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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: The Grand Savage XR Wishlist  (Read 222188 times)
Notausgang
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« Reply #180 on: February 20, 2008, 12:03:48 pm »

Voldo, you just have to think a little about that and approach the problem open-minded. The point is, we don't really need "fair" rewind. For example, SFE has time jump command in demo and it has current time position in demo. Combine these two, and you could get a reverse time jump, which memorises current time, restarts the demo from beginning and jumps to "remembered time - 30 seconds".

Now, I believe it's not THAT FUCKIN HARD to implement, imo (ofc I understand that I make it sound a lot easier than it is).
well, if you're happy with that - that's pretty easy to do; it'll just cause a few seconds user-unfriendly freeze.
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Enliven
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« Reply #181 on: February 20, 2008, 02:56:17 pm »

better than nothing, eh?
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SyKot
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« Reply #182 on: February 20, 2008, 05:46:09 pm »

When players joined an ongoing game, they should have (X*minutes elapsed) experience . It really sux when you join a server and everyone is level 99 and you are level 1.
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SyKot
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« Reply #183 on: February 20, 2008, 05:52:04 pm »


- No wards or mines close to structures and spawn flags
Agree, but you still should be able to place mines near flags to protect them

- Fixed jumping
?

- Make it possible to equip 5th item for healers
Would like to see this, but maybe add some restrictions (like chaplains don't really need meds)

- Make healers available as soon as their building had been constructed (500rs - building, 400rs - healer; make it cost 800, like siege?)
YES!

- Make frenzy, meds and relos cost more OR make other items cost less. There's a clear imbalance in item cost/benefit ratio.
Maybe

- Make healer heal weapons have slight autoaim and revive work at wider range
Agree with autoaim, Dunno about revive

- fix game fps so the servers can set it to 60 and i'll get a savagegasm

- Someone suggested that healer beams (heal for hum, shield for beast) should damage enemy. IMO they should decrease enemy movement speed by 30%-50%, so it's 1) useful for everyone 2) understandable and clear for noobs
No, that would be annoying. It would like being perma imobed


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Enliven
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« Reply #184 on: February 21, 2008, 10:12:07 pm »

found new bug: the selection circle doesn't show correctly when you stand on an object. Moreover, i'd like some visual representation of selection in first person mode.
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Enliven
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« Reply #185 on: February 21, 2008, 10:18:31 pm »

Added that to wishlist+added some ember bulding damage nerf wishes etc etc
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d00m
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« Reply #186 on: February 22, 2008, 12:03:50 am »

If you are going to make healer beams more effective why not give them multiple properties?

10% speed reduction-effects enemy units
5 damage?-effects siege(enemy)
10% shielding-effects siege(ally)
oh and of course they should still heal(the aim assist for allies would help a lot)

and resurrect, why not add mana cost? It would be ok if it was more effective on some way.
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DeadEye
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« Reply #187 on: February 22, 2008, 05:33:52 pm »

For enhanced officer command, there are really a lot of options, easiest one is combined officer and officer last commands:
Press F and release it fast - officer target last; Press F and release it with a delay - normal officer command

But there are many ways of improving OC.

like targetting more than just 1 enemy in a row(2-3)
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SyKot
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« Reply #188 on: February 24, 2008, 05:26:37 pm »

Improving healers...
-When you are playing a healer, you should be able to see everyones HP (instead of pointing the crosshair at the unit to see it)

OR

-Like in savage2 you can press a key to bring up all allies HP (this should be available to all units)
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Enliven
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« Reply #189 on: February 24, 2008, 05:46:19 pm »

already discussed with Case.
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Aurelias
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« Reply #190 on: February 26, 2008, 07:07:16 am »

how about making savs able to block behe swings?
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Bunny
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« Reply #191 on: February 27, 2008, 09:48:17 pm »

f2. Only legos can. It will be imba.
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Santh
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« Reply #192 on: March 05, 2008, 10:05:20 pm »

Make that when humans placing sensors, they can destroy them themselves, and not asking commanders to do so. But me for example can destroy only my sensors, not others.
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MaXimus
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« Reply #193 on: March 10, 2008, 03:17:40 pm »

hurry up guys!   Grin
wanna play with XR  Afro
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Rigoletto
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« Reply #194 on: March 16, 2008, 09:48:50 am »

Hi,

a switch to turn on/off a litte sound beep attached to mouse-buttons(perhaps some keys) would make it easier to learn movements especially for beasts. Human ear reacts faster an more precise than visible input. Also pro´s can improve their timing and find lacks it think.

A special feature were a sound replay of the optimal movement, so that you can try to get your move overlayed with it.

(Oh my god, did i this anti human post  Grin)
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