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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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| | |-+  It's time for a big patch - XR 1.3!
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Author Topic: It's time for a big patch - XR 1.3!  (Read 35385 times)
Bullet
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« Reply #240 on: March 27, 2017, 08:10:41 pm »

I know its too late now,  but I just want to mention it nonetheless,

I deeply miss a feature for commands to deny specific players to play as specific units (siege units in particular).

Today, yesterday, and the day before, and the week before that a bunch of players siege camped close to garrs/subs to various degrees with none whatsoever, offensive purpose, on various maps when no refs was present. This tool gives commanders an option to do so.


Also, would be awesome if it could be vote-called, such as :

"Deny player Djinghis unit: Behemoth".  or bali, cata, summ etc. But not support units or normal units of course.

And voila, he cant use behemoth the rest of the game. Oh, and I picked djinghis as example, as i found it to be a realistic scenario .Wink
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KingKong_
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« Reply #241 on: March 28, 2017, 09:52:06 am »

Probably too late for this suggestion, but I'll throw it out anyway. Perhaps it'll be consider for possible future patches. Making warmups more fun might help in keeping up server population when getting a commander is taking time. Perhaps give duel tech and enable duel mode for the warmups, or give instagib tech and enable instagib mode? Or something on those lines.

e:
even the least effort solution of just giving lego and pred and level 9 would be a big improvement.
« Last Edit: March 28, 2017, 09:55:43 am by KingKong_ » Logged
Daemon
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« Reply #242 on: March 28, 2017, 06:38:33 pm »

Is it better for people to play aimlessly in warmup, for longer, instead of playing a proper game?
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KingKong_
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« Reply #243 on: March 28, 2017, 07:24:42 pm »

Is it better for people to play aimlessly in warmup, for longer, instead of playing a proper game?

Is it better for people to enjoy warmup while waiting for that proper game, instead of leaving the server?
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Hakugei
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« Reply #244 on: March 28, 2017, 10:47:42 pm »

Is it better for people to play aimlessly in warmup, for longer, instead of playing a proper game?
Is it better for people to enjoy warmup while waiting for that proper game, instead of leaving the server?
The reason matches don't start is because no one wants to comm.
Giving players everything they need to enjoy themselves without the need for a comm isn't likely going to change the actual problem. It's a bandaid at best.

Server admins can already do this easily with their own python scripts.
So I suggest asking them if they want it.
If they say no, convince more active players to ask them as well.
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Groentjuh
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« Reply #245 on: March 29, 2017, 07:52:37 am »

My experience is that making warmups fun might actually cause longer warm-ups!
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drk
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« Reply #246 on: March 29, 2017, 08:40:56 am »

My experience is that making warmups fun might actually cause longer warm-ups!
And that is true.
I'm also against such kind of the warmups. And as Hakugei said: server admins can implement any kind of the 'custom fun warmups'.
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« Reply #247 on: March 29, 2017, 12:00:15 pm »

My experience is that making warmups fun might actually cause longer warm-ups!
And that is true.
I'm also against such kind of the warmups. And as Hakugei said: server admins can implement any kind of the 'custom fun warmups'.

So am I. I remember alot of Pulse Refs playing around with ref python while warmup was going. Can't remember anyone getting a comm as long as they did it.
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NuQleO
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« Reply #248 on: April 03, 2017, 02:37:27 pm »

Hello, i saw SOMA writed about Special store or something like dat, its kinda good idea, but not with account acces.
-We can add new building to human and beast like special store to buy hp regen ring, or stamina regen, something like da, i kinda liked dat thing from savage2 when u could buy some items Smiley


PS.

it ll be cool if u add skins for like example u reach 15lvl not glowing but get some epic skin, it bring more effect  to game Smiley?
and maybe some new weapons skins or atleast firing effect Smiley



PSS.


It ll be nice if u add timer for sac.
And timer for demo

Sorry for bad english Tongue
« Last Edit: April 03, 2017, 02:45:21 pm by NuQleO » Logged
SOMA
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« Reply #249 on: April 04, 2017, 07:15:49 pm »

thanks for applying voice command Smiley i think most of players happen with the new V-CMD

sorry for being inactive in forum, but i just tried new patch and know idea yet where to post my 1st comment which i didin't like

anyway its related to Chat Filter, some words still missing like as* boo*s  and more

also i recommend to change chat filter word (Ni**er) to something else instead of chocolate  Huh


Edit: can we do the same filter option if someone try to rename himself to same, ex: /name Ni**er
« Last Edit: April 04, 2017, 07:19:20 pm by SOMA » Logged

eLeMenT
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« Reply #250 on: April 04, 2017, 07:38:41 pm »

After playing around for a few days with the patch, here is what I noticed:

Bugs:
- Transports can drive up small trees.
- Not sure EXACTLY how this occurred but based on what Slizer was saying: He spawned from a conflux, which was immobile. He died in battle. I moved the conflux while he was dead. He auto spawned back at the moving conflux, which glitched him out of the map. Here's a demo from comm's point of view: http://www.mediafire.com/file/qpn06ec8f9ec1b9/eLeMenT-xr_assault-04.04.2017-1.demo

Balance suggestions:
- 3 of every major unit is too many, I believe 2 is the perfect amount (conflux, transport, guardian and that flying thinggie). Some have suggested 1 but I think 2 is a good amount.
- Ability to spawn Conflux and Transport from garrisons as well as sublairs. A lot of human bases are designed around locking the stronghold in, which defeats the purpose of transports if they cant be moved out of the base, same goes for beasts.
- Incinerator is still extremely weak vs moving targets so I suggest increasing its shooting velocity or fire rate.
- Behe sprint should be tested at half its current value, it is quite a long sprint right now.

I'm also working on suggestions for the chat filter.

Thanks for the great update, I welcome this change!
« Last Edit: April 04, 2017, 08:04:49 pm by eLeMenT » Logged

balatkit
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« Reply #251 on: April 07, 2017, 08:24:04 pm »

cl_camerajitterforce to display in the options; default value: 0.1
screen color on hit: adjustable in the options
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« Reply #252 on: April 08, 2017, 01:07:26 pm »

cl_camerajitterforce to display in the options; default value: 0.1
screen color on hit: adjustable in the options

Not like options are stuffed enough currently... Huh
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Necrophiliac
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« Reply #253 on: April 16, 2017, 07:11:59 pm »

Requests for Daemon (Mapping)
Group of mushrooms (Preferably XR models. ts ones look shit)
Group of glowing mushrooms
One large mushroom
One large glowing mushroom (different colours pink, blue, green ect)
Willow Tree
Climbable Redstone/Goldstone
Giant Redstone/Goldstone crystals without stone
More Dead bushes/Dead Trees
A progess capture flag (Like in SavRez)

Requests for Crashday
Savage Resurrection type HUD
Ping/FPS display for Simple HUD

Requests for Clemens
Players getting stuck in terrain on 32x32 maps.
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Daemon
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« Reply #254 on: April 16, 2017, 09:37:46 pm »

Requests for Daemon (Mapping)
Group of mushrooms (Preferably XR models. ts ones look shit)
Group of glowing mushrooms
One large mushroom
One large glowing mushroom (different colours pink, blue, green ect)
Willow Tree
Climbable Redstone/Goldstone
Giant Redstone/Goldstone crystals without stone
More Dead bushes/Dead Trees

I already planned to do plenty of those for the Caves pack - waiting on Crash to fix the lighting issues!

Requests for Daemon (Mapping)
A progess capture flag (Like in SavRez)

Erm, use the Terminus for that, no? You said you'd make a map with that, anyway! DOO EET!
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