Tonight I'm away ( wanna go out ) so I wanted to make you a small summary of what I've done and the new features I want to see on it .
( I'm using Dual Screen so don't worry if my screens are a little bit shitty )
So that's the minimap done in paint very quickly ( sorry i have to go .. )
I'm sure you will see it properly with some screens
At Red we have the Human base and at Green the Beast base , 2 rivers are completely separating the two territories.
And a sort of Island is set on the middle . I was thinking of making a battle just after the start up so I did it.
The two teams have to follow the coast to catch the Castle ( -> I'm currently doing the ways to make it balanced with Beast leaps' and Human slowness's )
You can, if you want go to the Castle by the river , so you have to go trough the Island at the beginning before , it's the easiest way you can found and it's also faster but the other team has also the same possibility ... So it's quite balanced and it will make fore sure some epic battles .
You can see 3 yellow circles .. i will explain it later.The two bases , the river and the waterfalls ( not finished )
Here is the human base with XR textures
(not finished )
I was at the moment in the Island in the middle , in my left was the Human's river , in my right was the Beast's river .
A spec view to show a bridge from the Island and the 2 rivers which are joining on the bottom of the screen.
We don't have 15% of the map there , because I hide the castle ( already finished ) , I want to show it completely when the map will be finished.
If it's necessary I will create a new topic for the screens and the updates
So , to stay on the subject :
As I said before you can see on my drawing done by Paint 3 yellow circles .
I was thinking about making a new victory condition after X minutes passed.
I'm just bored to see some good games drawed because the teams are balanced ... So I want to prevent it.
I was wondering if it was possible to make a Trigger which appear after 30mins after the start up.
It will make a new victory condition if the game is fair and balanced , it will create on the map 3 ( more , or less ) points which are considered like Outposts .
Like your map XR_mini the attackers have to take the Outpost and to defend it and also to stay attacking the Castle , they can spawn from their Outposts and have to build defenses .
It will prevent the defenders to camp hard in the Castle ( I actually hate camping even it makes my score good ) because their new objective will be to take one ( or more ) Outpost ( they also have to defend the Castle on the same time ) to win definitively the game.
If not , it will be a draw.
It can make the game more alive ( the defenders have to split the team 50% on the castle , 50% on attacking the outpost ) and prevent from the camping , it can be interesting to be attackers or defenders since they have to be as skilled as the other team to win.