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Author Topic: Mafia 2 - Healers' War (SIGN-UP & POST GAME TALKS)  (Read 38212 times)
Daemon
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beware, for this is the everbroken...


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« on: December 26, 2011, 10:36:27 pm »

Somewhere just beyond the narrow pass of Kayin, in a secluded bowl surrounded by high peaks, lies a small human settlement built around a monastery. An old monk, the sole remaining inhabitant, quietly tends to his domesticated oschores and grows just enough food to keep his physical body functioning, while he immerses into deep meditation about matters of the psyche. Aside claiming the lives of his fellow chaplains that volunteered to provide support and moral comfort to the warriors in battle, the war seems to have spared this isolated corner of the world from destruction.


Unfortunately, Kayin is but a stone throw away from the scene of the most recent carnage, involving the epic struggle between humans and beasts. A small scouting party, dispatched by one of Jeraziah's lieutenants, stumbled upon a remote forest camp where their enemies had been building shrines and defenses around a rich redstone vein. What happened is a clear example of how humans can work together in the face of adversity: as soon as the discovery was reported, every platoon, squad or lone sniper converged towards a hidden gorge near the beasts' camp; a team of engineers quickly put together an improvised workshop and in a matter of hours, three ballistae were ready to rain havoc on the unaware scavengers.



Still busy cutting a path through the dense forest between the redstone mine and their sublair, they never saw it coming. Shamans we left with nothing more than bits and pieces of what used to be their brethren, having no use for their healing magic. And soon, shamans were themselves rendered apart under the sharp axes of the vengeful Legion.



All but one. Still alive after being pierced by a huge arrow, a young shaman was thrown in a ditch, escaping the humans that were seeking survivors and putting them out of their misery. Hours later, despite his efforts, the arrow was still stuck in the creature's back. The hemorrhage had already rendered him unconscious. Though, it was not meant for him to die. Because later that day, while being out, foraging, the old monk had traveled more than usual down the Frogs' path, which lead him right to the wounded shaman. Disregarding his own safety, as well as the reality of the war - that made the poor, suffering beast, his race's enemy - he dragged him to his monastery and lodged him in one of the abandoned huts. Over the next few weeks, he nursed him back to health, treating his infected wounds and damaged spirit, helping the beast rise from its ashes. And named him "Phoenix".


While getting his strength back, Phoenix had become familiar with the human writing and with the help of the monk, he began exploring the pacifistic doctrine of the order that founded this monastery. Mind-opening manuscripts were everywhere, and the shaman soon realized how wrong his previous ways were.

One day, he left. His new mission: spreading the teachings he received from the old monk. Mutual understanding, tolerance and forgiveness, not war, should decide the future of Newerth.

Shortly, many new adepts of the non-belligerant rituals caught on and set on to join the peaceful settlement, where they could look for spiritual enlightenment, far from the horrors of war. But alas, by the time Phoenix returned, the old monk had passed away, peaceful and content with the way he carried out his earthly mission. Tore with grief, Phoenix, and the other previous followers of Ophelia, swore to conduct their lives in the way their human mentor had been, spreading the word of piece and helping those in need, humans, beasts or brainless monkits alike.

Months in, the settlement grew, accommodating newly arrived humans alongside the beasts that were already living there. A seemingly idealistic society emerged. All racial differences were being overlooked or discarded. They were one and the same. Little did they know the price they would have to pay for it. Their new found faith was soon going to be tested.

One morning, as the sun was rising beyond the mountains, much to their dismay, they discovered the headless body of a beast stalker, now a converted fellow monk, on the ground, next to a stake coming out of the ground, with his severed head on top. Written in blood, on the ground, a few words threatened to bring their little universe to an untimely implosion: THERE CAN NEVER BE PEACE! It was signed 'BBB'. Oh, no! The slaying of their brother was claimed by the dreaded Beast Blood Band, a ruthless brotherhood of human xenophobic killers. And by the looks of it, it wasn't going to stop, unless they were going to find the killers hiding among them and banish them from the peaceful congregation.


