "unable to attack players" in duel arena
  • Disabled build, electric eyes and hawks in duel arena
  • Fix a couple of other duel arena issues
  • Gadgets now show their time remaining in their alt info
  • Demolition pack radius and damage reduced slightly
  • Scout movement speed reduced slightly
  • Increased the size of a few bottleneck areas in Deadlock
  • Removed annoying looping sound on the Savage's Ravager
  • Fixed placement of death notifications on the commander's screen
  • Added kill notifications to the death screen
  • Changed "under attack" notifications so they have a minimum damage setting
  • Fixed building animations and percent complete sometimes being out of sync
  • Players are no longer automatically placed on a team when they connect
  • Added effects for when a player teleports using Recall
  • Added a "Reveal" spell for commander
  • Fixed a client crash when a user disconnected from a server
  • Added a camera kick effect to most human weapons
  • You can now hold down 'Z' while in-game to view the last page of chat
  • Fix some issues with chat type (all/team/squad) not carrying over between interfaces
  • Chat box will now stay open between interfaces (I.E. if you die while typing)
  • Bearloths can no longer block
  • All damage from the rear is now increased by 10%
  • Added a transparent scoreboard you can view in-game by holding 'X'
  • New melee settings updated and fixed
  • Improved crossbow bolt settings, should feel a bit better
  • Added an indicator for players that are resurrectable
  • Pressing the use key (Default 'E') while dead will now return you to loadout and make you unrevivable
  • Players can now look around while dead
  • Major improvements to melee feedback
  • Servers now properly return to warmup after a restart
  • Fix some NPC animations
  • Reconnect fixes
  • Added a "third person view" to options
  • New charge activation setting, should be easier to pull off
  • Fixed static noise issues with Tempest's meteor

VERSION 0.8.1-0.8.2

  • Fix crashes on duel servers
  • Properly hook up "Waiting for X players" in warmup to show the proper number of players
  • Fix missing materials in practice
  • Fix issues with practice not working as intended
  • Fix unit description/picture tooltips in unit selection in the duel arena
  • Fix pets not disappearing when a user disconnects from a server or switches units
  • Fix pet pathing on duel servers, they can move properly again
  • Fix users getting stuck on initial spawn on duel servers (You can still get stuck when resurrecting and changing units)
  • Workers who finish building/repairing a building will no longer automatically repair that building if it is damaged again
  • Workers will now properly become idle after completing a task
  • Commander build menu is now properly hidden after placing a building
  • Death messages now always show ally names in green and enemy names in red
  • When casting a spell by targetting a player's icon as commander, the spell no longer remains selected
  • Fixed workers sometimes becoming unbuildable
  • Attack angles have been fixed, this should resolve the issues with attacks going through block

VERSION 0.8.0

ADDITIONS:

  • The Chlorophoric tower will now no longer heal beyond the point buildings were at when it was first constructed (Unless the building is repaired further by a conjurer)
  • New soul link settings
  • Summoner changes
  • Turret now fires less frequently
  • Malphas now has less building pierce
  • Holy Bolt now has slightly less hellbourne pierce
  • Slight decrease in cooldown on Tempest's skills
  • Behemoth damage to buildings increased
  • Shotgun effectiveness reduced
  • Buildings that are not complete now have slightly more armor
  • Venus/Turret HP reduced
  • Worker melee changed
  • Reaction time, blocking and strong attack added to Bearloth
  • Added warmup mode
  • Builders can now rotate their view while building if they hold the middle mouse button and move their cursor towards the bottom corners of the screen
  • Commander recall mana cost and cooldown reduced
  • Commanders are no longer required to start a game, if no one requests commander, no one will be randomly assigned
  • A game tip is now displayed when recall is cast on a player, telling them what to do
  • Behemoth, battering ram, tempest and steambuchet can no longer use charge
  • Duel arena added

FIXES:

  • Fixed the fog of war texture becoming corrupted
  • Fixed some animation issues
  • Fixed respawning in practice
  • Fixed effects for building placement so they properly match their actual radius
  • Fixes to terrain and exploits on Hellpeak and Deadlock
  • If you are still able to find exploits, email them (with details and screenshots if possible) to fielding@s2games.com
  • Fixed several crashes
  • Towers no longer target NPCs unless the NPC is targetting an ally
  • Fixed "I need a builder!" voice command
  • Fixes to pet AI related to blocking
  • Fixed issues with replays
  • Fixed shield generator
  • ESC key now cancels out of TAB screen properly
  • Builders can once again properly cancel building
  • Fixed animation of legionnaire when holding block
  • Fixed an issue with commanders/officers not showing up in team lists if the player count dropped below the minimum after they were selected
  • Scar placement fixes
  • Fixed some memory leaks
  • Fixed an issue where toggleable skills could be used even when disabled
  • Fixed shield tower effect on sac shrine

OPTIMIZATIONS:

  • More loading optimizations
  • Now using MP3s instead of WAVs
  • Fog effect on scar has been disabled for now to prevent a large FPS hit
  • Storm effects are now properly precached, there should no longer be any lag bursts when a storm starts
  • All resources are now stored in a resource archive, decreasing load time
  • All textures and resources are now compressed, resulting in much less hard drive space use