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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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| | |-+  It's time for a big patch - XR 1.3!
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Author Topic: It's time for a big patch - XR 1.3!  (Read 35390 times)
Necrophiliac
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« Reply #120 on: February 12, 2017, 07:27:32 pm »

There was recently (6 months ago) a problem with some of the windows download for the game. Not sure if this was fixed, if someone could check all 3 links that would be great. Not sure that it matters if the game is coming to steam  Wink Just thought I would mention it.
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SavageBeard
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« Reply #121 on: February 12, 2017, 08:01:17 pm »

[Stuff about more walls, more trees, more props, and more ladders]
We'll be adding more props in general, but the more specific wishes people list, the more likely variety will be added.
At the same time, it's still at Daemon's own discretion since he needs to not only add them, but also actually make/adjust them.

Or even adjust the editor so that each object can be assigned HP and so on, so that the map maker can chose which objects to make destructible and with which amount of HP.
This is unfeasible as the editor does not work like that.
Since it's just a map editor, you only use the existing defitions to make your map and not actually creating your own objects.
What a mapper can do, however, is add a startup script to objedit the object definitions on load.

I think I tried that a while back, and if I remember right there were issues with the rotation of the objects, not to mention that it's all very hard to get into due to lack of documentation. You might be talking about something else, though.
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Marbello
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« Reply #122 on: February 12, 2017, 10:20:25 pm »

(..)  if someone could check all 3 links that would be great. Not sure that it matters if the game is coming to steam (..)

No way, that'd be awesome!!
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Hakugei
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« Reply #123 on: February 12, 2017, 11:48:41 pm »

I think I tried that a while back, and if I remember right there were issues with the rotation of the objects, not to mention that it's all very hard to get into due to lack of documentation. You might be talking about something else, though.
I'm talking about setting up an interval trigger that loads up a startup.cfg once at the beginning of the match that makes use of !exec null "objedit object_name"
!exec null "objset fullhealth 10000"
In case the .cfg at map load can't handle the objedit and objset itself.

Essentially editing the object definition (e.g. the grimms wall) to suit your needs for this round.
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drk
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« Reply #124 on: February 13, 2017, 06:16:11 pm »

The chat has a bug where icon's path is shown instead of the icon (see chatbug.png). Smiley is transformed into its path "^icon ../smiles/1^" and I guess the chat doens't check the path got a lenght and thus can't properly make a line break. So the string is cut off when the character limit hits.

Team selection screen's chat works as it should (see chatbug2.png)
+1 to this. It would be good to fix this bug.
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Daemon
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« Reply #125 on: February 13, 2017, 06:55:04 pm »

I'm quite sure this is caused by the fact that the game doesn't properly match the ratio between character width, resolution and chat size on each individual desktop. Amazingly, the same font does not look the same on every machine, i've tested it first hand.
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Daemon
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« Reply #126 on: February 14, 2017, 06:51:23 am »

Auras!


* auras.jpg (1918.69 KB, 1920x1200 - viewed 122 times.)
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drk
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« Reply #127 on: February 14, 2017, 10:51:36 am »

Auras!
Looks awesome  Afro
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Marbello
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« Reply #128 on: February 14, 2017, 06:06:52 pm »

This might be server-side suggestion. How about specs joining get as well the EXP increase - just as newly connected players? Or diminishing both!
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Hakugei
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« Reply #129 on: February 14, 2017, 11:54:02 pm »

This, also the server file from our download section! I just have to download hundreds of new MB's due to a fresh install Sad
I'll see if, after the patch, I can push Newerth to supply a new installer.

This might be server-side suggestion. How about specs joining get as well the EXP increase - just as newly connected players? Or diminishing both!
Sure, why not!
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Trigardon
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« Reply #130 on: February 15, 2017, 05:32:08 pm »

Fix level 21 rainbow armor. Or edit the expedit! Smiley
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Daemon
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« Reply #131 on: February 15, 2017, 05:39:20 pm »

Fix level 21 rainbow armor. Or edit the expedit! Smiley
I'll investigate. Would help a lot to know exactly which armor parts are broken.
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Trigardon
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« Reply #132 on: February 15, 2017, 05:56:13 pm »

I reported it to Clemens. The bug exists for years now, it did seem to work (from what I know) in 2009. I tried it myself with exp tables, but it doesn't seem to work at all anymore.

Basically every armor part is 'broken' if it comes to the rainbow armor. It should change it's color but doesn't seem to do so anymore.


(Also was the armor lvl 3 color made grey intentional?)
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Daemon
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« Reply #133 on: February 15, 2017, 06:05:32 pm »

Fix level 21 rainbow armor. Or edit the expedit! Smiley
I'll investigate. Would help a lot to know exactly which armor parts are broken.
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Trigardon
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« Reply #134 on: February 15, 2017, 06:11:34 pm »

Nevermind but thank you Daemon. Seems to be working for everyone but me.  Sad


EDIT: Problem seems to be that I playeda round with the exptables once on my client, a fresh install does fix it tho!
« Last Edit: February 16, 2017, 05:03:36 pm by Trigardon » Logged

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