Each day they were going to discuss the situation and vote the name of the person most likely to be an infiltrated BBB assassin. True to their new beliefs, no harm would be dealt to those found guilty, but instead, just before sundown, they would be blindfolded and dropped in the middle of Moss Woods, leaving them all alone to fend off for themselves, with only a bone knife and the faith in whatever cruel prophets they worship.



« Last Edit: April 06, 2012, 10:09:15 am by Daemon » Logged

Daemon
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« Reply #1 on: December 26, 2011, 10:36:34 pm »

Welcome to Mafia 2: Healer War!

If you want to play this game, please reply with your e-mail address (scramble it so that bots can't pick it up). If you do not wish to take part, please do not reply, posts will be deleted. Once the sign-up phase is done, the players will be added to a special group and they’ll be the only ones allowed to post here. This game requires active and sane people, who can keep it civil. Even if my aim is ~20 players, I reserve my right to refuse known flamers, trolls and cheaters, and players without any previous experience.

THIS GAME IS NOT FOR COMPLETE NEWBIES! IF YOU DID NOT WATCH OR PLAY ANY GAMES, PLEASE DO NOT SIGN-UP! I am hosting it for Savage veterans therefore I will be very selective with applications. Thanks.

So, join up! As soon as a reasonable number of players sign-up, roles will be sent out, and after all confirmations come in, the 1st night will start.

Players (25):
Arjey
Deathly
Dervun
Faun
Feathers
Hakugei
Happy
IgorS
Leodasvacas
Lucky
metjm
Mind
mopok
Moxy
Phoenix
Pizlo
Riddick
Robin5Hood
Sasuke
Skuggi
Slime
Tinki
Tjens
Winterfresh
Zackorrigan

Replacements:
« Last Edit: December 30, 2011, 06:39:55 pm by Daemon » Logged

leodasvacas
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« Reply #2 on: December 26, 2011, 11:03:16 pm »

First! Want in!
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Deathly
Dead
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Nib =,=


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« Reply #3 on: December 26, 2011, 11:11:08 pm »

gilbertlaskawiec@gmail.com
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Slime
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« Reply #4 on: December 26, 2011, 11:36:06 pm »

C_wayne7@yahoo.com
 im down to play it
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pizlo
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« Reply #5 on: December 26, 2011, 11:49:59 pm »

I'm up for a rematch
pizloww@ g mail.com
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Skuggi
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« Reply #6 on: December 26, 2011, 11:52:17 pm »

Yea, what the heck. Signing up as well.

jonbondi [at] yahoo [dot] com
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Faun
carn =/= hax
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Hear a flute in the forest...


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« Reply #7 on: December 27, 2011, 02:36:28 am »

jabadi

newerthfaun (Ò) gmail -dot- com
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mopok
Fhear The Pineapple
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The Rise of the Pineapples


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« Reply #8 on: December 27, 2011, 03:45:17 am »

I would like to play Markrules@shaw.ca
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WinterFresh
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« Reply #9 on: December 27, 2011, 06:38:12 am »

I'm in.

boss1radu@yahoo.com
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Phoenix
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« Reply #10 on: December 27, 2011, 08:39:50 am »

hey how could there be no Phoenix xD

rahimpfk at o2 dot pl


im trolloflamerowhiner but i try being calm)
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mind
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« Reply #11 on: December 27, 2011, 09:20:26 am »

sanderbogaerts at gmail dot com

Time to drama
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metjm
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« Reply #12 on: December 27, 2011, 09:40:02 am »

I'd like to player Smiley

metjm.mail@g mail.com
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Feathers
beep
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« Reply #13 on: December 27, 2011, 10:38:53 am »

c1aran.rolex @ hotmail.com
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Tjens
I make maps and stuff
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GIFMEISTER


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« Reply #14 on: December 27, 2011, 12:22:03 pm »

Time for last year's last surviviing and most exciting human to strike again AND WIN THIS TIME.

chance_opinion (AT) hotmail (DOT) com
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