This is purely up to an server admin, he/she chooses what commands a referee can have and what action to take if a ref abuses.
Actually, most games do not leave it up to the server admins.
This counts for Groent's post, too. A lot of games give server admins a bare minimum of options.
Especially you should know how much a server admin can customize freely.
Hell, you keep asking for more options, too.
Why did you put this? It doesn't even make sense in this topic.
So either you didn't understand the point or you're avoiding the answer.
Not everyone is as lucky as you and me, with a decent connection
Then you have bigger worries than not being able to claim your comm victory.
...this reminds me about you moaning after NSL4 when you were forced to play on the US Match server, you are being stubborn and you are not taking over people into consideration.
US Server has nothing to do with it.
A good connection won't time out on either server; we're not talking about pings here.
That IS SUCH a silly statement! Have you looked at what commands XR 1.0 ships with? No? I would look at all of them before saying that again.
Yes, I've heard about the things you've done with them.Like steal people's account passwords.
I didn't add those "features"; shall I remove them?
You are absolutely correct; you should not have those powers; but how does this excuse refs having powers?
Normal referee's use it as a tiny kick by moving a player 3 times to spectator which result in this player no longer being able to join for a short amount of time due to changing team to much.
Works just fine. Switching to spec is not affected.
God-referees use it to unstuck players by moving players to the same team they already are in. They will lose their equipment, but not all their money like with /kill.
Good point. That comes in handy.
It is also often used to put a commander back into his team like feather posted in his previous post. Having no commander ruins a game more then having a 2 player difference between the 2 team. This difference is barely noticeable when you there are 40 players playing.
If the match is even, there shouldn't ever be a time when a team is up 2 players after losing a player. That would mean 3 players up. And if you're that far ahead, you're likely winning. It's not like the commander seat is disabled for anyone else to jump in. So you're exaggerating the matter.
I have heard complains that recent patch made commanders lag out more often when the game starts.
I have not heard of this, and I kept checking daily after the patches went out. (Even asking for feedback.)
If you genuinely believe the newest patches influence this, compile a sample and a proper bug report instead of whining and hoping it miraculously happens by itself.
I do not say all the switchteam commands referee do are according to the guideline for them, but these uses are far more important for me then a referee switchteaming himself or someone else to a stacked team.
This is your opinion and I shall accept that as such.
You know I want this fixed as well and you have done that partly for me. What you are saying here however is not something I will accept. There are limitations to that fix you are not telling here. There are reasons you are not telling here.
I haven't mentioned the limitation because it's a temporary thing. When I get around to adjusting the ref command itself (remember, my PC isn't available right now), the only limitation it will have is that non-XR1.0 clients can't be switched to a team from spec. This doesn't affect any of your wishes.
I offered a quick temporary fix without allowing abuse of non-XR1.0 clients. Though, as no one built new bins, it didn't even matter. By the looks of it, no one will put together an AU until my PC is returned anyway. Most people here may not know this, but Groentjuh also has access to the code - he could easily fix stuff himself.
The cover-up saying: referee's abuse this command so it should be restricted and server administrators cannot control their referees is bullshit. XR gives referees a SHITLOAD of power. That is what they are made for!
It's not a cover-up, as it's already fixed.
Go build an AU. The current messy fix with the limitation you speak of can easily be worked around by joining the enemy team and then being swapped. It's not rocket science; anyone could have figured that one out. If this feature is that important to you, you wouldn't mind working around it until someone finishes it.
Simply put; I don't see it as a bug that refs can't abuse a command anymore. (But that should have been obvious from my previous posts.)
While you taking up the function of restricting and managing referees, please noticed that Server admin cannot restict their god-referee because nobody bothered to make switches for god-referee command like for normal referees. Also requests to just move the whole referee command block into python like SR has done, have not been done.
So on one hand you're complaining that refs are not omnipotent, while on the other hand you're complaining that you can't restrict their powers. Pure genius.
Also, I'm not an XR Dev - go bother someone else with your wishes.
Or host an SR server for all I care.
But on a more serious note; you want god-refs to work like normal refs? (But seperate cvars.)
I have reconsidered the state and value of the last server patches XR has released. I believe not all of those were as stable as you say XR is.
They didn't affect XR stability in the least.
I made sure to check every day; even asked all the players on G&G.
Servers were just fine.
I also believe they added very little value.
XR1.0 enforcement doesn't add any gameplay value. No one ever claimed it does.
What it did was ensure fairer gameplay.
What it did was ensure public servers are now on the production branch.
What it did was ensure Devs have an easier time testing their experimental code.
Which, if you think about it, increases stability for players and servers for future dev-ing.
Yet it does not add any gameplay value itself.
So how is this relevant?
If you want to be picky, some of it gave Evolution and future modders more options.
That some of them introduce some bugs(team balance?) cannot be denied.
No one denied that. Bugs are one of the reasons why this big mandatory patch was introduced - public servers to be peacefully playing on production while devs can actually test bugs seperately. It took not even 5 minutes to fix the bug in the code. It took a lot longer for anyone to even bother reporting the bug.
Why didn't a server admin, ref or player inform me sooner? But since you reverted the bins anyway, I didn't put out a new AU to fix it right away. Instead, I took care of more tasks before shipping it all together as an AU.
In this new reconsideration I've included recent events. I have decided I will "fix" this issue temporary.
Actually, why don't you build new bins? As already mentioned before; you have access to the code.
I do not know if you have access to the buildhosts, but you're only one step away from that - asking your boss for it. Instead of whining from the backrow, why don't you step up to the plate and do something for once?
Now, if you'll excuse me, I'll let the actual XR Devs handle XR
. Fair enough?