Nice idea MiraculiX!
I think it would be nice if all players could choose their unit of their liking at the start of the match (some players prefer savage of legionnaires etc). Every player starts with a basic ranged weapon like the crossbow (and ofcourse melee) and can pick up more ranged weapons whilst on the pitch. So players can hold one melee weapon (including rabid, carn and venomous) + 4 ranged weapons.
Buffs (like the normal ones in savage), frenzy, mist, some double damage for ranged weapons and more, etc? can be picked up on the field but activate immediately.
The first team to X kills wins!
So more or less UT-style.
Offtopic: Instagib would be so much better if each team had atleast two spawn points, so players don't wait for others to spawn in their crosshair.
Mein's idea sound good as well, but then games would probably become just one big campingfest. Perhaps this could be solved by making players spawn randomly or by letting players choose to spawn at any spawnpoint, like in warming-up.
I don't want to include kill numbers in the victory condition - just the complete annihilation of the other team XD.
Nor do I want overpowered ranged weapons, and don't want to use any thats magic or high tech related- so no fire tech, no strata tech, no entropy tech, no magnetic tech, no chemical tech, no electrical tech ^^.
What would be available instead are bows and crossbows, of different strength, range, reload rate and price ofc; combined with gunpowder for AoE, and poisons (damaging and ones affecting nervous system thus slowing maybe).
Furthermore different grenades (with !push o o <vector z> ^^ ) for basic crowd control, ones that burn victims, maybe smoke bombs for team utility
I dont want to create anything that would encourage killwhoring, and soloing, long live team work !!
As a said before I would like 4 units, all having access to all basic tier equipment, and ofc their own specialization.
Tank (impersonated by Legos): Increased HP, reduced speed
Equipment: Heavy armor, advanced grenades, basic ranged
Fighter (impersonated by Savs): Increased melee damage, Normal HP, normal speed
Equipment: Medium armor, Advanced melee, medium grenades and ranged tier
Scout (impersonated by Nomads): Low hp, Increased ranged damage, increased speed
Equipment: Light armor, Advanced ranged, Snares
Shaman (impersonated by Chaps): Normal hp, speed, damage
Equipment: Medium armor, grenades, potions
By normal I mean comparable to the average unit properties, not to the respective normal in game units.
The movement speed would be maximum values, only decreasing with heavy items/armor, but ofc other values would increase then. Dont worry, I dont want Scouts racing 2 or 3 times faster than tanks, and a tank in full heavy armor and most massive gear wouldnt be slower than a lego