Well, I got a few things I can say about it. Near the center, the part closer to the human's side has more NPCs all grouped together. This appears imbalanced to me.
Propably. I tried to give the humans an ochore farm, while the beasts get the same amount of NPCs in smaller groups in the forest. I hope this is balanced... I would like to get some more opinions on that before I change it.
On the subject of NPCs, there are practically none near either bases. This will upset players.
I will change that.
And near the human base, there is a cluster of large mushrooms. They need to be shrunk or removed, as they have no clipping and you can walk right through them.
I thought it was funny, but you are right, it looks very odd. I think I will just delete them... or, I could place stones in them, so that they get a bounding box...
You can also walk right through the sides of the ruins_frontgate, which is why they're always blocked off in other people's maps.
Do you think I should make steep hills at the sides, so that the attackers have to use the gate? Maybe this would be better, as the beasts have a rather narrow way to their base, too.
The dark parts of the ground near the humans' side makes any players on top of it extremely dark. The black paint is normally used to make shadows, and the game always treats it as such, even if it's just supposed to show oil-stained earth.
Ooops. Okay, I will look for a texture for that job. And I might take a look at the water props, to improve the look of that...
And finally, the last three pictures shows how to climb up a part of the wall near the human base, and that it can go as far as that big ol' house near the floating mine.
It's an interesting map, but it could use some work.
Thanks, I'll do some work on it. That's why it's called beta.
Next sunday I might find the time to make a new version. And thank you for all the useful feedback! You helped me a lot!