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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: XR 1.3 Patch (2-4-2017)  (Read 26043 times)
Bullet
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« Reply #15 on: April 03, 2017, 04:31:16 pm »

bug3: potions dont refill when re-spawning from sh after entering it

bug4: the "a healer is nearby...." message shows after re-spawning from sh (enter sh and spawn).
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KingKong_
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« Reply #16 on: April 03, 2017, 04:38:16 pm »

A lot of cool stuff is possible, but it is very hard to learn how to do it.

Yeah, a lot of things aren't documented anywhere. You might find a few hints somewhere, but will need a lot of trial and error to see how stuff actually works.

Quote
GS !playeffect <object> <effectName> <nearby|coords> (<x> <y> <z>) [param1] [param2]
Activates spawneffect on clients

Was wondering, what are the parameters at the end?

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SavageBeard
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« Reply #17 on: April 03, 2017, 04:41:05 pm »

bug 5: when loading a map locally (world xr_eden) and then leaving it by clicking Disconnect -> savage will crash
« Last Edit: April 03, 2017, 04:42:46 pm by SavageBeard » Logged
KingKong_
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« Reply #18 on: April 03, 2017, 05:08:19 pm »

Did the patch break devworld? I can't seem to load any map that's not on the server. There's no error message in console, nothing just happens.
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SavageBeard
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« Reply #19 on: April 03, 2017, 05:18:36 pm »

About the Terminus, my request:

1) Need one version without the flag! (what I mean is it should obviously still work as a spawn point, but when it is built, only one team should own it and it should only change hands if it's destroyed and rebuilt by the other team, make sense?).

2) An unbuilt version of the one with flag and one without flag (so you can place it unbuilt on the map if you want)


* shot00006.png (2975.52 KB, 1920x1080 - viewed 205 times.)
« Last Edit: April 03, 2017, 05:21:29 pm by SavageBeard » Logged
SavageBeard
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« Reply #20 on: April 03, 2017, 05:25:37 pm »

Explosion radius of fire wards significantly increased?
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Nanaa
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« Reply #21 on: April 03, 2017, 06:51:12 pm »

I run into this error when trying to update:

Error 707: Out of memory. Could not allocate xxxx bytes in:
ZipWorker::execute()


Any ideas or do I just reinstall whole savage?


* savage error 1.3 update.JPG (40.63 KB, 565x308 - viewed 182 times.)
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Marbello
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« Reply #22 on: April 03, 2017, 07:22:08 pm »

Spawning at this shopping cart as commander, i can reenter from it into my command seat and return to SH. This might get abused in CW's by  Angel Smiley
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More meaning!
Daemon
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« Reply #23 on: April 03, 2017, 07:26:09 pm »

I run into this error when trying to update:

Error 707: Out of memory. Could not allocate xxxx bytes in:
ZipWorker::execute()


Any ideas or do I just reinstall whole savage?

Change the version in localversion to one like at least 50 older. (7000?)
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Nanaa
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« Reply #24 on: April 03, 2017, 07:51:28 pm »

I run into this error when trying to update:

Error 707: Out of memory. Could not allocate xxxx bytes in:
ZipWorker::execute()


Any ideas or do I just reinstall whole savage?

Change the version in localversion to one like at least 50 older. (7000?)

Changed version from 7226 to 7276. Now it starts but crashes. Goes to Initializing... -screen and in corner I see Silverback build date: Apr 3 2017.

Crash report attached.

The last lines of console.log:

--------------------------------------
Loading high level shaders
--------------------------------------

GL_RegisterShaderImageTextureMap: textures/core/Null.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/core/grey.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/core/alpha.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/core/white.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/loading/background.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/core/sysfont.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/core/alphagrad.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/loading/load0000.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/loading/load0000.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/loading/load0000.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/loading/load0000.s2g not found or bad shader
GL_RegisterShaderImageTextureMap: textures/loading/load0000.s2g not found or bad shader
Initializing World Engine...
Initializing Physics Engine...
Initializing Effects Engine...

* savage-crash-report2.zip (24.42 KB - downloaded 83 times.)
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Daemon
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« Reply #25 on: April 03, 2017, 09:04:21 pm »

Incomplete install. Should reinstall prolly.
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Hakugei
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« Reply #26 on: April 03, 2017, 09:07:22 pm »

High on the wish list would be some sort of easier documentation in-editor of the scripting and such. A lot of cool stuff is possible, but it is very hard to learn how to do it.
I wish things were documented, but it's a lot of effort and someone has to do it first.
Savage dev-ing (of any kind) is a very learn-by-doing sort of deal.

Possibility to test scripts/gameplay from inside the editor = spawn as a unit in the map without having to load it.
Not going to happen, because Editor is fundamentally different than the Savage game.
It would take a lot of effort and even then it might never work.

Setting the object lightning for individual objects (so that you can finally use the stones that are too light).
Paint layers (3 or 5 of them) just like there are texture layers... to make it a bit more forgiving to use paint.
Keep them in mind for the next patch(es). Grin
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Hakugei
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« Reply #27 on: April 03, 2017, 09:11:55 pm »

Placing firewards in on props - they ignore the prop and fall trough the prop to the ground.
Thank you.
Human workers doesnt obey orders - it seems like they have to "finish" their current order before they can do anything else - which is a pain in the ass if you put all workers to mine (and cant cancel it)..
That's probably because you ALT-Tabbed and the game thinks you're still pressing ALT, which is for the new worker queueing. Make sure ALT is no longer being pressed.
bug3: potions dont refill when re-spawning from sh after entering it
We know the cause, we'll see about a fix.
bug4: the "a healer is nearby...." message shows after re-spawning from sh (enter sh and spawn).
Already fixed, update client.
Quote
GS !playeffect <object> <effectName> <nearby|coords> (<x> <y> <z>) [param1] [param2]
Activates spawneffect on clients
Was wondering, what are the parameters at the end?
Not sure, it's the same params as for "playeffect" command.
bug 5: when loading a map locally (world xr_eden) and then leaving it by clicking Disconnect -> savage will crash
Already fixed, probably. It only happens for some people, not all.
Did the patch break devworld? I can't seem to load any map that's not on the server. There's no error message in console, nothing just happens.
I don't think we did.
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Hakugei
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« Reply #28 on: April 03, 2017, 09:12:37 pm »

About the Terminus, my request:

1) Need one version without the flag! (what I mean is it should obviously still work as a spawn point, but when it is built, only one team should own it and it should only change hands if it's destroyed and rebuilt by the other team, make sense?).

2) An unbuilt version of the one with flag and one without flag (so you can place it unbuilt on the map if you want)
Quote
Two Destroyable and rebuildable spawnpoint
First, after destruction, has to be rebuilt before it can be used again; claim normally upon hit
Second, after destruction, has to be rebuilt and switches team; cannot be claimed upon hit
I couldnt find the version that is underlined, only find the version that is a claimable flag in the editor.

I've already coded it, but Daemon hasn't got a model for it yet so it's in the TODO PROPS list.
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KingKong_
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« Reply #29 on: April 03, 2017, 09:17:57 pm »


Did the patch break devworld? I can't seem to load any map that's not on the server. There's no error message in console, nothing just happens.
I don't think we did.

Can anyone confirm that they can load a map in game that is not on the server? For example,

1. rename a map in the world folder xr_trolls -> xr_trolls_test
2. type in the console "devworld xr_trolls_test"

Map won't load for me. Only maps that are uploaded to map server load.
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