Reloc seems to spawn you under the platform on omo_tehe.
On the other maps it's the same. It's not my bug though. I suppose that reloc could use x,y to teleport you instead if x,y,z of it's own location.
As I said before reloc also persists after you die (if you use it, you get to the place you dropped your reloc before you died), which I actually like.
0 is for melee, 1 is for coil, 2 is for beast_tracking_sense
the rest 2 slots (3 and 4) are for reloc and sensor.
After the death this script runs:
(It was made to fix 'fake' icon of the item. When you could see an item in your slot but in fact you had no item on the server)
# Cleaning 2 slots:
server.GameScript(guid, '!remove target 3')
server.GameScript(guid, '!remove target 4')
Idk why reloc stays alive but I think I will not touch it.