I read that the meele will follow the same concept like Savage XR (block leap system) which is good so far. But how about adding a few alterations of hits like those in Savage 2? I know Savage 2 meele sucked in general but it wasn't all bad:http://www.youtube.com/watch?v=0Beror8kp1A
In particular I am thinking of adding the power- and jump attack to SL just like they were implemented in Savage 2 (maybe without the push back after the jump attack). It could make meele more interesting without making it much harder to learn than it is already. You could introduce yourself into a skirmish with a nice well placed jump attack or, as a demo runner, finish a building with a final power attack.
The only problem I see so far is with Predators: If you do the "bounce after leap" move in a fight (as I do it alot without thinking), you'll automatically jump attack aswell. That will slow you down and, if blocked, might be your end. But since mainly more experienced players do such moves, it'll not increase the difficulty of the game for "noobies" and'll only require "pros" to amend their fighting style a bit.
Wisely used it could facilitate a whole new generation of beast moves and make SL more interesting for those who quit Savage because of the monotony of its meele system.