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Author Topic: Invisible walls and Infirmary  (Read 1633 times)
mutan
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« on: August 04, 2018, 01:46:58 pm »

On xr_carnage there is bugged, invisible wall around second beast mine. On ts_zeta, newomega2 (and probably some other maps) Infirmary have shifted collision box. However those bugs appears only on Community Server (GER), tested on other servers.
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Nanaa
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« Reply #1 on: August 04, 2018, 02:46:44 pm »

Yes, and there has been this issue for a longer time:
Community Servers have bugged pinetrees

I wonder what could possibly bug maps just on Community server...
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Daemon
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« Reply #2 on: August 04, 2018, 09:28:10 pm »

I've checked all i could (models, objdefs, timestamps etc). It all seems fine with pinetree_old.
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drk
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« Reply #3 on: August 05, 2018, 01:26:44 am »

What should I do? What should I check/modify?
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Daemon
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« Reply #4 on: August 05, 2018, 06:39:06 am »

On xr_carnage there is bugged, invisible wall around second beast mine.

Give me a screenshot pls.
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drk
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« Reply #5 on: August 05, 2018, 12:59:26 pm »

Funny.
Some time ago I added "set default_world map" into XR_Admin.cfg.
It was kinixxx and it was fine. But. Then I set it to circlewar (the same goes if I set it directly to ts_zeta).
In this case on ts_zeta as a spec you can stack on invisible walls around infirmary.
Weird.
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mutan
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« Reply #6 on: August 05, 2018, 04:44:39 pm »

On xr_carnage there is bugged, invisible wall around second beast mine.

Give me a screenshot pls.

Wanted to make a demo, but it's fixed now.  Afro
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