It would have been easier to just explain what the bug is
. Also, nobody can run that demo since you're the only one that has the map you're making
But if you mean unit model clipping, as in intersecting with other models, in this case the scavenger having his head go through the door, then that's not a bug. The bounding boxes of the models don't extend all the way around the unit models, just around their trunk, no limbs. If the boxes were too large, the units would be easy to hit and they couldn't group together that tightly.
If the bug is the fact that the door allows the scavenger to pass through it (since you did not explain the actual bug), then it is a half bug, because there might be a hole in the door's collision box, but because they were never intended to be as huge as you made it, it wouldn't have mattered. But now that it's scaled up so much, the gap widens. Try using a different door, or rotate it around.
- the map is online so you can easily run the demo i suppose
- the door is not scaled any horribly much (from 1 to 1.12) (second door from 1 to 1.01)
- yes you can pass trough the door withour any problem
All the different door are okay (half open, almost closed, full open... even "only the door base" <w/o filling>)
Yes and I put 2 doors on that map next to each other and both seems to fail to be closed.
You really think just turning the prop 180 degree would help? Because its pass-able in and out as well.