I'm experiencing some lag issues, due to my bad wireless setup signal.
Console (and debug.log) clearly show the (in)famous message "Invalid sv frame [nnnn]".
Digging the forum gave me the info about this message relating it to network packet loss, which pairs perfectly to my setup.
But the very strange thing is the network usage: it boosts a lot, doubling or tripling (or even more) bandwidth usage, from an usual 5KB/s (up to 15KB/s during action) to a whopping 40 or 50KB/s (that's KiloBytes, not bits).
I can easily provide data to confirm this, just ask
Could that simply be that server re-sends the reported invalid frames, which by the time they are delivered become even more invalid (just my guessing here) ?
This would create a loophole with no exit.
Suggestion: if this is the case, why not just avoid retrasmitting packets? We're on a UDP stream: anything older than (say) 1 sec has to be just discarded.
Thanks for your attention