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Author Topic: Proper Occluer Examples  (Read 1974 times)
pingu
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« on: May 05, 2007, 03:27:13 pm »

Sorry Sheepish, you don't need so many random occluders, it just slows everything down.

This is an ugly map, but it required some complicated occluders, so it's worthy of looking at.


http://www.splamm.com/sigs/occluder.png


You'll notice I added occluders for walkable small hills too, as seen here:
http://www.splamm.com/sigs/occludercloseup.png
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jaguar
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« Reply #1 on: May 05, 2007, 06:06:07 pm »

hmm still not the best example imho

you do know holding v and clicking makes a new verticy?

you have 2 where one is needed in some cases.

However if your way is better for fps educate me Smiley
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pingu
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« Reply #2 on: May 05, 2007, 06:07:08 pm »

hmm still not the best example imho

you do know holding v and clicking makes a new verticy?

you have 2 where one is needed in some cases.

However if your way is better for fps educate me Smiley

Nope, you owned me. Tongue

It's more about occluder placement in my case, and not occluder skills.
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jaguar
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« Reply #3 on: May 05, 2007, 06:11:20 pm »

omg... i owned someone!  Evil

quick reply man :p
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