Welcome, Guest. Please login or register.
Did you miss your activation email?
May 24, 2019, 02:19:07 pm

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189833 Posts in 10996 Topics by 18305 Members
Latest Member: ertre
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Savage XR
| |-+  Mapping & Modding Forum
| | |-+  @Map makers: Request props here!
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 3 ... 29 Go Down Print
Author Topic: @Map makers: Request props here!  (Read 88689 times)
Daemon
XR Main Developer
Legendary Member
****
Posts: 4808


beware, for this is the everbroken...


View Profile
« on: September 10, 2011, 04:57:55 pm »

In light of the upcoming release of Savage XR 1.0, i'd like to extend the props library that will be available to map makers. So, if you got something you'd wanna use ingame, feel free to post them here. I don't make any guarantees as to whether they will be made but i'm sure there would be at least a few good suggestions.

Please make your request it as detailed as possible, so the result will match your expectations. Make sure to include a screenshot of another prop that uses the same style. This is important, we don't want props that look out of place, but those that we can include in ensembles. Explain which are, if any, the walkable areas and any other thing that matters. Attaching a drawing, no matter how ugly, would help a lot as well. These will have priority.

Thank you.
Logged

Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« Reply #1 on: September 10, 2011, 05:15:20 pm »

As has been mentioned before, a wall type prop that is invisible would be a great boon to mappers. In order to be seen in the editor, it could perhaps have a small visible base on it or something of the like?

Logged

MiraculiX
Full Member
***
Posts: 193


xr_newerth


View Profile
« Reply #2 on: September 10, 2011, 07:04:21 pm »

As has been mentioned before, a wall type prop that is invisible would be a great boon to mappers. In order to be seen in the editor, it could perhaps have a small visible base on it or something of the like?


Or like the floodpoint object, which has a bright red appearance in the editor, but doesnt appear at all ?
This in my opinion would be better, because after a map is roughly done we could exactly see how high this wall extends.
Logged

Contact me if you want your map to be checked!
Faun
Guest
« Reply #3 on: September 13, 2011, 02:14:18 am »

square with "1(px or w/e)" thickness + no collision, having (hanging) ivy texture along one edge and transparency on the rest. Here appeals also the basic principle of separating units instead of making one big one (like 3 small parts (straight/curved/end instead of arches and w/e)

Realistic Trees matching the current style. Maple, Ash, Lime Tree; Already one of these kind would be great. Main function would be to fill the gap between compact Oak Trees and widespread Hawaiian Trees, without being fancy colored like birch.
Logged
Tjens
I make maps and stuff
XR Map Administrator
Super Hero Member
***
Posts: 1973


GIFMEISTER


View Profile
« Reply #4 on: September 14, 2011, 11:28:53 pm »

Type: New bush prop
Name: bush5?
Style: Traditional (so it can eazily blend in with other bushes)
Description: A 2-3 meter high and 4-6 meter long bush where you can hide in but is rather hard to just run/leap around in
Function: It helps getting more vegetation into your map and gives a nice ambush posistion
How will it work on your map(s): It's not a specific forest/jungle map that I'm working on at the moment, but I'm sure you can ask any mapmaker if he needs more bushes and get "yes" as an awnser :>


Images:
A feel of the bush similar to this; high-low diversication, light green/dark green contrast:


The shape of the leafs simmilar to the plant on the right, only a bit thicker and more vertical (for cover):


A proposal for the overal size and how movement should be limited by adding some simple bounderies, acting as the bush's trunks, mind my epic paint skills:


Logged

Mohican
Order of the Stick
Former XR Dev
Legendary Member
*****
Posts: 2647



View Profile
« Reply #5 on: September 15, 2011, 04:01:12 am »

Good ol' Tjens!
You never fail to impress me with your drawing skills!
 Tongue
Logged

Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« Reply #6 on: September 15, 2011, 06:25:03 am »

Good ol' Tjens!
You never fail to impress me with your drawing skills!
 Tongue

Rocks my world!
Logged

Daemon
XR Main Developer
Legendary Member
****
Posts: 4808


beware, for this is the everbroken...


View Profile
« Reply #7 on: September 15, 2011, 08:07:16 am »

Logged

Daemon
XR Main Developer
Legendary Member
****
Posts: 4808


beware, for this is the everbroken...


View Profile
« Reply #8 on: September 16, 2011, 08:57:48 pm »

I thought it's more about houses and stuff Smiley.

Keep requests coming. I'm going to try my hand with a set of outdoors furniture props i've always wanted to do in the meanwhile. I plan on making a full "scene" containing rough wooden pieces: a log table, a bunch of log stools, a well, some fences, a throne, a camp fire, and i was thinking even a sort of unsophisticated "amphitheater".

Started with the table.

Logged

H3027
Newerth PR Manager
Legendary Member
***
Posts: 2576



View Profile WWW
« Reply #9 on: September 16, 2011, 09:14:16 pm »

Looks great!  Afro
Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
Tjens
I make maps and stuff
XR Map Administrator
Super Hero Member
***
Posts: 1973


GIFMEISTER


View Profile
« Reply #10 on: September 16, 2011, 11:41:23 pm »

basic woodworking:



Uploaded with ImageShack.us
Logged

Mohican
Order of the Stick
Former XR Dev
Legendary Member
*****
Posts: 2647



View Profile
« Reply #11 on: September 17, 2011, 03:07:33 am »

The logs are held in place by a magnetic field!  Wink
Logged

Daemon
XR Main Developer
Legendary Member
****
Posts: 4808


beware, for this is the everbroken...


View Profile
« Reply #12 on: September 17, 2011, 11:12:23 am »

Is this better?

Logged

Faun
Guest
« Reply #13 on: September 17, 2011, 11:20:23 am »

The Table can be held together by tenon dowel joints, still you would see them on the surface then
Logged
Tjens
I make maps and stuff
XR Map Administrator
Super Hero Member
***
Posts: 1973


GIFMEISTER


View Profile
« Reply #14 on: September 17, 2011, 12:46:33 pm »

muhauha approved
Logged

Pages: [1] 2 3 ... 29 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.034 seconds with 19 queries.