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Author Topic: xr_city  (Read 11820 times)
Daemon
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« Reply #15 on: January 01, 2016, 03:37:11 pm »

nice icons daemon can you put them out for grabs pls
??

On second thought.


* icons.png (15.69 KB, 144x96 - viewed 190 times.)

* icons.psd (66.2 KB, 144x96 - viewed 195 times.)
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kLLik
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gg izi


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« Reply #16 on: January 01, 2016, 03:53:00 pm »

Perfect  Afro Have teleport and sawmill now Smiley) ty
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kLLik
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« Reply #17 on: January 01, 2016, 06:40:19 pm »

now look nice overhead  Tongue


* xr_city_overhead.jpg (164.92 KB, 512x512 - viewed 146 times.)
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Daemon
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« Reply #18 on: January 01, 2016, 08:04:24 pm »

Sawmills don't have a shadow. It wasn't meant to be used without one, so just use the left one and remove the redstone mine layer for sawmills, or remove the shadows from the auto miners icons.
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kLLik
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« Reply #19 on: January 01, 2016, 08:30:41 pm »

done... Derp


* xr_city_overhead.jpg (165.3 KB, 512x512 - viewed 151 times.)
« Last Edit: January 02, 2016, 07:39:03 am by kLLik » Logged

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Tjens
I make maps and stuff
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« Reply #20 on: January 02, 2016, 10:00:38 am »

I STOLE DEAMONS ICON KLIKK

USE IT AT YOUR HEARTS CONTENT

edit : ah damnit did not see the new post yet damn you deamon



ah and klikk gief your teleporter icons pls


* autominer_icon.png (4.76 KB, 40x43 - viewed 157 times.)
« Last Edit: January 02, 2016, 10:02:09 am by Tjens » Logged

kLLik
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« Reply #21 on: January 02, 2016, 10:21:27 am »

yw


* teleport.png (1.63 KB, 29x25 - viewed 148 times.)
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Daemon
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« Reply #22 on: January 02, 2016, 10:42:56 am »

Someone should update the template Smiley
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Daemon
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« Reply #23 on: January 02, 2016, 10:44:19 am »

done... Derp

Was better without the shadow! It's too dark Smiley.
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kLLik
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« Reply #24 on: January 02, 2016, 11:15:06 am »

told you Cheesy
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kLLik
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« Reply #25 on: January 03, 2016, 05:09:43 am »

Now , can someone add it online??
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kLLik
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« Reply #26 on: January 07, 2016, 08:40:42 am »

look at this daemon , inside building ( mid building where is flag )

 Cool

* xr_city.s2z (47.16 KB - downloaded 76 times.)
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kLLik
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« Reply #27 on: January 09, 2016, 12:09:55 pm »

...

* xr_city.s2z (44.14 KB - downloaded 59 times.)
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^.#Tasty
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« Reply #28 on: January 13, 2016, 10:25:51 am »

As i told you inGame, add some smallmines at SH & Lair, just in case you forgot Tongue
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Tjens
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« Reply #29 on: January 13, 2016, 02:12:14 pm »

Hey Klikk nice map, checked it out and I'm impressed!

Pro's:
Loving the look of the catacombs section next to bases, cool. The triggers are nice and working great. The startup weapon trigger is a nice touch. I like your buildings, how do you get them perfectly alligned like that?? The interior in the middle is sweet! Loving the deathmatch style fighting room in the middle too.

Con's:

The terrain looks perfect, a little too perfect maybe. A bit of cludder with differenciating heights could do wonders. Also there is not enough cover for my taste, I like stuff to hide behind. Also maybe 5 sawmills is a little much! I would ditch the sawmills on top of the 2 buildings and replace them with weapon or item pickups.

It's maybe a little big, can you also make a slightly smaller version with less options for less populated servers please? Cheesy
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