Suggested by: Renegade
My re-balancing suggestion:
Mana stone regeneration per second differs from weapon to weapon.
1. The precise change you wanna see done.
I wanna see some dev calculating mana use per second for each weapon
and then for each weapon making their own mana regen rate. Wanna make surge more useful give it x5 mana regen with manastone! tempest should stay in it's own way or can be buffed with 1.5 regen to actually have a chance vs coil with 26 shots, blaze should have x2 regen, to encourage more players using it. it's a strong weapon to be used, but low mana is an easily accomplishable annoyance
this re-balance would definitely make blaze+ember+frostbolts+surge+tempest efficient if structured properly, but this is completely irrelevant of making lighting/fireball/rupture useful, because their problem is not the mana capacity
2. What triggered it.
Beast ranged weapons are barely making any effect at all, why not buffing them! so we could see what happens when more than 3-4 players use surge in a team fight
3. The predicted overall effect of your change.
Beasts are strong and beasts will be stronger
But let me remind you one thing, a beast team with more weapons have two different effects on gameplay
->gold starve humanside, win
->camp outside, lose/draw
beasts have to die to win the game (organised sacs/behe trains summrushes/ all of these means inavoidable deaths
), using weapons will definitely "NOT" win the game for them if they can't goldstarve
So odds stand equal, this idea is irrelevant from game winning/losing it'll only encourage newbies/vets to play a part of beast ranged weapons more
4. What will be harder to do, and for which side.
Humans will have a hard time trying to block beast melee because of "predicted" more range weapon users on beast side.
Beast sac-rush when granted a mana crystal will be more efficient, still can't compete with flux counter though.
5. What will be easier to accomplish, and by whom.
Vice versa on upper question
6. Will it make the game harder or easier for newbies (vs. veterans), and why.
Newbies prefer range weapon over melee, playing beast means having 4-5 years experience in melee and finally making their stand against humans with easy but effective guns.Till they find out that beast weapons are more or less useless, they try them all and reach the conclusion they prefer playing siege/healer/lightning then fnally turn into a human player
Buffing beast weapons will definitely give a hand to newbie beast players over veterans. Just look at dayset with surge he's a player a couple months old in savage, he could actually play like a monster when given x5 regen with surge
7. Subsequent changes needed to tone down (compensate for) the effects of this change.
8.if you ask me we should rebalance all beast weapons that includes fireball/rupture ,after that then give them their own mana regeneration aswell
And dae, i'll post my other suggestion aswell till this weekend :p