Some commander suggestions:
* Setting up custom taxes on different players.
I do support this strongly (I have also proposed various similar versions of this idea earlier which the commander gets more micro controll over tax and the economy of the team better).
The idea is interesting because it's highly relevant to tax-debates in real life and societies- where we can consider the poor the newbies, and the veterans the rich companies (or atleast more rich than newbies).
However, there are some pitfalls:
- Setting tax to 100 % should not be possible for individual players (taking all money from a player can be a dickmove from a comm, especially raging commanders (achilles anyone?)).
- Setting tax to very low for some, and very high for others incentivize individualization and less teamwork (imagine one vet and 3 newbies, the newbies can be taxed to death to allways make sure the vet have the best equipment). Newbies will be frustrated never having money for items, while vet will not contribute alot to the team economically.
A option to counter the pitfalls:
- max/min treshold levels for individual tax percentages dependant on how much teamgold there is available, where a custom-set tax-level for a specific player, A, will be changed to the closest tax-treshold if below or above the min/max.
The downside of this solution is that it removes to some degree the entire point of individual tax-levels, as they will be changed when the teamgold goes above or below a specific treshold for it.
The upside of the solution is naturally a more just taxing.