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Author Topic: Keeper of the Forest Guide  (Read 91122 times)
pogoman
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« on: February 04, 2010, 04:39:16 am »

Keeper of the Forest
Stats



Attack Type=Melee
Attack Damage=59-67
Attack Range=128

Movementspeed=290
Turnrate=320
Armor=2.82
MagicArmor=5.5

Strength=26
Agility=13
Intelligence=16

Strength per level=3.6
Agility per level=1.4
Intelligence per level=1.9

Hero Ability Descriptions and specifics

Camouflage



The Keeper uses his influence over the forest to hide his allies from enemy sight. Grants invisibility to target unit so long as they remain near trees.
Level 1 : Stealth with 0 fade time for 15 seconds.
Level 2 : Stealth with 0 fade time for 30 seconds.
Level 3 : Stealth with 0 fade time for 45 seconds.
Level 4 : Stealth with 0 fade time for 60 seconds.
Mana cost 90/80/70/60
Cooldown 3 seconds
Dispelled if unit moves too far away from trees.

Tree Sight



The Keeper links his mind with a target tree, sharing its vision.
Level 1 : Places gadget on tree giving 600 radius.
Level 2 : Places gadget on tree giving 630 radius.
Level 3 : Places gadget on tree giving 660 radius.
Level 4 : Places gadget on tree giving 690 radius.
Mana cost 100/75/50/25
Cooldown 300/225/150/75 seconds

Nature’s Protection



The Keeper grants part of the forest’s power to the target ally, increasing their armor and regeneration for a period of time.
Level 1 : +3 Armor +1 Health regeneration.
Level 2 : +6 Armor +2 Health regeneration.
Level 3 : +9 Armor +3 Health regeneration.
Level 4 : +12 Armor +4 Health regeneration.
Mana cost 30/35/40/40
Cooldown 7 seconds

Root



The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time.
Level 1 : Applies root to enemies in 700 radius around self for 3 seconds
Level 2 : Applies root to enemies in 700 radius around self for 4 seconds
Level 3 : Applies root to enemies in 700 radius around self for 5 seconds
Mana Cost 150/175/200
Cooldown 160 seconds
Root Effects
Disarmed
Immobilized
Revealed
85 Damage per second

Intro

I consider Keeper of the be a very undervalued support/tank. When used effectively Keeper can win the game for a team.

Tech Tree

Tree Sight
Nature’s Protection
Nature’s Protection
Camouflage
Nature’s Protection
Root
Nature’s Protection
Tree Sight
Tree Sight
Tree Sight
Root
Camouflage
Camouflage/Stats
Camouflage/Stats
Camouflage/Stats
Root
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Starting Items

Pretender’s Crown– 185

Runes of the blight -90

Loggers Hatcher – 225

Minor Totem – 53

Mana potion -50

Total 603




Item Buying from there

Stout shield -250


I like to get stout shield because it makes for some very good early game tanking. With stout shield and nature’s protection, you can roll in with keeper of the forest and last hit a creep and then roll out. If you get hit by a few creeps its not nearly as big of a deal.

Marchers – 500



Upgrade circlet to Fortified Braclet

Teleport scroll – 135



At this point you’ll have all the items you need for early game. Now you have to decide whether or not you will go Restoration Stone or Mock of Brillance. I usually get Mock, but this is where you can decide. It is very situational. I personally like to get mock especially when the team has a lot of squishy heroes like casters. On the other hand I think Refresher Orb can work better against a lot of higher health heroes.

Mock or Restoration Stone -5150, 5300

Post Marchers – 2200

Behemoth’s Heart of the other Mock or Restoration



Laneing

You will go either top lane or bottom lane (obviously not middle). Why I usually like to go the top for horde and bottom for legion with most heroes, I do the opposite for this hero. This hero I find can take the heat of the less appealing lane. However, you will want to use your tree sight to creep block. Here’s a picture of where you will want to place your wards.



In addition, when actually laning, cast nature’s protection on both you and your ally. This will really help both of you guys. Use camouflage if you need to get away.

