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Author Topic: Server crashing mid/endgame - initial?  (Read 1312 times)
Marbello
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« on: July 27, 2017, 01:05:37 pm »

Alloah!

Quiet frequently, servers (Pulse/GK) are crashing - showing only the message: "server disconnected". Somehow I suspect this is player caused as it nearly only happens during mid/end states of games. And coincidentally, either Initial or some Brazilians are around who bragged before of abusing the officer command panel in such a way Wink. Since recording demos takes too much resources of my precious FPS, is there any other way I can follow up on this? Last time it happened at 13:54 PM (CET/UCT+1) on 27.07.2017 (Schnapszahl, prosit!), the console looked like this:

Feedback button works, btw!

EDIT: this is not the same bug as happening all the time in xr_pvp Wink
« Last Edit: July 27, 2017, 04:48:08 pm by Marbello » Logged

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Hakugei
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« Reply #1 on: July 27, 2017, 05:15:37 pm »

Thanks for the report.

Unfortunately, your console doesn't say much. Sad
And I assume your timestamp was from Pulse server crash?
If so, Jmz is never going to check, so we may need you to let us (Groent, specifically) know when it happen(s/ed) on one of Groent's servers instead.

We'll need more information to track down what is causing crashes.
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drk
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« Reply #2 on: July 28, 2017, 08:09:43 am »

As I saw yesterday GK crashes too.
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Marbello
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« Reply #3 on: July 28, 2017, 09:23:15 am »

And I assume your timestamp was from Pulse server crash?
As I saw yesterday GK crashes too.
Do you have a time and map, drk?


Edit: I add on GK today 28th of June at 16:45pm, xr_pvp  .
« Last Edit: July 28, 2017, 03:47:25 pm by Marbello » Logged

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Hakugei
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« Reply #4 on: July 28, 2017, 05:42:40 pm »

Was it during the score screen again?
Did the screen begin, end, or in the middle?
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drk
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« Reply #5 on: July 28, 2017, 05:59:10 pm »

Was it during the score screen again?
Did the screen begin, end, or in the middle?
Doubt that there is any useful info in those 2 demos.
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Hakugei
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« Reply #6 on: July 28, 2017, 07:21:18 pm »

Seems like xr_pvp has a crash bug that will require investigating, but as Marbello said, it's not related to the one reported in this thread.
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