Welcome, Guest. Please login or register.
Did you miss your activation email?
August 05, 2021, 01:06:18 pm

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190103 Posts in 11013 Topics by 18609 Members
Latest Member: pahtrick99
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Announcements
| |-+  Main Page News
| | |-+  Savage XR Public Beta Release!
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 ... 3 4 [5] Go Down Print
Author Topic: Savage XR Public Beta Release!  (Read 75747 times)
Trigardon
Forum Administrator
Legendary Member
****
Posts: 4830


Demonic Monster


View Profile WWW
« Reply #60 on: February 16, 2009, 12:58:23 pm »

I am still working on the minimap issue. Expect a definitive fix soon.

You're not human Cheesy
Logged

-Mein-
The One and Only
Super Hero Member
******
Posts: 1407



View Profile WWW
« Reply #61 on: February 16, 2009, 06:13:33 pm »

I think with a beta the dev want to find bugs and stuff which should be fixed before it will be released. Also they want to hear opinions.

So i ask again where should i post a bug i found.
Logged


Mchief
Continuously leaping over Blazing Chasms
Newerth Council
Sr. Member
*
Posts: 313


View Profile
« Reply #62 on: February 16, 2009, 06:22:29 pm »

http://www.newerth.com/?id=bugs
Logged
Tafelpoot
Newbie
*
Posts: 19


View Profile
« Reply #63 on: February 16, 2009, 09:45:13 pm »

if the map overheads are wrong : they are not on the mapserver anymore, so they dont get downloaded to the new Sagave XR folder. this is not an xr bug.
solution : copy all the world files from your old savage sep folder to the new savage xr folder. or download all maps manually from newerth ... maybe someone will make a handy mappack?
Logged
Trigardon
Forum Administrator
Legendary Member
****
Posts: 4830


Demonic Monster


View Profile WWW
« Reply #64 on: February 16, 2009, 10:07:16 pm »

if the map overheads are wrong : they are not on the mapserver anymore, so they dont get downloaded to the new Sagave XR folder. this is not an xr bug.
solution : copy all the world files from your old savage sep folder to the new savage xr folder. or download all maps manually from newerth ... maybe someone will make a handy mappack?


soon Tongue
Logged

-Mein-
The One and Only
Super Hero Member
******
Posts: 1407



View Profile WWW
« Reply #65 on: February 17, 2009, 12:18:39 pm »

if the map overheads are wrong : they are not on the mapserver anymore, so they dont get downloaded to the new Sagave XR folder. this is not an xr bug.
solution : copy all the world files from your old savage sep folder to the new savage xr folder. or download all maps manually from newerth ... maybe someone will make a handy mappack?


or just delete them in your xr folder so xr will redownload them form the server if you join a game with that map.  Afro
Logged


Smir
Newbie
*
Posts: 3


View Profile
« Reply #66 on: February 23, 2009, 12:46:00 pm »

Any news on the Sound Problem?
I also have the same problem with missing or lagging sounds like HAWK_EYE. I increased sound channels to 256, but this didnt improve anything.
I can't play with flux if I can't hear the hit sounds Wink And melee is kinda useless, if I can't hear the block... try playing with sound_masterVolume 0 and you know what I mean Tongue
Logged
Django
Administrator
Legendary Member
*****
Posts: 2559



View Profile
« Reply #67 on: February 23, 2009, 02:09:34 pm »

Any news on the Sound Problem?
I also have the same problem with missing or lagging sounds like HAWK_EYE. I increased sound channels to 256, but this didnt improve anything.
I can't play with flux if I can't hear the hit sounds Wink And melee is kinda useless, if I can't hear the block... try playing with sound_masterVolume 0 and you know what I mean Tongue

Have you posted a bug report with details of your hardware so we can fix the issue quicker?
Logged
Calcifer
Newbie
*
Posts: 38



View Profile
« Reply #68 on: March 13, 2009, 10:35:25 pm »

Sorry to jump in, but, I have come to the conclusion there will be no mac beta or full release?

Cal.
Logged
jaguar
Guest
« Reply #69 on: March 14, 2009, 09:26:10 am »

There is a Mac version in development. No one really knows when it might be done though.
Logged
Calcifer
Newbie
*
Posts: 38



View Profile
« Reply #70 on: March 14, 2009, 08:16:07 pm »

Oh haha that's a relief.  Smiley Thank you
Logged
kasber
Newbie
*
Posts: 1


View Profile
« Reply #71 on: March 20, 2009, 09:41:48 am »

Sick Physics trailer.
Logged
WhiteDwarf
Newbie
*
Posts: 6


View Profile
« Reply #72 on: March 24, 2009, 04:34:52 pm »

There is a Mac version in development. No one really knows when it might be done though.
What is meant by that is that a few weekends back, I got bored and got a universal build mostly running (played a bit on a ppc machine and some on an intel machine and seemed to be working well).  There is still testing required as well as packaging it and finishing up the updater (just got the gui-less version of it running).  As I do not have the time nor the energy to maintain this port, a maintainer is needed before any release can be made.
Logged
cutter
Super Hero Member
******
Posts: 1144


Easy as 123


View Profile WWW
« Reply #73 on: April 08, 2009, 03:58:01 pm »

What exactly would the maintainer have to do?

Is it simple stuff, or is it something you need a coding background to do?
Logged

Mohican
Order of the Stick
Former XR Dev
Legendary Member
*****
Posts: 2647



View Profile
« Reply #74 on: April 08, 2009, 08:31:23 pm »

A maintainer is an experienced C/C++ Coder:
Whenever the Build breaks on Mac OS, he is in charge of repairing it.
So he needs to have a good grasp of how the code interacts with the different libraries we use.
Logged

Pages: 1 ... 3 4 [5] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.021 seconds with 20 queries.