This like I said before prevents creeps from spawning that would be creep pulled.

Later on you want to ward general forest and what you can of the river. Here is a minimap of decent ward locations for eyes.



Team Fights

Before the fight

Be casting nature’s protection on your entire team. When your whole team has +12 armor that really helps!


Engaging

Try to wait for all the enemies to get close together. Then all use your root.

Its good to camouflage in so they don’t know your there and root. Try to get them to a location where you can hide in the trees. Then right as the fight is about to start, then root and trap all their units and hopefully own them there. Remember they can still casts spells.

If you are dying use camoflauge if you can. Use common sense.

Have Fun!!!!!

And if you liked this guide check out my website at this link Heroes of Newerth Guide Links
« Last Edit: February 21, 2010, 09:00:11 pm by pogoman » Logged

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« Reply #1 on: February 05, 2010, 05:43:54 am »

Very nice KotF guide. I especially love how you included the areas in which you need to eye. This will help many people learn how to KotF properly for now on (you can't imagine how many players I have played who do not know how to use his ultimate).
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« Reply #2 on: February 12, 2010, 03:14:59 am »

Wait, how does Eye creep block? I thought KotF's eye couldn't?
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pogoman
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« Reply #3 on: February 15, 2010, 01:56:16 am »

It can. I always use it to prevent players from pulling, though if you're good you'll go cut down that tree when you realize the creeps arne't spawning.
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« Reply #4 on: February 18, 2010, 07:51:39 am »

I was also wondering whether you could consider purchasing Alchemist Bones for the faster cash flow during early to mid game. Since most of KotF's core items are overpriced and expensive, I have seen many players go for regular boots, alchemist bones, then straight to Mock and restoration stone. Just a possible core item to consider.
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« Reply #5 on: February 18, 2010, 07:33:33 pm »

I was also wondering whether you could consider purchasing Alchemist Bones for the faster cash flow during early to mid game. Since most of KotF's core items are overpriced and expensive, I have seen many players go for regular boots, alchemist bones, then straight to Mock and restoration stone. Just a possible core item to consider.

If you ask me it's a core item as the attack speed is awesome for early ult ganks also
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pogoman
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« Reply #6 on: February 21, 2010, 08:58:09 pm »

I was also wondering whether you could consider purchasing Alchemist Bones for the faster cash flow during early to mid game. Since most of KotF's core items are overpriced and expensive, I have seen many players go for regular boots, alchemist bones, then straight to Mock and restoration stone. Just a possible core item to consider.

If you ask me it's a core item as the attack speed is awesome for early ult ganks also

I posted this guide on another forum and a lot of them also said that I should give keeper of the forest alchemist bones as well as portal key. So I added something to the guide. I have the full guide with these new updates on my site.
Here is the link:
Keeper of the Forest Hero Guide
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« Reply #7 on: March 21, 2010, 09:14:47 pm »

Thank you for putting where to put the eyes.
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KoopahTroopah
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« Reply #8 on: April 08, 2010, 01:56:34 pm »

I usually get port key on keeper, because a lot of team battles happen in places without trees (river), and it makes a good escape/gank tool.

Nice pictures though.
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SpearWolf
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« Reply #9 on: April 08, 2010, 10:31:31 pm »

This guide is outdated and taken from the HoN forums. =)
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« Reply #10 on: April 10, 2010, 09:28:37 am »

This guide is outdated and taken from the HoN forums. =)

Mabye it is outdated (though I don't know how. No changes have been made to this hero since I wrote  this guide),
but it is not taken from the hon forums. I wrote it and I have posted it on multiple forums sites. The orginal link is on my websites
Keeper of the Forest
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« Reply #11 on: April 10, 2010, 11:19:04 am »

Yeah, how is it outdated? It's still working like this
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« Reply #12 on: April 10, 2010, 11:56:46 am »

you should always place an eye on the ramp up to hellbourne tower (at the kong place)
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« Reply #13 on: May 01, 2014, 02:24:22 am »

 Cool
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« Reply #14 on: May 01, 2014, 02:28:20 am »

Derp
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