Happy Birthday, Savage!
10 years ago today, a game like no other took its first step into a world that literally was not ready for it. An unexpected melange of genres, Savage is the living proof that innovation is still possible as far as video games go. Its sky high skill ceiling, its strongest asset, also was its greatest enemy. It is both addictive and frustrating, quickly separating the weed from the chaff, leaving only the best to try and tame the game. Does the player master the game, or does the game master the player? This is a question that took 10 years to answer: generation after generation of players, server owners and developers alike, we are all Savage's puppets. And I'm afraid it's true.
The game outlived huge commercial titles because of the dedicated community it attracted like Jupiter did with the stones and pebbles forming its rings. We, this eclectic group of people that got hooked on Savage, when its very creators went looking for greener pastures, fueled by our passion for the game, amazingly, we used stones, we used branches and kept building it, kept adding to it, kept it alive.
New Savage XR Trailer and Website
Today we are proud to release the Savage XR Gameplay Trailer and a brand new
Savage XR website, two excellent tools to advertise our beloved game and bring new blood to the servers.
Savage XR Tutorial Section finished
Listen, Watch, Practice. That's the device of our finished Savage XR tutorial section! We added a duel practice mode with 5 different difficulty levels against our vastly improved A.I. bots that fight like real players. And there's a new skirmish practice mode, which simulates a real match against bots where you can test all units, weapons and the commanding mode. The canadian voice talent
Adam Behr will lead you through the bug fixed, improved Human Tutorial, followed by the new Beast Tutorial with the voice of
Lea Gulino. You can also watch 3 demos by our community members Shagroth and Nanaa.
What's next?
Following the release of Savage XR, the crowning of 6 years of work by the Newerth team of voluntary developers and another few years behind the release of previous such mods as SEP, EX2, SFE, we decided that keeping it alive was not enough. As the story says, it is time to rebuild and restore what once was. With that in mind, the Newerth dev team began working anew, benefiting from the advancements in game design technologies, tools and assets availability, allowing small teams to create complex games in way that 10 years ago was simply not possible in similar circumstances. As such, Newerth is proud to announce the development of a brand new game, capitalizing on the unique FPS+RTS+TPS genre that Savage introduced, and meant to appeal to the masses that would not be swayed by a great, but still, 10 years old game.
What better way to honor the 10 years of Savage than by making sure its legacy is passed on to future generations of players with the introduction of
SAVAGE LIVE:
Head on to
this devblog post for the details.